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authorAnton Fedchin <afedchin@users.noreply.github.com>2018-03-29 12:51:53 +0300
committerGitHub <noreply@github.com>2018-03-29 12:51:53 +0300
commit01cfed277a62ef1269467dbc2aa91c56d29f43d5 (patch)
tree9f8b0a33ee9040a80934fc1d9554321fea65e75f
parent26233c72ba7d5922db0f78e3865abacb04851ebc (diff)
parentc2f5bc001feb01a0fde197888d77d05c7281026d (diff)
Merge pull request #13710 from afedchin/win10-pack
[win10] packaging: include required shaders only
-rw-r--r--cmake/scripts/windowsstore/Macros.cmake3
1 files changed, 2 insertions, 1 deletions
diff --git a/cmake/scripts/windowsstore/Macros.cmake b/cmake/scripts/windowsstore/Macros.cmake
index 6e7d1d0b02..724013877c 100644
--- a/cmake/scripts/windowsstore/Macros.cmake
+++ b/cmake/scripts/windowsstore/Macros.cmake
@@ -128,7 +128,8 @@ macro(winstore_append_props target)
endforeach(_dll DEBUG_DLLS)
add_deployment_content_group($(BuildRootPath)/dlls "" *.dll "${DEBUG_DLLS_EXCLUDE}")
- add_deployment_content_group($(BuildRootPath)/system system **/* "$(BuildRootPath)/**/*.glsl")
+ add_deployment_content_group($(BuildRootPath)/system system **/* "$(BuildRootPath)/**/shaders/**")
+ add_deployment_content_group($(BuildRootPath)/system/shaders system/shaders **/*.fx "")
add_deployment_content_group($(BuildRootPath)/media media **/* "")
add_deployment_content_group($(BuildRootPath)/userdata userdata **/* "")
add_deployment_content_group($(BuildRootPath)/addons addons **/* "")