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authorS. Davilla <davilla@4pi.com>2011-03-06 21:57:09 -0500
committerS. Davilla <davilla@4pi.com>2011-03-06 21:57:09 -0500
commit02223182d97b876f6ddbc38ee6c918760d77b98c (patch)
treeaa01eb931a20304d5d7b693b2c622121b3301a6a /README.osx
parent44673e9bdeeb67f55fcd25ae8066feb72a8439e3 (diff)
[osx] update README
Diffstat (limited to 'README.osx')
-rw-r--r--README.osx12
1 files changed, 1 insertions, 11 deletions
diff --git a/README.osx b/README.osx
index 1ebb046d2d..62e2562454 100644
--- a/README.osx
+++ b/README.osx
@@ -68,15 +68,8 @@ and command-line building. The "make clean" ensures that there are no stale
binaries from git that might cause problems. The last step will pre-build
the majority of the codecs and libs:
-
-The configure operation will default to building "debug". To build "release"
-codecs and libraries for Xcode, do the configure step with "--disable-debug"
-but remember that Xcode will need to be also built "Release":
-
- $ ./configure --disable-debug
-
-----------------------------------------------------------------------------
-4.1 Using Xcode (broken right now)
+4.1 Using Xcode
-----------------------------------------------------------------------------
Start XCode and open the XBMC project (XBMC.xcodeproj) located in $HOME/XBMC.
For development, XBMC is run from the $HOME/XBMC directory and needs to have
@@ -128,9 +121,6 @@ before running xcodebuild from the command-line.
$ cd $HOME/XBMC
$ export XBMC_HOME=`pwd`
$ make xcode_depends
- $ make -C lib/addons/script.module.pil
- $ make -C lib/addons/script.module.pysqlite
- $ sh lib/librtmp/darwin_package_librtmp.sh
$ xcodebuild -sdk macosx10.4 -project XBMC.xcodeproj -target XBMC.app -configuration Release build
b)