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authorh.udo <hudokkow@gmail.com>2018-06-25 15:54:19 +0100
committerh.udo <hudokkow@gmail.com>2018-07-03 20:00:21 +0100
commitd317636c77c8f138e9c62034e8664f57ce41c1d7 (patch)
treebc60fbfc3ff5071aefbe1a66531a66166d796535 /cmake
parent102bd9e4f211be2d857f6910954f585c0a024a95 (diff)
[cmake/README] Clean up
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-# Kodi CMake based buildsystem
+![Kodi Logo](../docs/resources/banner_slim.png)
-This files describes Kodi's CMake based buildsystem. CMake is a cross-platform
-tool for generating makefiles as well as project files used by IDEs.
+# Kodi's CMake Based Build System
+Welcome to Kodi's CMake Based Build System. CMake is a cross-platform tool for generating makefiles as well as project files used by IDEs. The current version of the build system is capable of building and packaging Kodi for the following platforms:
-The current version of the buildsystem is capable of building and packaging
-Kodi for the following platforms:
+* Linux (several distros)
+* Windows
+* macOS and iOS
+* Android
+* FreeBSD
-- Linux (GNU Makefiles, Ninja)
-- Windows (NMake Makefiles, Visual Studio 14 (2015), Ninja)
-- macOS and iOS (GNU Makefiles, Xcode, Ninja)
-- Android (GNU Makefiles)
-- FreeBSD (GNU Makefiles)
+While the legacy build systems typically used in-source builds, it's recommended to use out-of-source builds with CMake. The necessary runtime dependencies such as dlls, skins and configuration files are copied over to the build directory automatically. Instructions are highly dependent on your operating system and target platform but we prepared a set of **[build guides](../docs/README.md)** for your convenience.
-Before building Kodi with CMake, please ensure that you have the platform
-specific dependencies installed.
-
-While the legacy build systems typically used in-source builds it's recommended
-to use out-of-source builds with CMake. The necessary runtime dependencies such
-as dlls, skins and configuration files are copied over to the build directory
-automatically.
-
-## Dependency installation
-
-### Linux
-
-The dependencies required to build on Linux can be found in
-[docs/README.xxx](https://github.com/xbmc/xbmc/tree/master/docs).
-
-### Raspberry Pi
-
-The cross compilation environment for the Raspberry Pi as well as the
-dependencies have to be installed as explained in
-[docs/README.RaspberryPi](https://github.com/xbmc/xbmc/tree/master/docs/README.RaspberryPi.md).
-
-### Windows
-
-For Windows the dependencies can be found in the
-[Wiki](https://kodi.wiki/view/HOW-TO:Compile_Kodi_for_Windows#Setting_up_the_build_Environment) (Step 1-4). If not already available on your pc, you should
-install the [Windows Software Development Kit (SDK)](https://dev.windows.com/en-us/downloads/sdk-archive) for your Windows version. This is required for HLSL shader offline compiling with the [Effect-Compiler Tool](https://msdn.microsoft.com/de-de/library/windows/desktop/bb232919(v=vs.85).aspx) (fxc.exe).
-
-On Windows, the CMake based buildsystem requires that the binary dependencies
-are downloaded using `download-dependencies.bat` and `download-msys2.bat`
-and that the mingw libs (ffmpeg, libdvd and others) are built using
-`make-mingwlibs.bat`.
-
-### macOS
-
-For macOS the required dependencies can be found in
-[docs/README.macOS.md](https://github.com/xbmc/xbmc/tree/master/docs/README.macOS.md).
-
-On macOS it is necessary to build the dependencies in `tools/depends` using
-`./bootstrap && ./configure --host=<PLATFORM> && make`. The other steps such
-as `make -C tools/depends/target/xbmc` and `make xcode_depends` are not needed
-as these steps are covered already by the CMake project.
-
-### Android
-
-The dependencies needed to compile for Android can be found in
-[docs/README.Android](https://github.com/xbmc/xbmc/tree/master/docs/README.Android.md)
-. All described steps have to be executed (except 5.2 which is replaced by the
-respective CMake command below).
-
-## Building Kodi
-
-This section lists the necessary commands for building Kodi with CMake.
-CMake supports different generators that can be classified into two categories:
-single- and multiconfiguration generators.
-
-A single configuration generator (GNU/NMake Makefiles) generates project files
-for a single build type (e.g. Debug, Release) specified at configure time.
-Multi configuration generators (Visual Studio, Xcode) allow to specify the
-build type at compile time.
