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authormcgeagh <mcgeagh@svn>2009-10-08 14:14:12 +0000
committermcgeagh <mcgeagh@svn>2009-10-08 14:14:12 +0000
commit5e3737034db92ce96f3e56a76a7a3dd46987096b (patch)
tree00dc905008e445b3a48570a669be0fbb79dd2df2 /guilib/Shader.h
parentf5607af83a4f20f8166a426f9fa80b5ec5b30139 (diff)
FIXED: Vertex shader being passed to both Vertex and Fragment shader as their source, in the constructor thats never called
git-svn-id: https://xbmc.svn.sourceforge.net/svnroot/xbmc/trunk@23535 568bbfeb-2a22-0410-94d2-cc84cf5bfa90
Diffstat (limited to 'guilib/Shader.h')
-rw-r--r--guilib/Shader.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/guilib/Shader.h b/guilib/Shader.h
index b3e70f6fbf..d12e971cdb 100644
--- a/guilib/Shader.h
+++ b/guilib/Shader.h
@@ -198,7 +198,7 @@ namespace Shaders {
, const std::string& frag)
{
m_pFP = new CGLSLPixelShader();
- m_pFP->LoadSource(vert);
+ m_pFP->LoadSource(frag);
m_pVP = new CGLSLVertexShader();
m_pVP->LoadSource(vert);
}