diff options
author | theuni <theuni-nospam-@xbmc.org> | 2011-01-24 16:05:21 -0500 |
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committer | theuni <theuni-nospam-@xbmc.org> | 2011-01-24 16:05:21 -0500 |
commit | c51b1189e3d5353e842991f5859ddcea0f73e426 (patch) | |
tree | ef2cb8a6184699aa614f3655dca4ce661cdc108e /guilib/GUITextureGL.cpp | |
parent | be61ebdc9e897fe40c6f371111724de79ddee8d5 (diff) |
Merged cptspiff's code-reshuffle branch.
Squashed commit due to build breakage during code-reshuffle history.
Conflicts:
xbmc/Util.cpp
xbmc/cdrip/CDDARipper.cpp
xbmc/filesystem/Directory.cpp
xbmc/filesystem/File.cpp
Diffstat (limited to 'guilib/GUITextureGL.cpp')
-rw-r--r-- | guilib/GUITextureGL.cpp | 191 |
1 files changed, 0 insertions, 191 deletions
diff --git a/guilib/GUITextureGL.cpp b/guilib/GUITextureGL.cpp deleted file mode 100644 index 570183a38c..0000000000 --- a/guilib/GUITextureGL.cpp +++ /dev/null @@ -1,191 +0,0 @@ -/* - * Copyright (C) 2005-2008 Team XBMC - * http://www.xbmc.org - * - * This Program is free software; you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation; either version 2, or (at your option) - * any later version. - * - * This Program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with XBMC; see the file COPYING. If not, write to - * the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA. - * http://www.gnu.org/copyleft/gpl.html - * - */ - -#include "system.h" -#if defined(HAS_GL) -#include "GUITextureGL.h" -#endif -#include "Texture.h" -#include "utils/log.h" - -#if defined(HAS_GL) - -CGUITextureGL::CGUITextureGL(float posX, float posY, float width, float height, const CTextureInfo &texture) -: CGUITextureBase(posX, posY, width, height, texture) -{ -} - -void CGUITextureGL::Begin(color_t color) -{ - m_col[0] = (GLubyte)GET_R(color); - m_col[1] = (GLubyte)GET_G(color); - m_col[2] = (GLubyte)GET_B(color); - m_col[3] = (GLubyte)GET_A(color); - - CBaseTexture* texture = m_texture.m_textures[m_currentFrame]; - glActiveTextureARB(GL_TEXTURE0_ARB); - texture->LoadToGPU(); - if (m_diffuse.size()) - m_diffuse.m_textures[0]->LoadToGPU(); - - glBindTexture(GL_TEXTURE_2D, texture->GetTextureObject()); - glEnable(GL_TEXTURE_2D); - - glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA); - glEnable(GL_BLEND); // Turn Blending On - glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); - - // diffuse coloring - glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE); - glTexEnvf(GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_MODULATE); - glTexEnvf(GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_TEXTURE0); - glTexEnvf(GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR); - glTexEnvf(GL_TEXTURE_ENV, GL_SOURCE1_RGB, GL_PRIMARY_COLOR); - glTexEnvf(GL_TEXTURE_ENV, GL_OPERAND1_RGB, GL_SRC_COLOR); - VerifyGLState(); - - if (m_diffuse.size()) - { - glActiveTextureARB(GL_TEXTURE1_ARB); - glBindTexture(GL_TEXTURE_2D, m_diffuse.m_textures[0]->GetTextureObject()); - glEnable(GL_TEXTURE_2D); - glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE); - glTexEnvf(GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_MODULATE); - glTexEnvf(GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_TEXTURE1); - glTexEnvf(GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR); - glTexEnvf(GL_TEXTURE_ENV, GL_SOURCE1_RGB, GL_PREVIOUS); - glTexEnvf(GL_TEXTURE_ENV, GL_OPERAND1_RGB, GL_SRC_COLOR); - VerifyGLState(); - } - //glDisable(GL_TEXTURE_2D); // uncomment these 2 lines to switch to wireframe rendering - //glBegin(GL_LINE_LOOP); - glBegin(GL_QUADS); -} - -void CGUITextureGL::End() -{ - glEnd(); - if (m_diffuse.size()) - { - glDisable(GL_TEXTURE_2D); - glActiveTextureARB(GL_TEXTURE0_ARB); - } - glDisable(GL_TEXTURE_2D); -} - -void CGUITextureGL::Draw(float *x, float *y, float *z, const CRect &texture, const CRect &diffuse, int orientation) -{ - // Top-left vertex (corner) - glColor4ub(m_col[0], m_col[1], m_col[2], m_col[3]); - glMultiTexCoord2fARB(GL_TEXTURE0_ARB, texture.x1, texture.y1); - if (m_diffuse.size()) - glMultiTexCoord2fARB(GL_TEXTURE1_ARB, diffuse.x1, diffuse.y1); - glVertex3f(x[0], y[0], z[0]); - - // Top-right vertex (corner) - glColor4ub(m_col[0], m_col[1], m_col[2], m_col[3]); - if (orientation & 4) - glMultiTexCoord2fARB(GL_TEXTURE0_ARB, texture.x1, texture.y2); - else - glMultiTexCoord2fARB(GL_TEXTURE0_ARB, texture.x2, texture.y1); - if (m_diffuse.size()) - { - if (m_info.orientation & 4) - glMultiTexCoord2fARB(GL_TEXTURE1_ARB, diffuse.x1, diffuse.y2); - else - glMultiTexCoord2fARB(GL_TEXTURE1_ARB, diffuse.x2, diffuse.y1); - } - glVertex3f(x[1], y[1], z[1]); - - // Bottom-right vertex (corner) - glColor4ub(m_col[0], m_col[1], m_col[2], m_col[3]); - glMultiTexCoord2fARB(GL_TEXTURE0_ARB, texture.x2, texture.y2); - if (m_diffuse.size()) - glMultiTexCoord2fARB(GL_TEXTURE1_ARB, diffuse.x2, diffuse.y2); - glVertex3f(x[2], y[2], z[2]); - - // Bottom-left vertex (corner) - glColor4ub(m_col[0], m_col[1], m_col[2], m_col[3]); - if (orientation & 4) - glMultiTexCoord2fARB(GL_TEXTURE0_ARB, texture.x2, texture.y1); - else - glMultiTexCoord2fARB(GL_TEXTURE0_ARB, texture.x1, texture.y2); - if (m_diffuse.size()) - { - if (m_info.orientation & 4) - glMultiTexCoord2fARB(GL_TEXTURE1_ARB, diffuse.x2, diffuse.y1); - else - glMultiTexCoord2fARB(GL_TEXTURE1_ARB, diffuse.x1, diffuse.y2); - } - glVertex3f(x[3], y[3], z[3]); -} - -void CGUITextureGL::DrawQuad(const CRect &rect, color_t color, CBaseTexture *texture, const CRect *texCoords) -{ - if (texture) - { - glActiveTextureARB(GL_TEXTURE0_ARB); - texture->LoadToGPU(); - glBindTexture(GL_TEXTURE_2D, texture->GetTextureObject()); - glEnable(GL_TEXTURE_2D); - glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE); - glTexEnvf(GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_MODULATE); - glTexEnvf(GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_TEXTURE1); - glTexEnvf(GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR); - glTexEnvf(GL_TEXTURE_ENV, GL_SOURCE1_RGB, GL_PREVIOUS); - glTexEnvf(GL_TEXTURE_ENV, GL_OPERAND1_RGB, GL_SRC_COLOR); - } - else - glDisable(GL_TEXTURE_2D); - - glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA); - glEnable(GL_BLEND); // Turn Blending On - glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); - - // diffuse coloring - glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE); - glTexEnvf(GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_MODULATE); - glTexEnvf(GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_TEXTURE0); - glTexEnvf(GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR); - glTexEnvf(GL_TEXTURE_ENV, GL_SOURCE1_RGB, GL_PRIMARY_COLOR); - glTexEnvf(GL_TEXTURE_ENV, GL_OPERAND1_RGB, GL_SRC_COLOR); - VerifyGLState(); - - glBegin(GL_QUADS); - - glColor4ub((GLubyte)GET_R(color), (GLubyte)GET_G(color), (GLubyte)GET_B(color), (GLubyte)GET_A(color)); - - CRect coords = texCoords ? *texCoords : CRect(0.0f, 0.0f, 1.0f, 1.0f); - glTexCoord2f(coords.x1, coords.y1); - glVertex3f(rect.x1, rect.y1, 0); - glTexCoord2f(coords.x2, coords.y1); - glVertex3f(rect.x2, rect.y1, 0); - glTexCoord2f(coords.x2, coords.y2); - glVertex3f(rect.x2, rect.y2, 0); - glTexCoord2f(coords.x1, coords.y2); - glVertex3f(rect.x1, rect.y2, 0); - - glEnd(); - if (texture) - glDisable(GL_TEXTURE_2D); -} - -#endif |