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authortheuni <theuni-nospam-@xbmc.org>2011-01-24 16:05:21 -0500
committertheuni <theuni-nospam-@xbmc.org>2011-01-24 16:05:21 -0500
commitc51b1189e3d5353e842991f5859ddcea0f73e426 (patch)
treeef2cb8a6184699aa614f3655dca4ce661cdc108e /guilib/GUITextureGL.cpp
parentbe61ebdc9e897fe40c6f371111724de79ddee8d5 (diff)
Merged cptspiff's code-reshuffle branch.
Squashed commit due to build breakage during code-reshuffle history. Conflicts: xbmc/Util.cpp xbmc/cdrip/CDDARipper.cpp xbmc/filesystem/Directory.cpp xbmc/filesystem/File.cpp
Diffstat (limited to 'guilib/GUITextureGL.cpp')
-rw-r--r--guilib/GUITextureGL.cpp191
1 files changed, 0 insertions, 191 deletions
diff --git a/guilib/GUITextureGL.cpp b/guilib/GUITextureGL.cpp
deleted file mode 100644
index 570183a38c..0000000000
--- a/guilib/GUITextureGL.cpp
+++ /dev/null
@@ -1,191 +0,0 @@
-/*
- * Copyright (C) 2005-2008 Team XBMC
- * http://www.xbmc.org
- *
- * This Program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2, or (at your option)
- * any later version.
- *
- * This Program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with XBMC; see the file COPYING. If not, write to
- * the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA.
- * http://www.gnu.org/copyleft/gpl.html
- *
- */
-
-#include "system.h"
-#if defined(HAS_GL)
-#include "GUITextureGL.h"
-#endif
-#include "Texture.h"
-#include "utils/log.h"
-
-#if defined(HAS_GL)
-
-CGUITextureGL::CGUITextureGL(float posX, float posY, float width, float height, const CTextureInfo &texture)
-: CGUITextureBase(posX, posY, width, height, texture)
-{
-}
-
-void CGUITextureGL::Begin(color_t color)
-{
- m_col[0] = (GLubyte)GET_R(color);
- m_col[1] = (GLubyte)GET_G(color);
- m_col[2] = (GLubyte)GET_B(color);
- m_col[3] = (GLubyte)GET_A(color);
-
- CBaseTexture* texture = m_texture.m_textures[m_currentFrame];
- glActiveTextureARB(GL_TEXTURE0_ARB);
- texture->LoadToGPU();
- if (m_diffuse.size())
- m_diffuse.m_textures[0]->LoadToGPU();
-
- glBindTexture(GL_TEXTURE_2D, texture->GetTextureObject());
- glEnable(GL_TEXTURE_2D);
-
- glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA);
- glEnable(GL_BLEND); // Turn Blending On
- glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
-
- // diffuse coloring
- glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
- glTexEnvf(GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_MODULATE);
- glTexEnvf(GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_TEXTURE0);
- glTexEnvf(GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
- glTexEnvf(GL_TEXTURE_ENV, GL_SOURCE1_RGB, GL_PRIMARY_COLOR);
- glTexEnvf(GL_TEXTURE_ENV, GL_OPERAND1_RGB, GL_SRC_COLOR);
- VerifyGLState();
-
- if (m_diffuse.size())
- {
- glActiveTextureARB(GL_TEXTURE1_ARB);
- glBindTexture(GL_TEXTURE_2D, m_diffuse.m_textures[0]->GetTextureObject());
- glEnable(GL_TEXTURE_2D);
- glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
- glTexEnvf(GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_MODULATE);
- glTexEnvf(GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_TEXTURE1);
- glTexEnvf(GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
- glTexEnvf(GL_TEXTURE_ENV, GL_SOURCE1_RGB, GL_PREVIOUS);
- glTexEnvf(GL_TEXTURE_ENV, GL_OPERAND1_RGB, GL_SRC_COLOR);
- VerifyGLState();
- }
- //glDisable(GL_TEXTURE_2D); // uncomment these 2 lines to switch to wireframe rendering
- //glBegin(GL_LINE_LOOP);
- glBegin(GL_QUADS);
-}
-
-void CGUITextureGL::End()
-{
- glEnd();
- if (m_diffuse.size())
- {
- glDisable(GL_TEXTURE_2D);
- glActiveTextureARB(GL_TEXTURE0_ARB);
