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path: root/node_modules/react-dom/lib/SelectEventPlugin.js
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/**
 * Copyright 2013-present, Facebook, Inc.
 * All rights reserved.
 *
 * This source code is licensed under the BSD-style license found in the
 * LICENSE file in the root directory of this source tree. An additional grant
 * of patent rights can be found in the PATENTS file in the same directory.
 *
 */

'use strict';

var EventPropagators = require('./EventPropagators');
var ExecutionEnvironment = require('fbjs/lib/ExecutionEnvironment');
var ReactDOMComponentTree = require('./ReactDOMComponentTree');
var ReactInputSelection = require('./ReactInputSelection');
var SyntheticEvent = require('./SyntheticEvent');

var getActiveElement = require('fbjs/lib/getActiveElement');
var isTextInputElement = require('./isTextInputElement');
var shallowEqual = require('fbjs/lib/shallowEqual');

var skipSelectionChangeEvent = ExecutionEnvironment.canUseDOM && 'documentMode' in document && document.documentMode <= 11;

var eventTypes = {
  select: {
    phasedRegistrationNames: {
      bubbled: 'onSelect',
      captured: 'onSelectCapture'
    },
    dependencies: ['topBlur', 'topContextMenu', 'topFocus', 'topKeyDown', 'topKeyUp', 'topMouseDown', 'topMouseUp', 'topSelectionChange']
  }
};

var activeElement = null;
var activeElementInst = null;
var lastSelection = null;
var mouseDown = false;

// Track whether a listener exists for this plugin. If none exist, we do
// not extract events. See #3639.
var hasListener = false;

/**
 * Get an object which is a unique representation of the current selection.
 *
 * The return value will not be consistent across nodes or browsers, but
 * two identical selections on the same node will return identical objects.
 *
 * @param {DOMElement} node
 * @return {object}
 */
function getSelection(node) {
  if ('selectionStart' in node && ReactInputSelection.hasSelectionCapabilities(node)) {
    return {
      start: node.selectionStart,
      end: node.selectionEnd
    };
  } else if (window.getSelection) {
    var selection = window.getSelection();
    return {
      anchorNode: selection.anchorNode,
      anchorOffset: selection.anchorOffset,
      focusNode: selection.focusNode,
      focusOffset: selection.focusOffset
    };
  } else if (document.selection) {
    var range = document.selection.createRange();
    return {
      parentElement: range.parentElement(),
      text: range.text,
      top: range.boundingTop,
      left: range.boundingLeft
    };
  }
}

/**
 * Poll selection to see whether it's changed.
 *
 * @param {object} nativeEvent
 * @return {?SyntheticEvent}
 */
function constructSelectEvent(nativeEvent, nativeEventTarget) {
  // Ensure we have the right element, and that the user is not dragging a
  // selection (this matches native `select` event behavior). In HTML5, select
  // fires only on input and textarea thus if there's no focused element we
  // won't dispatch.
  if (mouseDown || activeElement == null || activeElement !== getActiveElement()) {
    return null;
  }

  // Only fire when selection has actually changed.
  var currentSelection = getSelection(activeElement);
  if (!lastSelection || !shallowEqual(lastSelection, currentSelection)) {
    lastSelection = currentSelection;

    var syntheticEvent = SyntheticEvent.getPooled(eventTypes.select, activeElementInst, nativeEvent, nativeEventTarget);

    syntheticEvent.type = 'select';
    syntheticEvent.target = activeElement;

    EventPropagators.accumulateTwoPhaseDispatches(syntheticEvent);

    return syntheticEvent;
  }

  return null;
}

/**
 * This plugin creates an `onSelect` event that normalizes select events
 * across form elements.
 *
 * Supported elements are:
 * - input (see `isTextInputElement`)
 * - textarea
 * - contentEditable
 *
 * This differs from native browser implementations in the following ways:
 * - Fires on contentEditable fields as well as inputs.
 * - Fires for collapsed selection.
 * - Fires after user input.
 */
var SelectEventPlugin = {
  eventTypes: eventTypes,

  extractEvents: function (topLevelType, targetInst, nativeEvent, nativeEventTarget) {
    if (!hasListener) {
      return null;
    }

    var targetNode = targetInst ? ReactDOMComponentTree.getNodeFromInstance(targetInst) : window;

    switch (topLevelType) {
      // Track the input node that has focus.
      case 'topFocus':
        if (isTextInputElement(targetNode) || targetNode.contentEditable === 'true') {
          activeElement = targetNode;
          activeElementInst = targetInst;
          lastSelection = null;
        }
        break;
      case 'topBlur':
        activeElement = null;
        activeElementInst = null;
        lastSelection = null;
        break;
      // Don't fire the event while the user is dragging. This matches the
      // semantics of the native select event.
      case 'topMouseDown':
        mouseDown = true;
        break;
      case 'topContextMenu':
      case 'topMouseUp':
        mouseDown = false;
        return constructSelectEvent(nativeEvent, nativeEventTarget);
      // Chrome and IE fire non-standard event when selection is changed (and
      // sometimes when it hasn't). IE's event fires out of order with respect
      // to key and input events on deletion, so we discard it.
      //
      // Firefox doesn't support selectionchange, so check selection status
      // after each key entry. The selection changes after keydown and before
      // keyup, but we check on keydown as well in the case of holding down a
      // key, when multiple keydown events are fired but only one keyup is.
      // This is also our approach for IE handling, for the reason above.
      case 'topSelectionChange':
        if (skipSelectionChangeEvent) {
          break;
        }
      // falls through
      case 'topKeyDown':
      case 'topKeyUp':
        return constructSelectEvent(nativeEvent, nativeEventTarget);
    }

    return null;
  },

  didPutListener: function (inst, registrationName, listener) {
    if (registrationName === 'onSelect') {
      hasListener = true;
    }
  }
};

module.exports = SelectEventPlugin;