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authorAndrey Filipenkov <decapitator@ukr.net>2024-02-03 19:03:58 +0300
committerAndrey Filipenkov <decapitator@ukr.net>2024-02-03 23:17:43 +0300
commit45b3b00fba17e1d820285620707679c51e7f43c0 (patch)
treeee89e01d25217c9c824b312c66429e2f21d4c5b1
parentf1caa0dc88bf290bdb348e3bab26f0c43e75296b (diff)
fix retain cycle in Darwin Gamecontroller
-rw-r--r--xbmc/platform/darwin/peripherals/Input_Gamecontroller.mm3
1 files changed, 2 insertions, 1 deletions
diff --git a/xbmc/platform/darwin/peripherals/Input_Gamecontroller.mm b/xbmc/platform/darwin/peripherals/Input_Gamecontroller.mm
index ec39c0700e..4b8f17dcca 100644
--- a/xbmc/platform/darwin/peripherals/Input_Gamecontroller.mm
+++ b/xbmc/platform/darwin/peripherals/Input_Gamecontroller.mm
@@ -200,6 +200,7 @@ struct PlayerControllerState
- (void)microValueChangeHandler:(GCController*)controller
{
+ auto __unsafe_unretained controllerInBlock = controller;
controller.microGamepad.valueChangedHandler =
^(GCMicroGamepad* gamepad, GCControllerElement* element) {
NSString* message;
@@ -233,7 +234,7 @@ struct PlayerControllerState
message = [self checkdpad:gamepad.dpad
withEvent:&newEvent
withInputInfo:InputValueInfo{GCCONTROLLER_TYPE::MICRO}
- withplayerIndex:static_cast<int>(controller.playerIndex)];
+ withplayerIndex:static_cast<int>(controllerInBlock.playerIndex)];
}
if (@available(iOS 13.0, tvOS 13.0, macOS 10.15, *))
{