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authorh.udo <hudokkow@gmail.com>2018-04-05 22:04:32 +0100
committerh.udo <hudokkow@gmail.com>2018-07-03 19:50:45 +0100
commit165d25a8450eb858c9f6a1a387da04eea0c1b97f (patch)
treeb00c1218f0ad02afcfdd8b7aa51435ef4d8df512 /docs
parent909a9bf224c27b01d8754b0f17a02972b4790e96 (diff)
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-TOC
-1. Introduction
-2. Using Scratchbox
- 2.1 Automatic Installation
- 2.2 Manual Installation
- 2.3 Installation Continued for both Automatic and Manual Methods
- 2.4 Setup Scratchbox
-3. Getting the source code
-4. Installing the required ARMEL packages
-5. Obtaining the SGX files
-6. How to compile
- 6.1 Configure & Make
- 6.2 Install
-7. How to run
- 7.1 Obtaining the Packages
- 7.2 Installing the Files
- 7.3 Running Kodi
-8. Troubleshooting
-
------------------------------------------------------------------------------
-1. Introduction
------------------------------------------------------------------------------
-
-This is a port of Kodi for use on ARM Architecture.
-As this is not an official version of Kodi, in-depth testing on various setups has not been done. USE WITH CAUTION!
-For the purpose of this port, the following Hardware and Software was used.
-Software: Scratchbox (cross-compiler) on a Linux (Ubuntu) machine.
-Hardware: BeagleBoard (ARM Cortex-A8 with IMG POWERVR SGX).
-The source code is based on Kodi for Linux - version 9.11 (Camelot).
-
-All lines that are prefixed with the '$' character are commands that need to be typed into a standard linux terminal
-All lines that are prefixed with the '>' character are commands that need to be typed into scratchbox
-All lines that are prefixed with the '#' character are commands that need to be typed into a terminal on the beagleboard
-
-
------------------------------------------------------------------------------
-2. Using Scratchbox
------------------------------------------------------------------------------
-
-First, you need scratch box, along with some other packages.
-The easiest way is to do the following automatic installation.
-If you don't succeed, or want to do it manually, follow the next step instead.
-
------------------------------------------------------------------------------
-2.1 Automatic Installation:
------------------------------------------------------------------------------
-
- $ sudo gedit /etc/apt/sources.list
-
-Add this to the end of the file, then save and exit gedit:
- deb http://scratchbox.org/debian stable main
- deb http://scratchbox.org/debian legacy main
-
-Now enter the following command:
- $ sudo apt-get install scratchbox-core scratchbox-libs scratchbox-devkit-cputransp scratchbox-devkit-git scratchbox-devkit-mtd scratchbox-devkit-perl scratchbox-devkit-doctools scratchbox-toolchain-arm-linux-cs2007q3-51sb3 scratchbox-toolchain-host-gcc scratchbox-devkit-debian
-
------------------------------------------------------------------------------
-2.2 Manual Installation:
------------------------------------------------------------------------------
-
-Go to the following website:
-http://www.scratchbox.org/download/files/sbox-releases/stable/tarball/
-and download the following files (Unless specified, choose latest version):
- - core
- - libs
- - cputransp
- - doctools
- - git
- - mtd
- - perl
- - toolchain (cs2007q3-51sb3)
- - host-gcc
- - debian
-
-To install
- $ cd /
- $ sudo tar xvf /<location of files>/scratchbox-core.tar.gz
-
-Repeat for all the downloaded files.
-
------------------------------------------------------------------------------
-2.3 Installation Continued for both Automatic and Manual Methods:
------------------------------------------------------------------------------
-
-Now, a few changes needs to me made in order for it to work correctly:
- $ sudo gedit /etc/sysctl.conf
-
-Change/Add these variables:
- vm.mmap_min_addr = 4096
- vm.vdso_enabled = 0
-Save and Close.
-
-Add yourself to scratchbox:
- $ sb-adduser <username>
-
-Make sure it worked by doing the following command, and see if sbox is listed.
- $ groups
-
-If it isn't listed, restart and try again. If it still isnt listed, then do the following:
- $ usermod -a -G sbox <username>
-
-It should now list (possibly after another logout)
-Now you have access to scratchbox.
-
------------------------------------------------------------------------------
-2.4 Setup Scratchbox:
------------------------------------------------------------------------------
-
-Before setting up your target, you need a rootstrap. Obtain the latest rootstrap from:
-http://linux.onarm.com/download/images/generic-X/
-You want to download the file 'beagleboard-<date>-rootstrap.tar.gz'.
-
-Do this every time you want to access scratchbox:
- $ /scratchbox/login
-
-Time to setup your target:
- $ sb-menu
-
-A GUI will appear for the setup procedure.
- - Choose Setup
- - Create a NEW target, give it any name
- - Select the compiler you downloaded (arm-linux-cs2007q3-51sb3)
- - Select all development kits listed by highlighting each one and pressing enter, then Done and enter
- - Select CPU transparency (qemu-arm-cvs-m)
- - Yes to rootstrap. Locate the previously downloaded rootstrap to install.
- - Yes to install files
- - Only select DEVKIT and ETC. Remove all other files in list, then continue
- - And finally Yes to selecting target.
-
-Now scratchbox is setup
-
-
------------------------------------------------------------------------------
-3. Getting the source code
------------------------------------------------------------------------------
-
- $ sudo apt-get install git-core
- $ cd /scratchbox/users/<username>/home/<username>/
- $ git clone git://github.com/xbmc/xbmc.git
-
-
------------------------------------------------------------------------------
-4. Installing the required ARMEL packages
------------------------------------------------------------------------------
-
-There is a simple shell script that downloads a list of packages that are required and installs them into scratchbox.
