diff options
author | fuzzard <fuzzard@users.noreply.github.com> | 2020-11-26 13:20:14 +1000 |
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committer | GitHub <noreply@github.com> | 2020-11-26 13:20:14 +1000 |
commit | c4f9d23990e4b7d9eceb35d34ed259aa847d9a65 (patch) | |
tree | c83a9cfe03db9a1bccb8feaa0ab3bb3f15e4d798 | |
parent | 7e1202b011f68295302607460950f2eb5c20f4e6 (diff) | |
parent | 1a3296d65a5d45090651548a2ec48ef47eaea8ee (diff) |
Merge pull request #18805 from mglae/matrix_tonemap_fix
OpenGL tone map: fix black screen using ACES and Hable
-rw-r--r-- | system/shaders/GL/4.0/gl_yuv2rgb_filter4.glsl | 19 | ||||
-rw-r--r-- | xbmc/cores/VideoPlayer/VideoRenderers/VideoShaders/YUV2RGBShaderGL.cpp | 3 |
2 files changed, 19 insertions, 3 deletions
diff --git a/system/shaders/GL/4.0/gl_yuv2rgb_filter4.glsl b/system/shaders/GL/4.0/gl_yuv2rgb_filter4.glsl index 84e480c5ec..8a4658cd7b 100644 --- a/system/shaders/GL/4.0/gl_yuv2rgb_filter4.glsl +++ b/system/shaders/GL/4.0/gl_yuv2rgb_filter4.glsl @@ -17,6 +17,7 @@ uniform mat3 m_primMat; uniform float m_gammaDstInv; uniform float m_gammaSrc; uniform float m_toneP1; +uniform float m_luminance; uniform vec3 m_coefsDst; in vec2 m_cordY; in vec2 m_cordU; @@ -115,9 +116,23 @@ vec4 process() rgb.rgb = max(vec3(0), m_primMat * rgb.rgb); rgb.rgb = pow(rgb.rgb, vec3(m_gammaDstInv)); -#if defined(XBMC_TONE_MAPPING) +#if defined(KODI_TONE_MAPPING_REINHARD) float luma = dot(rgb.rgb, m_coefsDst); - rgb.rgb *= tonemap(luma) / luma; + rgb.rgb *= reinhard(luma) / luma; + +#elif defined(KODI_TONE_MAPPING_ACES) + rgb.rgb = inversePQ(rgb.rgb); + rgb.rgb *= (10000.0 / m_luminance) * (2.0 / m_toneP1); + rgb.rgb = aces(rgb.rgb); + rgb.rgb *= (1.24 / m_toneP1); + rgb.rgb = pow(rgb.rgb, vec3(0.27)); + +#elif defined(KODI_TONE_MAPPING_HABLE) + rgb.rgb = inversePQ(rgb.rgb); + rgb.rgb *= m_toneP1; + float wp = m_luminance / 100.0; + rgb.rgb = hable(rgb.rgb * wp) / hable(vec3(wp)); + rgb.rgb = pow(rgb.rgb, vec3(1.0 / 2.2)); #endif #endif diff --git a/xbmc/cores/VideoPlayer/VideoRenderers/VideoShaders/YUV2RGBShaderGL.cpp b/xbmc/cores/VideoPlayer/VideoRenderers/VideoShaders/YUV2RGBShaderGL.cpp index 7ef9e8ef10..e437dddf93 100644 --- a/xbmc/cores/VideoPlayer/VideoRenderers/VideoShaders/YUV2RGBShaderGL.cpp +++ b/xbmc/cores/VideoPlayer/VideoRenderers/VideoShaders/YUV2RGBShaderGL.cpp @@ -272,7 +272,8 @@ float BaseYUV2RGBGLSLShader::GetLuminanceValue() const //Maybe move this to linu lum3 = static_cast<float>(m_lightMetadata.MaxFALL); lum1 = (lum1 * 0.5f) + (lum2 * 0.2f) + (lum3 * 0.3f); } - else if (m_hasDisplayMetadata && m_displayMetadata.has_luminance) + else if (m_hasDisplayMetadata && m_displayMetadata.has_luminance && + m_displayMetadata.max_luminance.num) { uint16_t lum = m_displayMetadata.max_luminance.num / m_displayMetadata.max_luminance.den; lum1 = static_cast<float>(lum); |