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+/**
+ * Copyright 2013-present, Facebook, Inc.
+ * All rights reserved.
+ *
+ * This source code is licensed under the BSD-style license found in the
+ * LICENSE file in the root directory of this source tree. An additional grant
+ * of patent rights can be found in the PATENTS file in the same directory.
+ *
+ */
+
+'use strict';
+
+var _prodInvariant = require('./reactProdInvariant'),
+ _assign = require('object-assign');
+
+var CallbackQueue = require('./CallbackQueue');
+var PooledClass = require('./PooledClass');
+var ReactFeatureFlags = require('./ReactFeatureFlags');
+var ReactReconciler = require('./ReactReconciler');
+var Transaction = require('./Transaction');
+
+var invariant = require('fbjs/lib/invariant');
+
+var dirtyComponents = [];
+var updateBatchNumber = 0;
+var asapCallbackQueue = CallbackQueue.getPooled();
+var asapEnqueued = false;
+
+var batchingStrategy = null;
+
+function ensureInjected() {
+ !(ReactUpdates.ReactReconcileTransaction && batchingStrategy) ? process.env.NODE_ENV !== 'production' ? invariant(false, 'ReactUpdates: must inject a reconcile transaction class and batching strategy') : _prodInvariant('123') : void 0;
+}
+
+var NESTED_UPDATES = {
+ initialize: function () {
+ this.dirtyComponentsLength = dirtyComponents.length;
+ },
+ close: function () {
+ if (this.dirtyComponentsLength !== dirtyComponents.length) {
+ // Additional updates were enqueued by componentDidUpdate handlers or
+ // similar; before our own UPDATE_QUEUEING wrapper closes, we want to run
+ // these new updates so that if A's componentDidUpdate calls setState on
+ // B, B will update before the callback A's updater provided when calling
+ // setState.
+ dirtyComponents.splice(0, this.dirtyComponentsLength);
+ flushBatchedUpdates();
+ } else {
+ dirtyComponents.length = 0;
+ }
+ }
+};
+
+var UPDATE_QUEUEING = {
+ initialize: function () {
+ this.callbackQueue.reset();
+ },
+ close: function () {
+ this.callbackQueue.notifyAll();
+ }
+};
+
+var TRANSACTION_WRAPPERS = [NESTED_UPDATES, UPDATE_QUEUEING];
+
+function ReactUpdatesFlushTransaction() {
+ this.reinitializeTransaction();
+ this.dirtyComponentsLength = null;
+ this.callbackQueue = CallbackQueue.getPooled();
+ this.reconcileTransaction = ReactUpdates.ReactReconcileTransaction.getPooled(
+ /* useCreateElement */true);
+}
+
+_assign(ReactUpdatesFlushTransaction.prototype, Transaction, {
+ getTransactionWrappers: function () {
+ return TRANSACTION_WRAPPERS;
+ },
+
+ destructor: function () {
+ this.dirtyComponentsLength = null;
+ CallbackQueue.release(this.callbackQueue);
+ this.callbackQueue = null;
+ ReactUpdates.ReactReconcileTransaction.release(this.reconcileTransaction);
+ this.reconcileTransaction = null;
+ },
+
+ perform: function (method, scope, a) {
+ // Essentially calls `this.reconcileTransaction.perform(method, scope, a)`
+ // with this transaction's wrappers around it.
+ return Transaction.perform.call(this, this.reconcileTransaction.perform, this.reconcileTransaction, method, scope, a);
+ }
+});
+
+PooledClass.addPoolingTo(ReactUpdatesFlushTransaction);
+
+function batchedUpdates(callback, a, b, c, d, e) {
+ ensureInjected();
+ return batchingStrategy.batchedUpdates(callback, a, b, c, d, e);
+}
+
+/**
+ * Array comparator for ReactComponents by mount ordering.
+ *
+ * @param {ReactComponent} c1 first component you're comparing
+ * @param {ReactComponent} c2 second component you're comparing
+ * @return {number} Return value usable by Array.prototype.sort().
+ */
+function mountOrderComparator(c1, c2) {
+ return c1._mountOrder - c2._mountOrder;
+}
+
+function runBatchedUpdates(transaction) {
+ var len = transaction.dirtyComponentsLength;
+ !(len === dirtyComponents.length) ? process.env.NODE_ENV !== 'production' ? invariant(false, 'Expected flush transaction\'s stored dirty-components length (%s) to match dirty-components array length (%s).', len, dirtyComponents.length) : _prodInvariant('124', len, dirtyComponents.length) : void 0;
+
+ // Since reconciling a component higher in the owner hierarchy usually (not
+ // always -- see shouldComponentUpdate()) will reconcile children, reconcile
+ // them before their children by sorting the array.
+ dirtyComponents.sort(mountOrderComparator);
+
+ // Any updates enqueued while reconciling must be performed after this entire
+ // batch. Otherwise, if dirtyComponents is [A, B] where A has children B and
+ // C, B could update twice in a single batch if C's render enqueues an update
+ // to B (since B would have already updated, we should skip it, and the only
+ // way we can know to do so is by checking the batch counter).
+ updateBatchNumber++;
+
+ for (var i = 0; i < len; i++) {
+ // If a component is unmounted before pending changes apply, it will still
+ // be here, but we assume that it has cleared its _pendingCallbacks and
+ // that performUpdateIfNecessary is a noop.