-
- $ cd tools/arm/arm-scripts/
- $ ./install-pkgs.sh
-
-Please check the output files for any possible errors that may have occured.
-
-Note. You will need the headers and shared object files for EGL and GLESv2 to continue.
-
-
------------------------------------------------------------------------------
-5. Obtaining the SGX files
------------------------------------------------------------------------------
-
-In order to continue, you will need the SGX SDK from TI's website.
-Once you have installed said SDK on a standard Linux machine, copy the necessary .h and .so files to the appropriate directories in scratchbox:
-e.g /scratchbox/users/<username>/targets/<target_name>/usr/include/EGL/egl.h
-These files will also need to be transferred over to the board eventually.
-
-NOTE: Kodi has only been tested with the following versions of the OMAP35x Graphics SDK:
-3.00.00.05, 3.00.00.06, 3.00.00.08, 3.00.00.09
-
-
------------------------------------------------------------------------------
-6. How to compile
------------------------------------------------------------------------------
-
-To create the Kodi executable manually perform these following steps:
-
------------------------------------------------------------------------------
-6.1 Configure & Make:
------------------------------------------------------------------------------
-
- $ ./bootstrap
- $ ./configure --enable-gles
-
-This will configure Kodi inside scratchbox ready for compilation on ARM.
-Because the default is to build for OpenGL, we require the --enable-gles flag to be set for OpenGL ES 2.0.
-Note: No OpenGL ES 1.x available
-Now, build with the following:
-
- $ make
-
------------------------------------------------------------------------------
-6.2 Install:
------------------------------------------------------------------------------
-
-There is no need to do 'make install' as we dont want it installed into scratchbox.
-There is also the slight problem of the fact that scratchbox's 'find' command is outdated and wont execute Kodi's 'make install' correctly.
-Instead, use the provided shell script:
- $ cd /tools/arm/arm-scripts/
- $ ./create-xbmcfile.sh
-
-This will create a tar file tools/arm/arm-scripts/xbmc.tar.bz2 containing the Kodi files, ready for you to transfer to the board.
-
-
------------------------------------------------------------------------------
-7. How to run
------------------------------------------------------------------------------
-
-It is assumed you have a beagleboard with all the necessary hardware installed.
-(e.g. keyboard, mouse, and Ethernet adapter)
-It is also assumed that you have it setup with either Angstrom or Ubuntu.
-
------------------------------------------------------------------------------
-7.1 Obtaining the Packages:
------------------------------------------------------------------------------
-
-For Ubuntu: See README.linux for list of packages to install.
-If planning on not extracting the pkgs file, a few additional packages are required to be installed.
-These are python and liblzo2
-
-For Angstrom:
- $ opkg update
- $ opkg install subversion make g++ gcc gawk pmount libtool automake gperf bison libsdl-1.2-dev libsdl-gfx-dev libfribidi-dev liblzo-dev libfreetype-dev libsqlite3-dev libasound2 python-sqlite3 libcurl4 libxrandr-dev libxrender-dev libmysqlclient-dev libpcre-dev libdbus-glib-1-dev hal-dev libfontconfig-dev libxt-dev libxmu-dev libpng-dev libjpeg-dev
-
-Unfortunately this will only install the packages that are available through opkg. There will be further packages that need to be installed.
-Either use the method mentioned below, or selectively find and install packages, mentioned at the bottom of this README.
-
-Alternatively, do the following:
-First make sure you have done section 4. then do the following:
- $ cd xbmc_on_arm/arm-scripts/
- $ ./create-pkgsfile.sh
-
-This will create a tar file xbmc_on_arm/arm-scripts/pkgs.tar.bz2 containing the packages, ready for you to transfer to the board.
-
------------------------------------------------------------------------------
-7.2 Installing the Files:
------------------------------------------------------------------------------
-
-Transfer the file(s), armel-pkgs.tar.bz2 (if using alternative method mentioned above) and xbmc.tar.bz2 to the beagleboard.
-Do the following to extract them:
- $ tar xjf armel-pkgs.tar.bz2 -C /
- $ tar xjf xbmc.tar.bz2 -C /usr/
-
-After this initial setup, during development, you should only need to replace /usr/share/kodi/kodi.bin with the newly created binary.
-
------------------------------------------------------------------------------
-7.3 Running Kodi:
------------------------------------------------------------------------------
-
-Now, run Kodi by executing the binary:
- $ /usr/share/kodi/kodi.bin
-
-Run the binary and not the script as the script will fail.
-
-
------------------------------------------------------------------------------
-8. Troubleshooting
------------------------------------------------------------------------------
-
-If it fails to run correctly, there are a few things to try out.
-First, is there any helpful output on the terminal?
-Check the log file, usually located ~/.kodi/temp/kodi.log
-It may have failed because of a missing package.
-If so, you will need to download the appropriate armel package from packages.debian.org,
-Extract the files with the command: dpkg-deb -x packagename.deb /path/to/extract/to
-Then tarball the extracted files: tar cjf pkg.tar.bz2 /path/to/extracted/files
-Then transfer them to the board, and extract: tar xjf pkg.tar.bz2
-This is because the .deb files cannot be extracted in Angstrom.
-
-If this is not the case, try various different parameters for kodi.bin such as:
- $ kodi.bin --standalone
- $ kodi.bin -p
- $ kodi.bin -fs
-
-Or build with debug for a more in-depth kodi.log file by omitting the line --disable-debug on configure.
-
-Feel free to contact me on mcgeagh@xbmc.org