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author | Razzeee <razzeee@gmail.com> | 2017-06-28 12:08:01 +0200 |
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committer | GitHub <noreply@github.com> | 2017-06-28 12:08:01 +0200 |
commit | 0056cd807c6fa9223a8195e56459dee3790c2d15 (patch) | |
tree | 9e5e9975b42bd633130985023ad9605217a5fc38 /cmake/README.md | |
parent | e940fa1627ae6bf4c128709498b57ffa0e9dceaf (diff) |
Updated windows .bat names
Diffstat (limited to 'cmake/README.md')
-rw-r--r-- | cmake/README.md | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/cmake/README.md b/cmake/README.md index 6d338a447c..753e955488 100644 --- a/cmake/README.md +++ b/cmake/README.md @@ -40,7 +40,7 @@ For Windows the dependencies can be found in the install the [Windows Software Development Kit (SDK)](https://dev.windows.com/en-us/downloads/sdk-archive) for your Windows version. This is required for HLSL shader offline compiling with the [Effect-Compiler Tool](https://msdn.microsoft.com/de-de/library/windows/desktop/bb232919(v=vs.85).aspx) (fxc.exe). On Windows, the CMake based buildsystem requires that the binary dependencies -are downloaded using `DownloadBuildDeps.bat` and `DownloadMingwBuildEnv.bat` +are downloaded using `download-dependencies.bat` and `download-msys2.bat` and that the mingw libs (ffmpeg, libdvd and others) are built using `make-mingwlibs.bat`. |