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authorAlTheKiller <AlTheKiller@svn>2009-09-23 01:49:50 +0000
committerAlTheKiller <AlTheKiller@svn>2009-09-23 01:49:50 +0000
commit45285e8a9300cd754a760560640b75b09f98035e (patch)
treead9f093885ad5c98e9dd4156674e7691c22ed0a2 /guilib/GUIListGroup.h
step 3/4: Move linuxport to trunk. How'd I get roped into this?
git-svn-id: https://xbmc.svn.sourceforge.net/svnroot/xbmc/trunk@23097 568bbfeb-2a22-0410-94d2-cc84cf5bfa90
Diffstat (limited to 'guilib/GUIListGroup.h')
-rw-r--r--guilib/GUIListGroup.h60
1 files changed, 60 insertions, 0 deletions
diff --git a/guilib/GUIListGroup.h b/guilib/GUIListGroup.h
new file mode 100644
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+++ b/guilib/GUIListGroup.h
@@ -0,0 +1,60 @@
+/*!
+\file GUIListGroup.h
+\brief
+*/
+
+#pragma once
+
+/*
+ * Copyright (C) 2005-2008 Team XBMC
+ * http://www.xbmc.org
+ *
+ * This Program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2, or (at your option)
+ * any later version.
+ *
+ * This Program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with XBMC; see the file COPYING. If not, write to
+ * the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA.
+ * http://www.gnu.org/copyleft/gpl.html
+ *
+ */
+
+#include "GUIControlGroup.h"
+
+/*!
+ \ingroup controls
+ \brief a group of controls within a list/panel container
+ */
+class CGUIListGroup : public CGUIControlGroup
+{
+public:
+ CGUIListGroup(int parentID, int controlID, float posX, float posY, float width, float height);
+ CGUIListGroup(const CGUIListGroup &right);
+ virtual ~CGUIListGroup(void);
+ virtual CGUIListGroup *Clone() const { return new CGUIListGroup(*this); };
+
+ virtual void AddControl(CGUIControl *control, int position = -1);
+
+ virtual void Render();
+ virtual void ResetAnimation(ANIMATION_TYPE type);
+ virtual void UpdateVisibility(const CGUIListItem *item = NULL);
+ virtual void UpdateInfo(const CGUIListItem *item);
+
+ void SetFocusedItem(unsigned int subfocus);
+ unsigned int GetFocusedItem() const;
+ bool MoveLeft();
+ bool MoveRight();
+ void SetState(bool selected, bool focused);
+ void SelectItemFromPoint(const CPoint &point);
+
+protected:
+ const CGUIListItem *m_item;
+};
+