diff options
author | Garrett Brown <themagnificentmrb@gmail.com> | 2023-12-31 14:08:09 -0800 |
---|---|---|
committer | Garrett Brown <themagnificentmrb@gmail.com> | 2023-12-31 14:08:09 -0800 |
commit | fc9f90371812676461e8fb2e2d8be6cd338f2989 (patch) | |
tree | 6ff88c68e8941b9edaa03484f7c66c0d31aa17ca | |
parent | ac47cacd6eca96becdc5562a8dceab3fca05ab70 (diff) |
[Games] Format with clang-format-14
-rw-r--r-- | xbmc/games/GameUtils.cpp | 3 | ||||
-rw-r--r-- | xbmc/games/agents/GameAgentManager.cpp | 43 | ||||
-rw-r--r-- | xbmc/games/controllers/dialogs/GUIDialogAxisDetection.cpp | 5 | ||||
-rw-r--r-- | xbmc/games/controllers/dialogs/GUIDialogIgnoreInput.cpp | 11 | ||||
-rw-r--r-- | xbmc/games/controllers/types/ControllerGrid.cpp | 18 | ||||
-rw-r--r-- | xbmc/games/controllers/types/ControllerHub.cpp | 11 | ||||
-rw-r--r-- | xbmc/games/controllers/types/ControllerNode.cpp | 5 | ||||
-rw-r--r-- | xbmc/games/controllers/windows/GUIControllerList.cpp | 13 | ||||
-rw-r--r-- | xbmc/games/ports/input/PortManager.cpp | 27 | ||||
-rw-r--r-- | xbmc/games/ports/types/PortNode.cpp | 10 | ||||
-rw-r--r-- | xbmc/games/ports/windows/GUIPortList.cpp | 5 |
11 files changed, 72 insertions, 79 deletions
diff --git a/xbmc/games/GameUtils.cpp b/xbmc/games/GameUtils.cpp index 7f3a55b8a4..600abe1dbf 100644 --- a/xbmc/games/GameUtils.cpp +++ b/xbmc/games/GameUtils.cpp @@ -143,7 +143,8 @@ void CGameUtils::GetGameClients(const CFileItem& file, // Sort by name //! @todo Move to presentation code - auto SortByName = [](const GameClientPtr& lhs, const GameClientPtr& rhs) { + auto SortByName = [](const GameClientPtr& lhs, const GameClientPtr& rhs) + { std::string lhsName = lhs->Name(); std::string rhsName = rhs->Name(); diff --git a/xbmc/games/agents/GameAgentManager.cpp b/xbmc/games/agents/GameAgentManager.cpp index 6657c4a878..9a16384d04 100644 --- a/xbmc/games/agents/GameAgentManager.cpp +++ b/xbmc/games/agents/GameAgentManager.cpp @@ -239,9 +239,9 @@ void CGameAgentManager::ProcessKeyboard() { CControllerTree controllers = m_gameClient->Input().GetActiveControllerTree(); - auto it = std::find_if( - controllers.GetPorts().begin(), controllers.GetPorts().end(), - [](const CPortNode& port) { return port.GetPortType() == PORT_TYPE::KEYBOARD; }); + auto it = std::find_if(controllers.GetPorts().begin(), controllers.GetPorts().end(), + [](const CPortNode& port) + { return port.GetPortType() == PORT_TYPE::KEYBOARD; }); PERIPHERALS::PeripheralPtr keyboard = std::move(keyboards.at(0)); m_gameClient->Input().OpenKeyboard(it->GetActiveController().GetController(), keyboard); @@ -261,9 +261,9 @@ void CGameAgentManager::ProcessMouse() { CControllerTree controllers = m_gameClient->Input().GetActiveControllerTree(); - auto it = std::find_if( - controllers.GetPorts().begin(), controllers.GetPorts().end(), - [](const CPortNode& port) { return port.GetPortType() == PORT_TYPE::MOUSE; }); + auto it = std::find_if(controllers.GetPorts().begin(), controllers.GetPorts().end(), + [](const CPortNode& port) + { return port.GetPortType() == PORT_TYPE::MOUSE; }); PERIPHERALS::PeripheralPtr mouse = std::move(mice.at(0)); m_gameClient->Input().OpenMouse(it->GetActiveController().GetController(), mouse); @@ -281,10 +281,9 @@ void CGameAgentManager::ProcessAgents(const PERIPHERALS::PeripheralVector& joyst // Handle new and existing agents for (const auto& joystick : joysticks) { - auto it = - std::find_if(m_agents.begin(), m_agents.end(), [&joystick](const GameAgentPtr& agent) { - return agent->GetPeripheralLocation() == joystick->Location(); - }); + auto