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authorjmarshallnz <jcmarsha@gmail.com>2014-02-27 12:15:35 +1300
committerjmarshallnz <jcmarsha@gmail.com>2014-02-27 12:15:35 +1300
commitb8512bf8bbff9eb96c66b09ce4ff6ac9a56b42dd (patch)
tree7525b9e157350994e9cecfee1db9281d60146bc6
parentd13fc40a47e5893b8c7c0a390d2c286302840176 (diff)
parentfbf53f386c412b05559a0587dfd860a1405db107 (diff)
Merge pull request #4281 from koying/fixgleskaraoke
FIX: [gles] fix karaoke and teletext rendering
-rw-r--r--xbmc/guilib/GUITextureGLES.cpp20
1 files changed, 6 insertions, 14 deletions
diff --git a/xbmc/guilib/GUITextureGLES.cpp b/xbmc/guilib/GUITextureGLES.cpp
index df47ced8f9..7bc8a1d175 100644
--- a/xbmc/guilib/GUITextureGLES.cpp
+++ b/xbmc/guilib/GUITextureGLES.cpp
@@ -260,20 +260,12 @@ void CGUITextureGLES::DrawQuad(const CRect &rect, color_t color, CBaseTexture *t
glUniform4f(uniColLoc, col[0] / 255.0f, col[1] / 255.0f, col[2] / 255.0f, col[3] / 255.0f);
- // Setup vertex position values
- #define ROUND_TO_PIXEL(x) (float)(MathUtils::round_int(x))
- ver[0][0] = ROUND_TO_PIXEL(g_graphicsContext.ScaleFinalXCoord(rect.x1, rect.y1));
- ver[0][1] = ROUND_TO_PIXEL(g_graphicsContext.ScaleFinalYCoord(rect.x1, rect.y1));
- ver[0][2] = ROUND_TO_PIXEL(g_graphicsContext.ScaleFinalZCoord(rect.x1, rect.y1));
- ver[1][0] = ROUND_TO_PIXEL(g_graphicsContext.ScaleFinalXCoord(rect.x2, rect.y1));
- ver[1][1] = ROUND_TO_PIXEL(g_graphicsContext.ScaleFinalYCoord(rect.x2, rect.y1));
- ver[1][2] = ROUND_TO_PIXEL(g_graphicsContext.ScaleFinalZCoord(rect.x2, rect.y1));
- ver[2][0] = ROUND_TO_PIXEL(g_graphicsContext.ScaleFinalXCoord(rect.x2, rect.y2));
- ver[2][1] = ROUND_TO_PIXEL(g_graphicsContext.ScaleFinalYCoord(rect.x2, rect.y2));
- ver[2][2] = ROUND_TO_PIXEL(g_graphicsContext.ScaleFinalZCoord(rect.x2, rect.y2));
- ver[3][0] = ROUND_TO_PIXEL(g_graphicsContext.ScaleFinalXCoord(rect.x1, rect.y2));
- ver[3][1] = ROUND_TO_PIXEL(g_graphicsContext.ScaleFinalYCoord(rect.x1, rect.y2));
- ver[3][2] = ROUND_TO_PIXEL(g_graphicsContext.ScaleFinalZCoord(rect.x1, rect.y2));
+ ver[0][0] = ver[3][0] = rect.x1;
+ ver[0][1] = ver[1][1] = rect.y1;
+ ver[1][0] = ver[2][0] = rect.x2;
+ ver[2][1] = ver[3][1] = rect.y2;
+ ver[0][2] = ver[1][2] = ver[2][2] = ver[3][2]= 0;
+
if (texture)
{
// Setup texture coordinates