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authorChristian Fetzer <fetzer.ch@gmail.com>2016-04-03 12:55:35 +0200
committerChristian Fetzer <fetzer.ch@gmail.com>2016-04-03 13:01:11 +0200
commit84179696d844eedc5d38adc4f76461a18d9430b0 (patch)
treef3906a966e0bbda4fa9e4e34ad58d044af3fa371
parent1a971f06bbc49c719fb3d274899991c888777ad6 (diff)
[cmake] Switch back to Effects11_2013.sln
The 2013 version of the Effects11 project is still used after the switch to VS2015. Use this version also with cmake to improve compatibility. The Effects11 2015 solution has for example different output paths configured and possibly more.
-rw-r--r--project/cmake/modules/FindD3DX11Effects.cmake2
1 files changed, 1 insertions, 1 deletions
diff --git a/project/cmake/modules/FindD3DX11Effects.cmake b/project/cmake/modules/FindD3DX11Effects.cmake
index a640a84758..9de8c2bc48 100644
--- a/project/cmake/modules/FindD3DX11Effects.cmake
+++ b/project/cmake/modules/FindD3DX11Effects.cmake
@@ -10,7 +10,7 @@ ExternalProject_Add(d3dx11effects
SOURCE_DIR ${CORE_SOURCE_DIR}/lib/win32/Effects11
PREFIX ${CORE_BUILD_DIR}/Effects11
CONFIGURE_COMMAND ""
- BUILD_COMMAND msbuild ${CORE_SOURCE_DIR}/lib/win32/Effects11/Effects11_2015.sln
+ BUILD_COMMAND msbuild ${CORE_SOURCE_DIR}/lib/win32/Effects11/Effects11_2013.sln
/t:Effects11 /p:Configuration=${CORE_BUILD_CONFIG}
INSTALL_COMMAND "")