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author | Matthias Kortstiege <mkortstiege@users.noreply.github.com> | 2015-11-05 16:53:53 +0100 |
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committer | Matthias Kortstiege <mkortstiege@users.noreply.github.com> | 2015-11-05 16:53:53 +0100 |
commit | bf0f4de51a6955e3eba118e90852fc538d549c79 (patch) | |
tree | ef803dc9350b45b27f61c51882980061866b0e52 | |
parent | 1a72fddbdcd90ab1d1d321feafe63099131ce0f3 (diff) | |
parent | e3830e214984ec4cca14e4179d39ce9d6e8e7fc5 (diff) |
Merge pull request #8347 from mkortstiege/fix-progresstexture-diffuse
[guilib] colordiffuse not applying to progresstextures
-rw-r--r-- | xbmc/epg/GUIEPGGridContainer.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/xbmc/epg/GUIEPGGridContainer.cpp b/xbmc/epg/GUIEPGGridContainer.cpp index 9416301423..51a3ea4e67 100644 --- a/xbmc/epg/GUIEPGGridContainer.cpp +++ b/xbmc/epg/GUIEPGGridContainer.cpp @@ -594,6 +594,7 @@ void CGUIEPGGridContainer::RenderProgressIndicator() { if (g_graphicsContext.SetClipRegion(m_rulerPosX, m_rulerPosY, m_gridWidth, m_height)) { + m_guiProgressIndicatorTexture.SetDiffuseColor(m_diffuseColor); m_guiProgressIndicatorTexture.Render(); g_graphicsContext.RestoreClipRegion(); } |