diff options
Diffstat (limited to 'node_modules/gulp-util/node_modules/readable-stream/lib/_stream_readable.js')
-rw-r--r-- | node_modules/gulp-util/node_modules/readable-stream/lib/_stream_readable.js | 982 |
1 files changed, 982 insertions, 0 deletions
diff --git a/node_modules/gulp-util/node_modules/readable-stream/lib/_stream_readable.js b/node_modules/gulp-util/node_modules/readable-stream/lib/_stream_readable.js new file mode 100644 index 000000000..630722099 --- /dev/null +++ b/node_modules/gulp-util/node_modules/readable-stream/lib/_stream_readable.js @@ -0,0 +1,982 @@ +// Copyright Joyent, Inc. and other Node contributors. +// +// Permission is hereby granted, free of charge, to any person obtaining a +// copy of this software and associated documentation files (the +// "Software"), to deal in the Software without restriction, including +// without limitation the rights to use, copy, modify, merge, publish, +// distribute, sublicense, and/or sell copies of the Software, and to permit +// persons to whom the Software is furnished to do so, subject to the +// following conditions: +// +// The above copyright notice and this permission notice shall be included +// in all copies or substantial portions of the Software. +// +// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS +// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN +// NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, +// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR +// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE +// USE OR OTHER DEALINGS IN THE SOFTWARE. + +module.exports = Readable; + +/*<replacement>*/ +var isArray = require('isarray'); +/*</replacement>*/ + + +/*<replacement>*/ +var Buffer = require('buffer').Buffer; +/*</replacement>*/ + +Readable.ReadableState = ReadableState; + +var EE = require('events').EventEmitter; + +/*<replacement>*/ +if (!EE.listenerCount) EE.listenerCount = function(emitter, type) { + return emitter.listeners(type).length; +}; +/*</replacement>*/ + +var Stream = require('stream'); + +/*<replacement>*/ +var util = require('core-util-is'); +util.inherits = require('inherits'); +/*</replacement>*/ + +var StringDecoder; + +util.inherits(Readable, Stream); + +function ReadableState(options, stream) { + options = options || {}; + + // the point at which it stops calling _read() to fill the buffer + // Note: 0 is a valid value, means "don't call _read preemptively ever" + var hwm = options.highWaterMark; + this.highWaterMark = (hwm || hwm === 0) ? hwm : 16 * 1024; + + // cast to ints. + this.highWaterMark = ~~this.highWaterMark; + + this.buffer = []; + this.length = 0; + this.pipes = null; + this.pipesCount = 0; + this.flowing = false; + this.ended = false; + this.endEmitted = false; + this.reading = false; + + // In streams that never have any data, and do push(null) right away, + // the consumer can miss the 'end' event if they do some I/O before + // consuming the stream. So, we don't emit('end') until some reading + // happens. + this.calledRead = false; + + // a flag to be able to tell if the onwrite cb is called immediately, + // or on a later tick. We set this to true at first, becuase any + // actions that shouldn't happen until "later" should generally also + // not happen before the first write call. + this.sync = true; + + // whenever we return null, then we set a flag to say + // that we're awaiting a 'readable' event emission. + this.needReadable = false; + this.emittedReadable = false; + this.readableListening = false; + + + // object stream flag. Used to make read(n) ignore n and to + // make all the buffer merging and length checks go away + this.objectMode = !!options.objectMode; + + // Crypto is kind of old and crusty. Historically, its default string + // encoding is 'binary' so we have to make this configurable. + // Everything else in the universe uses 'utf8', though. + this.defaultEncoding = options.defaultEncoding || 'utf8'; + + // when piping, we only care about 'readable' events that happen + // after read()ing all the bytes and not getting any pushback. + this.ranOut = false; + + // the number of writers that are awaiting a drain event in .pipe()s + this.awaitDrain = 0; + + // if true, a maybeReadMore has been scheduled + this.readingMore = false; + + this.decoder = null; + this.encoding = null; + if (options.encoding) { + if (!StringDecoder) + StringDecoder = require('string_decoder/').StringDecoder; + this.decoder = new StringDecoder(options.encoding); + this.encoding = options.encoding; + } +} + +function Readable(options) { + if (!(this instanceof Readable)) + return new Readable(options); + + this._readableState = new ReadableState(options, this); + + // legacy + this.readable = true; + + Stream.call(this); +} + +// Manually shove something into the read() buffer. +// This returns true if the highWaterMark has not been hit yet, +// similar to how Writable.write() returns true if you should +// write() some more. +Readable.prototype.push = function(chunk, encoding) { + var state = this._readableState; + + if (typeof chunk === 'string' && !state.objectMode) { + encoding = encoding || state.defaultEncoding; + if (encoding !