-
-All examples below are for out-of-source builds with Kodi checked out to
-`<KODI_SRC>`:
-
-```
-mkdir kodi-build && cd kodi-build
-```
-
-### Linux with GNU Makefiles
-
-```
-cmake <KODI_SRC>
-cmake --build . -- VERBOSE=1 -j$(nproc) # or: make VERBOSE=1 -j$(nproc)
-./kodi.bin
-```
-
-`CMAKE_BUILD_TYPE` defaults to `Release`.
-
-#### Debian package generation
-The buildsystem is capable of generating Debian packages using CPack. To generate them, `CPACK_GENERATOR` has to be set to *DEB*, i.e. executing CMake's configure step with `-DCPACK_GENERATOR=DEB`.
-You should use CMake/CPack 3.6.0 or higher. Lower versions can generate the packages but package names will be mangled.
-
-The following optional variables (which can be passed to buildsystem when executing cmake with the -D`<variable-name>=<value>` format) can be used to manipulate package type, name and version:
-
-- `DEBIAN_PACKAGE_TYPE` controls the name and version of generated packages. Accepted values are `stable`, `unstable` and `nightly` (default is `nightly`).
-- `DEBIAN_PACKAGE_EPOCH` controls package epoch (default is `2`)
-- `DEBIAN_PACKAGE_VERSION` controls package version (default is `0`)
-- `DEBIAN_PACKAGE_REVISION` controls package revision (no default is set)
-
-Packages metadata can be changed simply by editing files present in the `cpack/deb` folder
-A lot more variables are available (see cpack/CPackDebian.cmake file) but you shouldn't mess with them unless you know what you're doing.
-
-Generated packages can be found in <BUILD_DIR>/packages.
-
-### Raspberry Pi with GNU Makefiles
-
-```
-cmake -DCMAKE_TOOLCHAIN_FILE=<KODI_SRC>/tools/depends/target/Toolchain.cmake <KODI_SRC>
-cmake --build . -- VERBOSE=1 -j$(nproc) # or: make VERBOSE=1 -j$(nproc)
-```
-
-### Windows with Visual Studio project files
-These instructions are for Visual Studio 2015. If you want to build for Visal Studio 2017, you need to target `Visual Studio 15` instead of `Visual Studio 14`.
-
-#### Build for win32
-```
-cmake -G "Visual Studio 14" <KODI_SRC>
-cmake --build . --config "Debug" # or: Build solution with Visual Studio
-Debug\kodi.exe
-```
-
-Building on a x64 cpu can be improved, if you're on a cmake version > 3.8:
-```
-cmake -G "Visual Studio 14" -T host=x64 <KODI_SRC>
-cmake --build . --config "Debug" # or: Build solution with Visual Studio
-Debug\kodi.exe
-```
-This will choose the x64 toolset, as windows uses the x32 toolset by default.
-
-#### Build for x64
-```
-cmake -G "Visual Studio 14 Win64" <KODI_SRC>
-cmake --build . --config "Debug" # or: Build solution with Visual Studio
-Debug\kodi.exe
-```
-
-Building on a x64 cpu can be improved, if you're on a cmake version > 3.8:
-```
-cmake -G "Visual Studio 14 Win64" -T host=x64 <KODI_SRC>
-cmake --build . --config "Debug" # or: Build solution with Visual Studio
-Debug\kodi.exe
-```
-This will choose the x64 toolset, as windows uses the x32 toolset by default.
-
-You can always check ``cmake --help` to see which generators are available and how to call those.
-
-#### Windows installer generation
-
-The script [project/Win32BuildSetup](https://github.com/xbmc/xbmc/blob/master/tools/buildsteps/windows/win32/BuildSetup.bat) or [project/Win64BuildSetup](https://github.com/xbmc/xbmc/blob/master/tools/buildsteps/windows/x64/BuildSetup.bat)
-builds an installable package for Windows. Choose either 32bit or 64bit, depending on what your trying to build.
