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authorCrystalPT <CrystalPT@svn>2010-07-19 06:23:40 +0000
committerCrystalPT <CrystalPT@svn>2010-07-19 06:23:40 +0000
commit61c634d69c496bb837a028a2c0917a24d087864b (patch)
tree6b540ada6838dc197a2004280bbf3f47521897db
parent68be4d20a5c90b3c21032c8c80bc607d4160bfd9 (diff)
[WIN32] fixed: software render mode should not be called 'Standard'
git-svn-id: https://xbmc.svn.sourceforge.net/svnroot/xbmc/trunk@31968 568bbfeb-2a22-0410-94d2-cc84cf5bfa90
-rw-r--r--xbmc/GUISettings.cpp3
1 files changed, 1 insertions, 2 deletions
diff --git a/xbmc/GUISettings.cpp b/xbmc/GUISettings.cpp
index d773efdff9..a17647dbb2 100644
--- a/xbmc/GUISettings.cpp
+++ b/xbmc/GUISettings.cpp
@@ -542,8 +542,7 @@ void CGUISettings::Initialize()
#ifdef HAS_DX
renderers.insert(make_pair(13431, RENDER_METHOD_D3D_PS));
- // 13611 == Standard w/o CrystalHD but still using shaders so not really software
- renderers.insert(make_pair(13611, RENDER_METHOD_SOFTWARE));
+ renderers.insert(make_pair(13419, RENDER_METHOD_SOFTWARE));
#endif
#ifdef HAS_GL