diff options
author | AlTheKiller <AlTheKiller@svn> | 2009-09-23 01:49:50 +0000 |
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committer | AlTheKiller <AlTheKiller@svn> | 2009-09-23 01:49:50 +0000 |
commit | 45285e8a9300cd754a760560640b75b09f98035e (patch) | |
tree | ad9f093885ad5c98e9dd4156674e7691c22ed0a2 /guilib/FrameBufferObject.cpp |
step 3/4: Move linuxport to trunk. How'd I get roped into this?
git-svn-id: https://xbmc.svn.sourceforge.net/svnroot/xbmc/trunk@23097 568bbfeb-2a22-0410-94d2-cc84cf5bfa90
Diffstat (limited to 'guilib/FrameBufferObject.cpp')
-rw-r--r-- | guilib/FrameBufferObject.cpp | 134 |
1 files changed, 134 insertions, 0 deletions
diff --git a/guilib/FrameBufferObject.cpp b/guilib/FrameBufferObject.cpp new file mode 100644 index 0000000000..fb9530c8da --- /dev/null +++ b/guilib/FrameBufferObject.cpp @@ -0,0 +1,134 @@ +/* + * Copyright (C) 2005-2008 Team XBMC + * http://www.xbmc.org + * + * This Program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2, or (at your option) + * any later version. + * + * This Program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with XBMC; see the file COPYING. If not, write to + * the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA. + * http://www.gnu.org/copyleft/gpl.html + * + */ + +#include "system.h" + +#ifdef HAS_GL +#include "../xbmc/Settings.h" +#include "WindowingFactory.h" +#include "FrameBufferObject.h" +#include "utils/log.h" + +////////////////////////////////////////////////////////////////////// +// CFrameBufferObject +////////////////////////////////////////////////////////////////////// + +CFrameBufferObject::CFrameBufferObject() +{ + m_fbo = 0; + m_valid = false; + m_supported = false; + m_bound = false; + m_texid = 0; +} + +bool CFrameBufferObject::IsSupported() +{ + if(g_Windowing.IsExtSupported("GL_EXT_framebuffer_object")) + m_supported = true; + else + m_supported = false; + return m_supported; +} + +bool CFrameBufferObject::Initialize() +{ + if (!IsSupported()) + return false; + + Cleanup(); + + glGenFramebuffersEXT(1, &m_fbo); + VerifyGLState(); + + if (!m_fbo) + return false; + + m_valid = true; + return true; +} + +void CFrameBufferObject::Cleanup() +{ + if (!IsValid()) + return; + + if (m_fbo) + glDeleteFramebuffersEXT(1, &m_fbo); + + if (m_texid) + glDeleteTextures(1, &m_texid); + + m_texid = 0; + m_fbo = 0; + m_valid = false; + m_bound = false; +} + +bool CFrameBufferObject::CreateAndBindToTexture(GLenum target, int width, int height, GLenum format, + GLenum filter, GLenum clampmode) +{ + if (!IsValid()) + return false; + + if (m_texid) + glDeleteTextures(1, &m_texid); + + glGenTextures(1, &m_texid); + glBindTexture(target, m_texid); + glTexImage2D(target, 0, format, width, height, 0, format, GL_UNSIGNED_BYTE, NULL); + glTexParameteri(target, GL_TEXTURE_WRAP_S, clampmode); + glTexParameteri(target, GL_TEXTURE_WRAP_T, clampmode); + glTexParameteri(target, GL_TEXTURE_MAG_FILTER, filter); + glTexParameteri(target, GL_TEXTURE_MIN_FILTER, filter); + VerifyGLState(); + return BindToTexture(target, m_texid); +} + +void CFrameBufferObject::SetFiltering(GLenum target, GLenum mode) +{ + glBindTexture(target, m_texid); + glTexParameteri(target, GL_TEXTURE_MAG_FILTER, mode); + glTexParameteri(target, GL_TEXTURE_MIN_FILTER, mode); +} + +bool CFrameBufferObject::BindToTexture(GLenum target, GLuint texid) +{ + if (!IsValid()) + return false; + + m_bound = false; + glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, m_fbo); + glBindTexture(target, texid); + glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, target, texid, 0); + VerifyGLState(); + GLenum status = glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT); + glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0); + if (status != GL_FRAMEBUFFER_COMPLETE_EXT) + { + VerifyGLState(); + return false; + } + m_bound = true; + return true; +} + +#endif |