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author | fuzzard <fuzzard@kodi.tv> | 2021-09-13 12:31:19 +1000 |
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committer | fuzzard <fuzzard@kodi.tv> | 2022-04-12 16:01:13 +0200 |
commit | 6ba89e19445909a8da54f48f36fc6f2601cfe8ef (patch) | |
tree | 41c6142969b31fae5366e79d4ec7b73fe0bf9755 /docs | |
parent | 83694727a263c1365a31580cfd88b1d3d589aa68 (diff) |
[OSX] native windowing implementation
Diffstat (limited to 'docs')
-rw-r--r-- | docs/README.macOS.md | 10 |
1 files changed, 10 insertions, 0 deletions
diff --git a/docs/README.macOS.md b/docs/README.macOS.md index 8d383cb9ca..7aac497e9e 100644 --- a/docs/README.macOS.md +++ b/docs/README.macOS.md @@ -111,6 +111,11 @@ make -j$(getconf _NPROCESSORS_ONLN) ./configure --host=x86_64-apple-darwin --with-platform=macos --with-sdk=10.13 ``` +Developers can also select native windowing/input handling with the following +``` +./configure --host=x86_64-apple-darwin --with-platform=macos --with-windowsystem=native +``` + **[back to top](#table-of-contents)** | **[back to section top](#4-configure-and-build-tools-and-dependencies)** ## 5. Build binary add-ons @@ -156,6 +161,11 @@ Generate Xcode project as per configure command in **[Configure and build tools make -C tools/depends/target/cmakebuildsys BUILD_DIR=$HOME/kodi-build GEN=Xcode ``` +To explicitly select the windowing/input system to use do the following (default is to use SDL if not provided) +``` +make -C tools/depends/target/cmakebuildsys BUILD_DIR=$HOME/kodi-build GEN=Xcode APP_WINDOW_SYSTEM=native +``` + **TIP:** BUILD_DIR can be omitted, and project will be created in $HOME/kodi/build Change all relevant paths onwards if omitted. |