-
-### Windows with NMake Makefiles
-
-```
-cmake -G "NMake Makefiles" -DCMAKE_BUILD_TYPE=Release <KODI_SRC>
-cmake --build . # or: nmake
-kodi.exe
-```
-
-### macOS with GNU Makefiles
-
-```
-cmake -DCMAKE_TOOLCHAIN_FILE=<KODI_SRC>/tools/depends/target/Toolchain.cmake <KODI_SRC>
-cmake --build . -- VERBOSE=1 -j$(sysctl -n hw.ncpu) # or: make VERBOSE=1 -j$(sysctl -n hw.ncpu)
-./kodi.bin
-```
-
-### macOS with Xcode project files
-
-```
-cmake -DCMAKE_TOOLCHAIN_FILE=<KODI_SRC>/tools/depends/target/Toolchain.cmake -G "Xcode" <KODI_SRC>
-cmake --build . --config "Release" -- -verbose -jobs $(sysctl -n hw.ncpu) # or: Build solution with Xcode
-./Release/kodi.bin
-```
-
-#### macOS installer generation
-
-Afterwards an installable DMG for macOS can be built with the following command:
-
-```
-cmake --build . --config "Release" --target "dmg" # or: make dmg
-```
-
-#### iOS package generation
-
-Consequently an installable DEB for iOS can be built with the following command:
-
-```
-make deb
-```
-
-### Android with GNU Makefiles
-
-```
-cmake -DCMAKE_TOOLCHAIN_FILE=<KODI_SRC>/tools/depends/target/Toolchain.cmake <KODI_SRC>
-cmake --build . -- VERBOSE=1 -j$(nproc) # or: make VERBOSE=1 -j$(nproc)
-```
-
-#### Android package generation
-
-An installable APK for Android can be built with the following command:
-
-```
-make apk
-```
-
-## Options
-
-Kodi supports a number of build options that can enable or disable certain
-functionality.i These options must be set when running CMake with
-`-DENABLE_<OPTION>=<ON|OFF|AUTO`. The default is `AUTO` which enables
-the option if a certain dependency is found. For example CEC support is
-enabled if libCEC is available. `ON` forcefully enables the dependency
-and the CMake run will fail if the related dependency is not available.
-This is mostly useful for packagers. `OFF` will disable the feature.
+## Build options
+Kodi supports a number of build options that can enable or disable functionality. These options must be set when running CMake with `-DENABLE_<OPTION>=<ON|OFF|AUTO`. The default is `AUTO` which enables the option if a certain dependency is found. For example CEC support is enabled if `libCEC` is available. `ON` forcefully enables the dependency and the CMake run will **fail** if the related dependency is not available. `OFF` will disable the feature.
Example for forcefully enabling VAAPI and disabling VDPAU:
-
```
cmake ... -DENABLE_VAAPI=ON -DENABLE_VDPAU=OFF ...
```
-Example for building with external FFMPEG:
-
-```
-cmake ... -DFFMPEG_PATH=/opt/ffmpeg -DENABLE_INTERNAL_FFMPEG=OFF ...
-```
-
-For more information and an updated list of option, please check the
-main [CMakeLists.txt](https://github.com/xbmc/xbmc/tree/master/CMakeLists.txt).
+Unfortunately, Kodi's CMake gazillion options are not fully documented yet. For more information and an updated list of options, please check the main **[CMakeLists.txt](../CMakeLists.txt)**.
## Tests
+Kodi uses Google Test as its testing framework. Each test file is scanned for tests and these are added to CTest, which is the native test driver for CMake.
-Kodi uses Google Test as its testing framework. Each test file is scanned for tests and these
-are added to CTest, which is the native test driver for CMake.
-
-This scanning happens at configuration time. If tests depend on generated support files which
-should not be scanned, then those support files should be added to the SUPPORT_SOURCES
-variable as opposed to SOURCES before calling core_add_test. You might want to do this where
-the generated support files would not exist at configure time, or if they are so large that
-scanning them would take up an unreasonable amount of configure time.
+This scanning happens at configuration time. If tests depend on generated support files which should not be scanned, then those support files should be added to the `SUPPORT_SOURCES` variable as opposed to `SOURCES` before calling `core_add_test`. You might want to do this where the generated support files would not exist at configure time, or if they are so large that scanning them would take up an unreasonable amount of configure time.
## Extra targets
+When using makefile builds, a few extra targets are defined:
-When using the makefile builds a few extra targets are defined:
-
-- `make check` builds and executes the test suite.
-- `make check-valgrind` builds and executes the test suite with valgrind memcheck.
-- `make doc` builds the Doxygen documentation.
+* `make check` builds and executes the test suite.
+* `make check-valgrind` builds and executes the test suite with valgrind memcheck.
+* `make doc` builds the Doxygen documentation.
Code coverage (with Gcov, LCOV and Gcovr) can be built on Linux:
-- CMake has to be executed with `-DCMAKE_BUILD_TYPE=Coverage`
-- `make coverage` generates an HTML code coverage report.
-- `make coverage_xml` generates an XML code coverage report.
+* CMake has to be executed with `-DCMAKE_BUILD_TYPE=Coverage`.
