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author | Christian Fetzer <fetzer.ch@gmail.com> | 2016-04-03 12:55:35 +0200 |
---|---|---|
committer | Christian Fetzer <fetzer.ch@gmail.com> | 2016-04-03 13:01:11 +0200 |
commit | 84179696d844eedc5d38adc4f76461a18d9430b0 (patch) | |
tree | f3906a966e0bbda4fa9e4e34ad58d044af3fa371 | |
parent | 1a971f06bbc49c719fb3d274899991c888777ad6 (diff) |
[cmake] Switch back to Effects11_2013.sln
The 2013 version of the Effects11 project is still used after the switch
to VS2015. Use this version also with cmake to improve compatibility.
The Effects11 2015 solution has for example different output paths
configured and possibly more.
-rw-r--r-- | project/cmake/modules/FindD3DX11Effects.cmake | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/project/cmake/modules/FindD3DX11Effects.cmake b/project/cmake/modules/FindD3DX11Effects.cmake index a640a84758..9de8c2bc48 100644 --- a/project/cmake/modules/FindD3DX11Effects.cmake +++ b/project/cmake/modules/FindD3DX11Effects.cmake @@ -10,7 +10,7 @@ ExternalProject_Add(d3dx11effects SOURCE_DIR ${CORE_SOURCE_DIR}/lib/win32/Effects11 PREFIX ${CORE_BUILD_DIR}/Effects11 CONFIGURE_COMMAND "" - BUILD_COMMAND msbuild ${CORE_SOURCE_DIR}/lib/win32/Effects11/Effects11_2015.sln + BUILD_COMMAND msbuild ${CORE_SOURCE_DIR}/lib/win32/Effects11/Effects11_2013.sln /t:Effects11 /p:Configuration=${CORE_BUILD_CONFIG} INSTALL_COMMAND "") |