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authorfuzzard <fuzzard@kodi.tv>2021-09-13 12:31:19 +1000
committerfuzzard <fuzzard@kodi.tv>2022-04-12 16:01:13 +0200
commit6ba89e19445909a8da54f48f36fc6f2601cfe8ef (patch)
tree41c6142969b31fae5366e79d4ec7b73fe0bf9755 /docs
parent83694727a263c1365a31580cfd88b1d3d589aa68 (diff)
[OSX] native windowing implementation
Diffstat (limited to 'docs')
-rw-r--r--docs/README.macOS.md10
1 files changed, 10 insertions, 0 deletions
diff --git a/docs/README.macOS.md b/docs/README.macOS.md
index 8d383cb9ca..7aac497e9e 100644
--- a/docs/README.macOS.md
+++ b/docs/README.macOS.md
@@ -111,6 +111,11 @@ make -j$(getconf _NPROCESSORS_ONLN)
./configure --host=x86_64-apple-darwin --with-platform=macos --with-sdk=10.13
```
+Developers can also select native windowing/input handling with the following
+```
+./configure --host=x86_64-apple-darwin --with-platform=macos --with-windowsystem=native
+```
+
**[back to top](#table-of-contents)** | **[back to section top](#4-configure-and-build-tools-and-dependencies)**
## 5. Build binary add-ons
@@ -156,6 +161,11 @@ Generate Xcode project as per configure command in **[Configure and build tools
make -C tools/depends/target/cmakebuildsys BUILD_DIR=$HOME/kodi-build GEN=Xcode
```
+To explicitly select the windowing/input system to use do the following (default is to use SDL if not provided)
+```
+make -C tools/depends/target/cmakebuildsys BUILD_DIR=$HOME/kodi-build GEN=Xcode APP_WINDOW_SYSTEM=native
+```
+
**TIP:** BUILD_DIR can be omitted, and project will be created in $HOME/kodi/build
Change all relevant paths onwards if omitted.