+* `make coverage` generates an HTML code coverage report.
+* `make coverage_xml` generates an XML code coverage report.
## Building binary addons
+Kodi's CMake build system integrates with the add-on build system if the GNU Makefile generator is used. This offers an easy way to build add-ons for packagers or Kodi developers who don't work on add-ons.
-The CMake build system integrates with the addon build system if the GNU
-Makefile generator is used. This offers an easy way to build addons for
-packagers or Kodi developers who don't work on addons.
-
+Build all add-ons:
```
make binary-addons
```
-Specific addons can be built with:
-
+Build specific add-ons:
```
make binary-addons ADDONS="visualization.spectrum pvr.demo"
```
-Addon developers can build single addons into the Kodi build directory
-so that the addon can be tested with self-compiled specific versions of Kodi.
-
+Add-on developers can build single add-ons into the Kodi build directory so that the add-on can be tested with self-compiled specific versions of Kodi.
```
-mkdir pvr.demo-build && cd pvr.demo-build
+mkdir pvr.demo-build
+cd pvr.demo-build
cmake -DCMAKE_BUILD_TYPE=Debug -DCMAKE_PREFIX_PATH=<KODI_BUILD_DIR>/build -DKODI_BUILD_DIR=<KODI_BUILD_DIR> <pvr.demo-SRC>
make
```
-It is recommended to specify the directories as absolute paths. If relative
-paths are used, they are considered relative to the build directory in which
-`cmake` was executed (aka the current working working directory).
+It is recommended to specify the directories as absolute paths. If relative paths are used, they are considered relative to the build directory in which `cmake` was executed (the current working directory).
-Both methods work only for already existing addons. See this
-[forum thread](http://forum.kodi.tv/showthread.php?tid=219166&pid=1934922#pid1934922)
-and [addons/README.md](https://github.com/xbmc/xbmc/blob/master/cmake/addons/README.md)
-for addon development and detailed documentation about the addon build system.
+Both methods work only for already existing add-ons. See this **[forum thread](https://forum.kodi.tv/showthread.php?tid=219166&pid=1934922)** and add-ons **[README](cmake/addons/README.md)**
+for add-on development and detailed documentation about the add-on build system.
## Sanitizers
+Clang and GCC support different kinds of sanitizers. To enable a sanitizer, call CMake with the option `-DECM_ENABLE_SANITIZERS=’san1;san2;...'`. For more information about enabling the
+sanitizers, read the module **[documentation](modules/extra/ECMEnableSanitizers.cmake)**.
-Clang and GCC support different kinds of Sanitizers. To enable a Sanitizer call CMake with the
-option `-DECM_ENABLE_SANITIZERS=’san1;san2;...'`. For more information about enabling the
-Sanitizers read the documentation in
-[modules/extra/ECMEnableSanitizers.cmake](https://github.com/xbmc/xbmc/tree/master/cmake/modules/extra/ECMEnableSanitizers.cmake).
-
-It is also recommended to read the sections about the Sanitizers in the [Clang
-documentation](http://clang.llvm.org/docs/).
+It is also recommended to read the sections about sanitizers in the [Clang documentation](http://clang.llvm.org/docs/).
## Debugging the build
+In order to see the exact compiler commands `make` and `nmake` can be executed with a `VERBOSE=1` parameter.
-This section covers some tips that can be useful for debugging a CMake
-based build.
-
-### Verbosity (show compiler and linker parameters)
-
-In order to see the exact compiler commands `make` and `nmake` can be
-executed with a `VERBOSE=1` parameter.
-
-On Windows, this is unfortunately not enough because `nmake` uses
-temporary files to workaround `nmake`'s command string length limitations.
-In order to see verbose output the file
-[Modules/Platform/Windows.cmake](https://github.com/Kitware/CMake/blob/master/Modules/Platform/Windows.cmake#L40)
-in the local CMake installation has to be adapted by uncommenting these
-lines:
-
+On Windows, this is unfortunately not enough because `nmake` uses temporary files to workaround `nmake`'s command string length limitations.
+In order to see verbose output the file **[Modules/Platform/Windows.cmake](https://github.com/Kitware/CMake/blob/master/Modules/Platform/Windows.cmake#L40)** in the local CMake installation has to be adapted by uncommenting these lines:
```
# uncomment these out to debug nmake and borland makefiles
#set(CMAKE_START_TEMP_FILE "")
#set(CMAKE_END_TEMP_FILE "")
#set(CMAKE_VERBOSE_MAKEFILE 1)
```
+