+ var component = dirtyComponents[i];
+
+ // If performUpdateIfNecessary happens to enqueue any new updates, we
+ // shouldn't execute the callbacks until the next render happens, so
+ // stash the callbacks first
+ var callbacks = component._pendingCallbacks;
+ component._pendingCallbacks = null;
+
+ var markerName;
+ if (ReactFeatureFlags.logTopLevelRenders) {
+ var namedComponent = component;
+ // Duck type TopLevelWrapper. This is probably always true.
+ if (component._currentElement.type.isReactTopLevelWrapper) {
+ namedComponent = component._renderedComponent;
+ }
+ markerName = 'React update: ' + namedComponent.getName();
+ console.time(markerName);
+ }
+
+ ReactReconciler.performUpdateIfNecessary(component, transaction.reconcileTransaction, updateBatchNumber);
+
+ if (markerName) {
+ console.timeEnd(markerName);
+ }
+
+ if (callbacks) {
+ for (var j = 0; j < callbacks.length; j++) {
+ transaction.callbackQueue.enqueue(callbacks[j], component.getPublicInstance());
+ }
+ }
+ }
+}
+
+var flushBatchedUpdates = function () {
+ // ReactUpdatesFlushTransaction's wrappers will clear the dirtyComponents
+ // array and perform any updates enqueued by mount-ready handlers (i.e.,
+ // componentDidUpdate) but we need to check here too in order to catch
+ // updates enqueued by setState callbacks and asap calls.
+ while (dirtyComponents.length || asapEnqueued) {
+ if (dirtyComponents.length) {
+ var transaction = ReactUpdatesFlushTransaction.getPooled();
+ transaction.perform(runBatchedUpdates, null, transaction);
+ ReactUpdatesFlushTransaction.release(transaction);
+ }
+
+ if (asapEnqueued) {
+ asapEnqueued = false;
+ var queue = asapCallbackQueue;
+ asapCallbackQueue = CallbackQueue.getPooled();
+ queue.notifyAll();
+ CallbackQueue.release(queue);
+ }
+ }
+};
+
+/**
+ * Mark a component as needing a rerender, adding an optional callback to a
+ * list of functions which will be executed once the rerender occurs.
+ */
+function enqueueUpdate(component) {
+ ensureInjected();
+
+ // Various parts of our code (such as ReactCompositeComponent's
+ // _renderValidatedComponent) assume that calls to render aren't nested;
+ // verify that that's the case. (This is called by each top-level update
+ // function, like setState, forceUpdate, etc.; creation and
+ // destruction of top-level components is guarded in ReactMount.)
+
+ if (!batchingStrategy.isBatchingUpdates) {
+ batchingStrategy.batchedUpdates(enqueueUpdate, component);
+ return;
+ }
+
+ dirtyComponents.push(component);
+ if (component._updateBatchNumber == null) {
+ component._updateBatchNumber = updateBatchNumber + 1;
+ }
+}
+
+/**
+ * Enqueue a callback to be run at the end of the current batching cycle. Throws
+ * if no updates are currently being performed.
+ */
+function asap(callback, context) {
+ !batchingStrategy.isBatchingUpdates ? process.env.NODE_ENV !== 'production' ? invariant(false, 'ReactUpdates.asap: Can\'t enqueue an asap callback in a context whereupdates are not being batched.') : _prodInvariant('125') : void 0;
+ asapCallbackQueue.enqueue(callback, context);
+ asapEnqueued = true;
+}
+
+var ReactUpdatesInjection = {
+ injectReconcileTransaction: function (ReconcileTransaction) {
+ !ReconcileTransaction ? process.env.NODE_ENV !== 'production' ? invariant(false, 'ReactUpdates: must provide a reconcile transaction class') : _prodInvariant('126') : void 0;
+ ReactUpdates.ReactReconcileTransaction = ReconcileTransaction;
+ },
+
+ injectBatchingStrategy: function (_batchingStrategy) {
+ !_batchingStrategy ? process.env.NODE_ENV !== 'production' ? invariant(false, 'ReactUpdates: must provide a batching strategy') : _prodInvariant('127') : void 0;
+ !(typeof _batchingStrategy.batchedUpdates === 'function') ? process.env.NODE_ENV !== 'production' ? invariant(false, 'ReactUpdates: must provide a batchedUpdates() function') : _prodInvariant('128') : void 0;
+ !(typeof _batchingStrategy.isBatchingUpdates === 'boolean') ? process.env.NODE_ENV !== 'production' ? invariant(false, 'ReactUpdates: must provide an isBatchingUpdates boolean attribute') : _prodInvariant('129') : void 0;
+ batchingStrategy = _batchingStrategy;
+ }
+};
+
+var ReactUpdates = {
+ /**
+ * React references `ReactReconcileTransaction` using this property in order
+ * to allow dependency injection.
+ *
+ * @internal
+ */
+ ReactReconcileTransaction: null,
+
+ batchedUpdates: batchedUpdates,
+ enqueueUpdate: enqueueUpdate,
+ flushBatchedUpdates: flushBatchedUpdates,
+ injection: ReactUpdatesInjection,
+ asap: asap
+};
+
+module.exports = ReactUpdates; \ No newline at end of file