it = std::find_if(m_agents.begin(), m_agents.end(), + [&joystick](const GameAgentPtr& agent) + { return agent->GetPeripheralLocation() == joystick->Location(); }); if (it == m_agents.end()) { @@ -322,9 +321,8 @@ void CGameAgentManager::ProcessAgents(const PERIPHERALS::PeripheralVector& joyst for (const auto& agent : m_agents) { auto it = std::find_if(joysticks.begin(), joysticks.end(), - [&agent](const PERIPHERALS::PeripheralPtr& joystick) { - return agent->GetPeripheralLocation() == joystick->Location(); - }); + [&agent](const PERIPHERALS::PeripheralPtr& joystick) + { return agent->GetPeripheralLocation() == joystick->Location(); }); if (it == joysticks.end()) expiredJoysticks.emplace_back(agent->GetPeripheralLocation()); @@ -332,9 +330,8 @@ void CGameAgentManager::ProcessAgents(const PERIPHERALS::PeripheralVector& joyst for (const std::string& expiredJoystick : expiredJoysticks) { auto it = std::find_if(m_agents.begin(), m_agents.end(), - [&expiredJoystick](const GameAgentPtr& agent) { - return agent->GetPeripheralLocation() == expiredJoystick; - }); + [&expiredJoystick](const GameAgentPtr& agent) + { return agent->GetPeripheralLocation() == expiredJoystick; }); if (it != m_agents.end()) { if (!inputHandlingLock) @@ -364,7 +361,8 @@ void CGameAgentManager::UpdateExpiredJoysticks(const PERIPHERALS::PeripheralVect // Search peripheral vector for input provider auto it2 = std::find_if(joysticks.begin(), joysticks.end(), - [inputProviderCopy](const PERIPHERALS::PeripheralPtr& joystick) { + [inputProviderCopy](const PERIPHERALS::PeripheralPtr& joystick) + { // Upcast peripheral to input interface JOYSTICK::IInputProvider* peripheralInput = joystick.get(); @@ -482,7 +480,8 @@ CGameAgentManager::PortMap CGameAgentManager::MapJoysticks( // order. PERIPHERALS::PeripheralVector availableJoysticks = peripheralJoysticks; std::sort(availableJoysticks.begin(), availableJoysticks.end(), - [](const PERIPHERALS::PeripheralPtr& lhs, const PERIPHERALS::PeripheralPtr& rhs) { + [](const PERIPHERALS::PeripheralPtr& lhs, const PERIPHERALS::PeripheralPtr& rhs) + { if (lhs->LastActive().IsValid() && !rhs->LastActive().IsValid()) return true; if (!lhs->LastActive().IsValid() && rhs->LastActive().IsValid()) @@ -515,9 +514,8 @@ CGameAgentManager::PortMap CGameAgentManager::MapJoysticks( // Find peripheral with matching source location itJoystick = std::find_if(availableJoysticks.begin(), availableJoysticks.end(), - [¤tPeripheral](const PERIPHERALS::PeripheralPtr& joystick) { - return joystick->Location() == currentPeripheral; - }); + [¤tPeripheral](const PERIPHERALS::PeripheralPtr& joystick) + { return joystick->Location() == currentPeripheral; }); } if (itJoystick == availableJoysticks.end()) @@ -525,7 +523,8 @@ CGameAgentManager::PortMap CGameAgentManager::MapJoysticks( // Get the next most recently active joystick that doesn't have a current port itJoystick = std::find_if( availableJoysticks.begin(), availableJoysticks.end(), - [¤tPeripherals, &gameClientjoysticks](const PERIPHERALS::PeripheralPtr& joystick) { + [¤tPeripherals, &gameClientjoysticks](const PERIPHERALS::PeripheralPtr& joystick) + { const PeripheralLocation& joystickLocation = joystick->Location(); // If joystick doesn't have a current port, use it diff --git a/xbmc/games/controllers/dialogs/GUIDialogAxisDetection.cpp b/xbmc/games/controllers/dialogs/GUIDialogAxisDetection.cpp index 2052a4cff7..ed83a4c6be 100644 --- a/xbmc/games/controllers/dialogs/GUIDialogAxisDetection.cpp +++ b/xbmc/games/controllers/dialogs/GUIDialogAxisDetection.cpp @@ -72,9 +72,8 @@ void CGUIDialogAxisDetection::OnLateAxis(const JOYSTICK::IButtonMap* buttonMap, void CGUIDialogAxisDetection::AddAxis(const std::string& deviceLocation, unsigned int axisIndex) { auto it = std::find_if(m_detectedAxes.begin(), m_detectedAxes.end(), - [&deviceLocation, axisIndex](const AxisEntry& axis) { - return axis.first == deviceLocation && axis.second == axisIndex; - }); + [&deviceLocation, axisIndex](const AxisEntry& axis) + { return axis.first == deviceLocation && axis.second == axisIndex; }); if (it == m_detectedAxes.end()) { diff --git a/xbmc/games/controllers/dialogs/GUIDialogIgnoreInput.cpp b/xbmc/games/controllers/dialogs/GUIDialogIgnoreInput.cpp index b5f28d6138..f422763a85 100644 --- a/xbmc/games/controllers/dialogs/GUIDialogIgnoreInput.cpp +++ b/xbmc/games/controllers/dialogs/GUIDialogIgnoreInput.cpp @@ -44,9 +44,9 @@ std::string CGUIDialogIgnoreInput::GetDialogText() std::vector<std::string> primitives; std::transform(m_capturedPrimitives.begin(), m_capturedPrimitives.end(), - std::back_inserter(primitives), [](const JOYSTICK::CDriverPrimitive& primitive) { - return JOYSTICK::CJoystickTranslator::GetPrimitiveName(primitive); - }); + std::back_inserter(primitives), + [](const JOYSTICK::CDriverPrimitive& primitive) + { return JOYSTICK::CJoystickTranslator::GetPrimitiveName(primitive); }); return StringUtils::Format(dialogText, StringUtils::Join(primitives, " | ")); } @@ -114,9 +114,8 @@ bool CGUIDialogIgnoreInput::AddPrimitive(const JOYSTICK::CDriverPrimitive& primi if (primitive.Type() == JOYSTICK::PRIMITIVE_TYPE::BUTTON || primitive.Type() == JOYSTICK::PRIMITIVE_TYPE::SEMIAXIS) { - auto PrimitiveMatch = [&primitive](const JOYSTICK::CDriverPrimitive& other) { - return primitive.Type() == other.Type() && primitive.Index() == other.Index(); - }; + auto PrimitiveMatch = [&primitive](const JOYSTICK::CDriverPrimitive& other) + { return primitive.Type() == other.Type() && primitive.Index() == other.Index(); }; bValid = std::find_if(m_capturedPrimitives.begin(), m_capturedPrimitives.end(), PrimitiveMatch) == m_capturedPrimitives.end(); diff --git a/xbmc/games/controllers/types/ControllerGrid.cpp b/xbmc/games/controllers/types/ControllerGrid.cpp index f718d5a060..0caf54a7ab 100644 --- a/xbmc/games/controllers/types/ControllerGrid.cpp +++ b/xbmc/games/controllers/types/ControllerGrid.cpp @@ -48,17 +48,17 @@ unsigned int CControllerGrid::AddPorts(const PortVec& ports, ControllerGrid& gri { unsigned int height = 0; - auto itKeyboard = std::find_if(ports.begin(), ports.end(), [](const CPortNode& port) { - return port.GetPortType() == PORT_TYPE::KEYBOARD; - }); + auto itKeyboard = + std::find_if(ports.begin(), ports.end(), + [](const CPortNode& port) { return port.GetPortType() == PORT_TYPE::KEYBOARD; }); - auto itMouse = std::find_if(ports.begin(), ports.end(), [](const CPortNode& port) { - return port.GetPortType() == PORT_TYPE::MOUSE; - }); + auto itMouse = + std::find_if(ports.begin(), ports.end(), + [](const CPortNode& port) { return port.GetPortType() == PORT_TYPE::MOUSE; }); - auto itController = std::find_if(ports.begin(), ports.end(), [](const CPortNode& port) { - return port.GetPortType() == PORT_TYPE::CONTROLLER; - }); + auto itController = std::find_if(ports.begin(), ports.end(), + [](const CPortNode& port) + { return port.GetPortType() == PORT_TYPE::CONTROLLER; }); // Keyboard and mouse are not allowed to have ports because they might // overlap with controllers diff --git