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authorjmarshallnz <jmarshallnz@svn>2010-01-08 04:51:50 +0000
committerjmarshallnz <jmarshallnz@svn>2010-01-08 04:51:50 +0000
commit91d92b85b573359c2ba6e99f5e0c3203e41431b5 (patch)
treefd3bec6eff026209937ecd1c7cfd42cf8899656d /guilib/GUIControlGroupList.cpp
parent04f2f7f645644e7816b326833a7b2f0f2c5d82e6 (diff)
cleanup: Changed the way controls are selected for focus under the mouse pointer. Fixes potential issues with control groups ignoring anything other than the first possibly focusable control when passing mouse actions.
git-svn-id: https://xbmc.svn.sourceforge.net/svnroot/xbmc/trunk@26534 568bbfeb-2a22-0410-94d2-cc84cf5bfa90
Diffstat (limited to 'guilib/GUIControlGroupList.cpp')
-rw-r--r--guilib/GUIControlGroupList.cpp15
1 files changed, 8 insertions, 7 deletions
diff --git a/guilib/GUIControlGroupList.cpp b/guilib/GUIControlGroupList.cpp
index b339fa5da6..4670af2afc 100644
--- a/guilib/GUIControlGroupList.cpp
+++ b/guilib/GUIControlGroupList.cpp
@@ -311,30 +311,31 @@ void CGUIControlGroupList::ScrollTo(float offset)
m_scrollSpeed = (m_scrollOffset - m_offset) / m_scrollTime;
}
-bool CGUIControlGroupList::CanFocusFromPoint(const CPoint &point, CGUIControl **control, CPoint &controlPoint) const
+void CGUIControlGroupList::GetControlsFromPoint(const CPoint &point, std::vector< std::pair<CGUIControl *, CPoint> > &controls) const
{
- if (!CGUIControl::CanFocus()) return false;
+ if (!CGUIControl::CanFocus()) return;
float pos = 0;
CPoint controlCoords(point);
m_transform.InverseTransformPosition(controlCoords.x, controlCoords.y);
float alignOffset = GetAlignOffset();
for (ciControls it = m_children.begin(); it != m_children.end(); ++it)
{
- const CGUIControl *child = *it;
+ CGUIControl *child = *it;
if (child->IsVisible())
{
if (pos + Size(child) > m_offset && pos < m_offset + Size())
{ // we're on screen
float offsetX = m_orientation == VERTICAL ? m_posX : m_posX + alignOffset + pos - m_offset;
float offsetY = m_orientation == VERTICAL ? m_posY + alignOffset + pos - m_offset : m_posY;
- if (child->CanFocusFromPoint(controlCoords - CPoint(offsetX, offsetY), control, controlPoint))
- return true;
+ CPoint childCoords;
+ if (child->IsGroup())
+ ((CGUIControlGroup *)child)->GetControlsFromPoint(controlCoords - CPoint(offsetX, offsetY), controls);
+ else if (child->CanFocusFromPoint(controlCoords - CPoint(offsetX, offsetY), childCoords))
+ controls.push_back(std::make_pair(child, childCoords));
}
pos += Size(child) + m_itemGap;
}
}
- *control = NULL;
- return false;
}
void CGUIControlGroupList::UnfocusFromPoint(const CPoint &point)