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authorMatthias Kortstiege <mkortstiege@users.noreply.github.com>2015-11-05 16:53:53 +0100
committerMatthias Kortstiege <mkortstiege@users.noreply.github.com>2015-11-05 16:53:53 +0100
commitbf0f4de51a6955e3eba118e90852fc538d549c79 (patch)
treeef803dc9350b45b27f61c51882980061866b0e52
parent1a72fddbdcd90ab1d1d321feafe63099131ce0f3 (diff)
parente3830e214984ec4cca14e4179d39ce9d6e8e7fc5 (diff)
Merge pull request #8347 from mkortstiege/fix-progresstexture-diffuse
[guilib] colordiffuse not applying to progresstextures
-rw-r--r--xbmc/epg/GUIEPGGridContainer.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/xbmc/epg/GUIEPGGridContainer.cpp b/xbmc/epg/GUIEPGGridContainer.cpp
index 9416301423..51a3ea4e67 100644
--- a/xbmc/epg/GUIEPGGridContainer.cpp
+++ b/xbmc/epg/GUIEPGGridContainer.cpp
@@ -594,6 +594,7 @@ void CGUIEPGGridContainer::RenderProgressIndicator()
{
if (g_graphicsContext.SetClipRegion(m_rulerPosX, m_rulerPosY, m_gridWidth, m_height))
{
+ m_guiProgressIndicatorTexture.SetDiffuseColor(m_diffuseColor);
m_guiProgressIndicatorTexture.Render();
g_graphicsContext.RestoreClipRegion();
}