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authorGarrett Brown <themagnificentmrb@gmail.com>2023-01-30 19:11:19 -0800
committerGarrett Brown <themagnificentmrb@gmail.com>2023-02-01 13:39:41 -0800
commite5a7e981631ced8ecc853e92aa58c2aaa8909344 (patch)
tree75c22230da85dda86e4ad902fe082286ed71f7b3 /addons
parentff6350467858a518a6ca4c84fcc962624d8fea1a (diff)
Game OSD: Fix root menu missing animation for subdialogs
The Game OSD correctly fades in and out from fullscreen, but doesn't fade when opening or closing a subdialog, causing a bright flash when it opens after returning from a subdialog.
Diffstat (limited to 'addons')
-rw-r--r--addons/skin.estuary/xml/GameOSD.xml1
-rw-r--r--addons/skin.estuary/xml/Includes_DialogSelect.xml2
2 files changed, 2 insertions, 1 deletions
diff --git a/addons/skin.estuary/xml/GameOSD.xml b/addons/skin.estuary/xml/GameOSD.xml
index 3fbb83bf7a..27fe9bbcaa 100644
--- a/addons/skin.estuary/xml/GameOSD.xml
+++ b/addons/skin.estuary/xml/GameOSD.xml
@@ -6,6 +6,7 @@
<controls>
<control type="group" id="1">
<visible>!Window.IsActive(1101) + !Window.IsActive(GameVideoFilter) + !Window.IsActive(GameStretchMode) + !Window.IsActive(GameControllers) + !Window.IsActive(GameVideoRotation) + !Window.IsActive(InGameSaves)</visible>
+ <include>Visible_Fade</include>
<control type="group" id="10">
<visible>System.GetBool(gamesgeneral.showosdhelp)</visible>
<defaultcontrol always="true">1103</defaultcontrol>
diff --git a/addons/skin.estuary/xml/Includes_DialogSelect.xml b/addons/skin.estuary/xml/Includes_DialogSelect.xml
index c53c753832..96ba80692e 100644
--- a/addons/skin.estuary/xml/Includes_DialogSelect.xml
+++ b/addons/skin.estuary/xml/Includes_DialogSelect.xml
@@ -346,7 +346,7 @@
<param name="label" value="$LOCALIZE[222]" />
</include>
</control>
- <control type="label" id="10812">
+ <control type="label" id="10822">
<description>Caption area</description>
<left>14</left>
<right>14</right>