a/xbmc/games/controllers/types/ControllerHub.cpp b/xbmc/games/controllers/types/ControllerHub.cpp index f3aa1e59b0..d39c6e218c 100644 --- a/xbmc/games/controllers/types/ControllerHub.cpp +++ b/xbmc/games/controllers/types/ControllerHub.cpp @@ -51,18 +51,17 @@ void CControllerHub::SetPorts(PortVec ports) bool CControllerHub::IsControllerAccepted(const std::string& controllerId) const { - return std::any_of(m_ports.begin(), m_ports.end(), [controllerId](const CPortNode& port) { - return port.IsControllerAccepted(controllerId); - }); + return std::any_of(m_ports.begin(), m_ports.end(), + [controllerId](const CPortNode& port) + { return port.IsControllerAccepted(controllerId); }); } bool CControllerHub::IsControllerAccepted(const std::string& portAddress, const std::string& controllerId) const { return std::any_of(m_ports.begin(), m_ports.end(), - [portAddress, controllerId](const CPortNode& port) { - return port.IsControllerAccepted(portAddress, controllerId); - }); + [portAddress, controllerId](const CPortNode& port) + { return port.IsControllerAccepted(portAddress, controllerId); }); } ControllerVector CControllerHub::GetControllers() const diff --git a/xbmc/games/controllers/types/ControllerNode.cpp b/xbmc/games/controllers/types/ControllerNode.cpp index c371474465..d8e41009db 100644 --- a/xbmc/games/controllers/types/ControllerNode.cpp +++ b/xbmc/games/controllers/types/ControllerNode.cpp @@ -72,9 +72,8 @@ void CControllerNode::GetControllers(ControllerVector& controllers) const const ControllerPtr& myController = m_controller; auto it = std::find_if(controllers.begin(), controllers.end(), - [&myController](const ControllerPtr& controller) { - return myController->ID() == controller->ID(); - }); + [&myController](const ControllerPtr& controller) + { return myController->ID() == controller->ID(); }); if (it == controllers.end()) controllers.emplace_back(m_controller); diff --git a/xbmc/games/controllers/windows/GUIControllerList.cpp b/xbmc/games/controllers/windows/GUIControllerList.cpp index bcb185d2ae..daa32ba1ae 100644 --- a/xbmc/games/controllers/windows/GUIControllerList.cpp +++ b/xbmc/games/controllers/windows/GUIControllerList.cpp @@ -188,9 +188,8 @@ bool CGUIControllerList::RefreshControllers(void) if (!m_controllerId.empty()) { newControllers.erase(std::remove_if(newControllers.begin(), newControllers.end(), - [this](const ControllerPtr& controller) { - return controller->ID() != m_controllerId; - }), + [this](const ControllerPtr& controller) + { return controller->ID() != m_controllerId; }), newControllers.end()); } // Filter by current game add-on @@ -198,9 +197,8 @@ bool CGUIControllerList::RefreshControllers(void) { const CControllerTree& controllers = m_gameClient->Input().GetDefaultControllerTree(); - auto ControllerNotAccepted = [&controllers](const ControllerPtr& controller) { - return !controllers.IsControllerAccepted(controller->ID()); - }; + auto ControllerNotAccepted = [&controllers](const ControllerPtr& controller) + { return !controllers.IsControllerAccepted(controller->ID()); }; if (!std::all_of(newControllers.begin(), newControllers.end(), ControllerNotAccepted)) newControllers.erase( @@ -229,7 +227,8 @@ bool CGUIControllerList::RefreshControllers(void) // Sort add-ons, with default controller first std::sort(m_controllers.begin(), m_controllers.end(), - [](const ControllerPtr& i, const ControllerPtr& j) { + [](const ControllerPtr& i, const ControllerPtr& j) + { if (i->ID() == DEFAULT_CONTROLLER_ID && j->ID() != DEFAULT_CONTROLLER_ID) return true; if (i->ID() != DEFAULT_CONTROLLER_ID && j->ID() == DEFAULT_CONTROLLER_ID) diff --git a/xbmc/games/ports/input/PortManager.cpp b/xbmc/games/ports/input/PortManager.cpp index dc2ec76289..4bf9309c45 100644 --- a/xbmc/games/ports/input/PortManager.cpp +++ b/xbmc/games/ports/input/PortManager.cpp @@ -105,19 +105,21 @@ void CPortManager::SaveXMLAsync() m_saveFutures.end()); // Save async - std::future<void> task = std::async(std::launch::async, [this, ports = std::move(ports)]() { - CXBMCTinyXML2 doc; - auto* node = doc.NewElement(XML_ROOT_PORTS); - if (node == nullptr) - return; + std::future<void> task = std::async(std::launch::async, + [this, ports = std::move(ports)]() + { + CXBMCTinyXML2 doc; + auto* node = doc.NewElement(XML_ROOT_PORTS); + if (node == nullptr) + return; - SerializePorts(*node, ports); + SerializePorts(*node, ports); - doc.InsertEndChild(node); + doc.InsertEndChild(node); - std::lock_guard<std::mutex> lock(m_saveMutex); - doc.SaveFile(m_xmlPath); - }); + std::lock_guard<std::mutex> lock(m_saveMutex); + doc.SaveFile(m_xmlPath); + }); m_saveFutures.emplace_back(std::move(task)); } @@ -249,9 +251,8 @@ void CPortManager::DeserializeControllers(const tinyxml2::XMLElement* pPort, std::string controllerId = XMLUtils::GetAttribute(pController, XML_ATTR_CONTROLLER_ID); auto it = std::find_if(controllers.begin(), controllers.end(), - [&controllerId](const CControllerNode& controller) { - return controller.GetController()->ID() == controllerId; - }); + [&controllerId](const CControllerNode& controller) + { return controller.GetController()->ID() == controllerId; }); if (it != controllers.end()) { CControllerNode& controller = *it; diff --git a/xbmc/games/ports/types/PortNode.cpp b/xbmc/games/ports/types/PortNode.cpp index 8da98d4bc0..efb18fce83 100644 --- a/xbmc/games/ports/types/PortNode.cpp +++ b/xbmc/games/ports/types/PortNode.cpp @@ -111,9 +111,8 @@ bool CPortNode::IsControllerAccepted(const std::string& controllerId) const // Visit nodes return std::any_of(m_controllers.begin(), m_controllers.end(), - [controllerId](const CControllerNode& node) { - return node.IsControllerAccepted(controllerId); - }); + [controllerId](const CControllerNode& node) + { return node.IsControllerAccepted(controllerId); }); } bool CPortNode::IsControllerAccepted(const std::string& portAddress, @@ -133,9 +132,8 @@ bool CPortNode::IsControllerAccepted(const std::string& portAddress, { // Visit nodes if (std::any_of(m_controllers.begin(), m_controllers.end(), - [portAddress, controllerId](const CControllerNode& node) { - return node.IsControllerAccepted(portAddress, controllerId); - })) + [portAddress, controllerId](const CControllerNode& node) + { return node.IsControllerAccepted(portAddress, controllerId); })) { bAccepted = true; } diff --git a/xbmc/games/ports/windows/GUIPortList.cpp b/xbmc/games/ports/windows/GUIPortList.cpp index dc686b1a3a..c0e46e0bac 100644 --- a/xbmc/games/ports/windows/GUIPortList.cpp +++ b/xbmc/games/ports/windows/GUIPortList.cpp @@ -268,9 +268,8 @@ void CGUIPortList::OnItemSelect(unsigned int itemIndex) // Check if we should show a "disconnect" option const bool showDisconnect = !port.IsForceConnected(); - auto callback = [this, port = std::move(port)](const ControllerPtr& controller) { - OnControllerSelected(port, controller); - }; + auto callback = [this, port = std::move(port)](const ControllerPtr& controller) + { OnControllerSelected(port, controller); }; m_controllerSelectDialog.Initialize(std::move(controllers), std::move(controller), showDisconnect, callback); |