diff options
author | AlTheKiller <AlTheKiller@svn> | 2009-09-23 01:49:50 +0000 |
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committer | AlTheKiller <AlTheKiller@svn> | 2009-09-23 01:49:50 +0000 |
commit | 45285e8a9300cd754a760560640b75b09f98035e (patch) | |
tree | ad9f093885ad5c98e9dd4156674e7691c22ed0a2 /guilib/GUISpinControlEx.cpp |
step 3/4: Move linuxport to trunk. How'd I get roped into this?
git-svn-id: https://xbmc.svn.sourceforge.net/svnroot/xbmc/trunk@23097 568bbfeb-2a22-0410-94d2-cc84cf5bfa90
Diffstat (limited to 'guilib/GUISpinControlEx.cpp')
-rw-r--r-- | guilib/GUISpinControlEx.cpp | 134 |
1 files changed, 134 insertions, 0 deletions
diff --git a/guilib/GUISpinControlEx.cpp b/guilib/GUISpinControlEx.cpp new file mode 100644 index 0000000000..8c9517cf0e --- /dev/null +++ b/guilib/GUISpinControlEx.cpp @@ -0,0 +1,134 @@ +/* + * Copyright (C) 2005-2008 Team XBMC + * http://www.xbmc.org + * + * This Program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2, or (at your option) + * any later version. + * + * This Program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with XBMC; see the file COPYING. If not, write to + * the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA. + * http://www.gnu.org/copyleft/gpl.html + * + */ + +#include "GUISpinControlEx.h" + +CGUISpinControlEx::CGUISpinControlEx(int parentID, int controlID, float posX, float posY, float width, float height, float spinWidth, float spinHeight, const CLabelInfo& spinInfo, const CTextureInfo &textureFocus, const CTextureInfo &textureNoFocus, const CTextureInfo& textureUp, const CTextureInfo& textureDown, const CTextureInfo& textureUpFocus, const CTextureInfo& textureDownFocus, const CLabelInfo& labelInfo, int iType) + : CGUISpinControl(parentID, controlID, posX, posY, spinWidth, spinHeight, textureUp, textureDown, textureUpFocus, textureDownFocus, spinInfo, iType) + , m_buttonControl(parentID, controlID, posX, posY, width, height, textureFocus, textureNoFocus, labelInfo) +{ + ControlType = GUICONTROL_SPINEX; + m_spinPosX = 0; +} + +CGUISpinControlEx::~CGUISpinControlEx(void) +{ +} + +void CGUISpinControlEx::AllocResources() +{ + // Correct alignment - we always align the spincontrol on the right, + // and we always use a negative offsetX + m_label.align = (m_label.align & 4) | XBFONT_RIGHT; + if (m_label.offsetX > 0) + m_label.offsetX = -m_label.offsetX; + CGUISpinControl::AllocResources(); + m_buttonControl.AllocResources(); + if (m_height == 0) + m_height = GetSpinHeight(); +} + +void CGUISpinControlEx::FreeResources() +{ + CGUISpinControl::FreeResources(); + m_buttonControl.FreeResources(); +} + +void CGUISpinControlEx::DynamicResourceAlloc(bool bOnOff) +{ + CGUISpinControl::DynamicResourceAlloc(bOnOff); + m_buttonControl.DynamicResourceAlloc(bOnOff); +} + +void CGUISpinControlEx::Render() +{ + // make sure the button has focus if it should have... + m_buttonControl.SetFocus(HasFocus()); + m_buttonControl.SetPulseOnSelect(m_pulseOnSelect); + m_buttonControl.Render(); + if (m_bInvalidated) + SetPosition(GetXPosition(), GetYPosition()); + + CGUISpinControl::Render(); +} + +void CGUISpinControlEx::SetPosition(float posX, float posY) +{ + m_buttonControl.SetPosition(posX, posY); + float spinPosX = posX + m_buttonControl.GetWidth() - GetSpinWidth() * 2 - (m_spinPosX ? m_spinPosX : m_buttonControl.GetLabelInfo().offsetX); + float spinPosY = posY + (m_buttonControl.GetHeight() - GetSpinHeight()) * 0.5f; + CGUISpinControl::SetPosition(spinPosX, spinPosY); +} + +void CGUISpinControlEx::SetWidth(float width) +{ + m_buttonControl.SetWidth(width); + SetPosition(m_buttonControl.GetXPosition(), m_buttonControl.GetYPosition()); +} + +void CGUISpinControlEx::SetHeight(float height) +{ + m_buttonControl.SetHeight(height); + SetPosition(m_buttonControl.GetXPosition(), m_buttonControl.GetYPosition()); +} + +void CGUISpinControlEx::SetVisible(bool bVisible) +{ + m_buttonControl.SetVisible(bVisible); + CGUISpinControl::SetVisible(bVisible); +} + +void CGUISpinControlEx::UpdateColors() +{ + CGUISpinControl::UpdateColors(); + m_buttonControl.SetColorDiffuse(m_diffuseColor); + m_buttonControl.UpdateColors(); +} + +void CGUISpinControlEx::SetEnabled(bool bEnable) +{ + m_buttonControl.SetEnabled(bEnable); + CGUISpinControl::SetEnabled(bEnable); +} + +const CStdString CGUISpinControlEx::GetCurrentLabel() const +{ + return CGUISpinControl::GetLabel(); +} + +CStdString CGUISpinControlEx::GetDescription() const +{ + CStdString strLabel; + strLabel.Format("%s (%s)", m_buttonControl.GetDescription(), GetLabel()); + return strLabel; +} + +void CGUISpinControlEx::SettingsCategorySetSpinTextColor(const CGUIInfoColor &color) +{ + m_label.textColor = color; + m_label.focusedColor = color; +} + +void CGUISpinControlEx::SetSpinPosition(float spinPosX) +{ + m_spinPosX = spinPosX; + SetPosition(m_buttonControl.GetXPosition(), m_buttonControl.GetYPosition()); +} |