- }
- glDisable(GL_TEXTURE_2D);
-}
-
-void CGUITextureGL::Draw(float *x, float *y, float *z, const CRect &texture, const CRect &diffuse, int orientation)
-{
- // Top-left vertex (corner)
- glColor4ub(m_col[0], m_col[1], m_col[2], m_col[3]);
- glMultiTexCoord2fARB(GL_TEXTURE0_ARB, texture.x1, texture.y1);
- if (m_diffuse.size())
- glMultiTexCoord2fARB(GL_TEXTURE1_ARB, diffuse.x1, diffuse.y1);
- glVertex3f(x[0], y[0], z[0]);
-
- // Top-right vertex (corner)
- glColor4ub(m_col[0], m_col[1], m_col[2], m_col[3]);
- if (orientation & 4)
- glMultiTexCoord2fARB(GL_TEXTURE0_ARB, texture.x1, texture.y2);
- else
- glMultiTexCoord2fARB(GL_TEXTURE0_ARB, texture.x2, texture.y1);
- if (m_diffuse.size())
- {
- if (m_info.orientation & 4)
- glMultiTexCoord2fARB(GL_TEXTURE1_ARB, diffuse.x1, diffuse.y2);
- else
- glMultiTexCoord2fARB(GL_TEXTURE1_ARB, diffuse.x2, diffuse.y1);
- }
- glVertex3f(x[1], y[1], z[1]);
-
- // Bottom-right vertex (corner)
- glColor4ub(m_col[0], m_col[1], m_col[2], m_col[3]);
- glMultiTexCoord2fARB(GL_TEXTURE0_ARB, texture.x2, texture.y2);
- if (m_diffuse.size())
- glMultiTexCoord2fARB(GL_TEXTURE1_ARB, diffuse.x2, diffuse.y2);
- glVertex3f(x[2], y[2], z[2]);
-
- // Bottom-left vertex (corner)
- glColor4ub(m_col[0], m_col[1], m_col[2], m_col[3]);
- if (orientation & 4)
- glMultiTexCoord2fARB(GL_TEXTURE0_ARB, texture.x2, texture.y1);
- else
- glMultiTexCoord2fARB(GL_TEXTURE0_ARB, texture.x1, texture.y2);
- if (m_diffuse.size())
- {
- if (m_info.orientation & 4)
- glMultiTexCoord2fARB(GL_TEXTURE1_ARB, diffuse.x2, diffuse.y1);
- else
- glMultiTexCoord2fARB(GL_TEXTURE1_ARB, diffuse.x1, diffuse.y2);
- }
- glVertex3f(x[3], y[3], z[3]);
-}
-
-void CGUITextureGL::DrawQuad(const CRect &rect, color_t color, CBaseTexture *texture, const CRect *texCoords)
-{
- if (texture)
- {
- glActiveTextureARB(GL_TEXTURE0_ARB);
- texture->LoadToGPU();
- glBindTexture(GL_TEXTURE_2D, texture->GetTextureObject());
- glEnable(GL_TEXTURE_2D);
- glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
- glTexEnvf(GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_MODULATE);
- glTexEnvf(GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_TEXTURE1);
- glTexEnvf(GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
- glTexEnvf(GL_TEXTURE_ENV, GL_SOURCE1_RGB, GL_PREVIOUS);
- glTexEnvf(GL_TEXTURE_ENV, GL_OPERAND1_RGB, GL_SRC_COLOR);
- }
- else
- glDisable(GL_TEXTURE_2D);
-
- glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA);
- glEnable(GL_BLEND); // Turn Blending On
- glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
-
- // diffuse coloring
- glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
- glTexEnvf(GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_MODULATE);
- glTexEnvf(GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_TEXTURE0);
- glTexEnvf(GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
- glTexEnvf(GL_TEXTURE_ENV, GL_SOURCE1_RGB, GL_PRIMARY_COLOR);
- glTexEnvf(GL_TEXTURE_ENV, GL_OPERAND1_RGB, GL_SRC_COLOR);
- VerifyGLState();
-
- glBegin(GL_QUADS);
-
- glColor4ub((GLubyte)GET_R(color), (GLubyte)GET_G(color), (GLubyte)GET_B(color), (GLubyte)GET_A(color));
-
- CRect coords = texCoords ? *texCoords : CRect(0.0f, 0.0f, 1.0f, 1.0f);
- glTexCoord2f(coords.x1, coords.y1);
- glVertex3f(rect.x1, rect.y1, 0);
- glTexCoord2f(coords.x2, coords.y1);
- glVertex3f(rect.x2, rect.y1, 0);
- glTexCoord2f(coords.x2, coords.y2);
- glVertex3f(rect.x2, rect.y2, 0);
- glTexCoord2f(coords.x1, coords.y2);
- glVertex3f(rect.x1, rect.y2, 0);
-
- glEnd();
- if (texture)
- glDisable(GL_TEXTURE_2D);
-}
-
-#endif