== state.encoding) { + chunk = new Buffer(chunk, encoding); + encoding = ''; + } + } + + return readableAddChunk(this, state, chunk, encoding, false); +}; + +// Unshift should *always* be something directly out of read() +Readable.prototype.unshift = function(chunk) { + var state = this._readableState; + return readableAddChunk(this, state, chunk, '', true); +}; + +function readableAddChunk(stream, state, chunk, encoding, addToFront) { + var er = chunkInvalid(state, chunk); + if (er) { + stream.emit('error', er); + } else if (chunk === null || chunk === undefined) { + state.reading = false; + if (!state.ended) + onEofChunk(stream, state); + } else if (state.objectMode || chunk && chunk.length > 0) { + if (state.ended && !addToFront) { + var e = new Error('stream.push() after EOF'); + stream.emit('error', e); + } else if (state.endEmitted && addToFront) { + var e = new Error('stream.unshift() after end event'); + stream.emit('error', e); + } else { + if (state.decoder && !addToFront && !encoding) + chunk = state.decoder.write(chunk); + + // update the buffer info. + state.length += state.objectMode ? 1 : chunk.length; + if (addToFront) { + state.buffer.unshift(chunk); + } else { + state.reading = false; + state.buffer.push(chunk); + } + + if (state.needReadable) + emitReadable(stream); + + maybeReadMore(stream, state); + } + } else if (!addToFront) { + state.reading = false; + } + + return needMoreData(state); +} + + + +// if it's past the high water mark, we can push in some more. +// Also, if we have no data yet, we can stand some +// more bytes. This is to work around cases where hwm=0, +// such as the repl. Also, if the push() triggered a +// readable event, and the user called read(largeNumber) such that +// needReadable was set, then we ought to push more, so that another +// 'readable' event will be triggered. +function needMoreData(state) { + return !state.ended && + (state.needReadable || + state.length < state.highWaterMark || + state.length === 0); +} + +// backwards compatibility. +Readable.prototype.setEncoding = function(enc) { + if (!StringDecoder) + StringDecoder = require('string_decoder/').StringDecoder; + this._readableState.decoder = new StringDecoder(enc); + this._readableState.encoding = enc; +}; + +// Don't raise the hwm > 128MB +var MAX_HWM = 0x800000; +function roundUpToNextPowerOf2(n) { + if (n >= MAX_HWM) { + n = MAX_HWM; + } else { + // Get the next highest power of 2 + n--; + for (var p = 1; p < 32; p <<= 1) n |= n >> p; + n++; + } + return n; +} + +function howMuchToRead(n, state) { + if (state.length === 0 && state.ended) + return 0; + + if (state.objectMode) + return n === 0 ? 0 : 1; + + if (n === null || isNaN(n)) { + // only flow one buffer at a time + if (state.flowing && state.buffer.length) + return state.buffer[0].length; + else + return state.length; + } + + if (n <= 0) + return 0; + + // If we're asking for more than the target buffer level, + // then raise the water mark. Bump up to the next highest + // power of 2, to prevent increasing it excessively in tiny + // amounts. + if (n > state.highWaterMark) + state.highWaterMark = roundUpToNextPowerOf2(n); + + // don't have that much. return null, unless we've ended. + if (n > state.length) { + if (!state.ended) { + state.needReadable = true; + return 0; + } else + return state.length; + } + + return n; +} + +// you can override either this method, or the async _read(n) below. +Readable.prototype.read = function(n) { + var state = this._readableState; + state.calledRead = true; + var nOrig = n; + var ret; + + if (typeof n !== 'number' || n > 0) + state.emittedReadable = false; + + // if we're doing read(0) to trigger a readable event, but we + // already have a bunch of data in the buffer, then just trigger + // the 'readable' event and move on. + if (n === 0 && + state.needReadable && + (state.length >= state.highWaterMark || state.ended)) { + emitReadable(this); + return null; + } + + n = howMuchToRead(n, state); + + // if we've ended, and we're now clear, then finish it up. + if (n === 0 && state.ended) { + ret = null; + + // In cases where the decoder did not receive enough data + // to produce a full chunk, then immediately received an + // EOF, state.buffer will contain [<Buffer >, <Buffer 00 ...>]. + // howMuchToRead will see this and coerce the amount to + // read to zero (because it's looking at the length of the + // first <Buffer > in state.buffer), and we'll end up here. + // + // This can only happen via state.decoder -- no other venue + // exists for pushing a zero-length chunk into state.buffer + // and triggering this behavior. In this case, we return our + // remaining data and end the stream, if appropriate. + if (state.length > 0 && state.decoder) { + ret = fromList(n, state); + state.length -= ret.length; + } + + if (state.length === 0) + endReadable(this); + + return ret; + } + + // All the actual chunk generation logic needs to be + // *below* the call to _read. The reason is that in certain + // synthetic stream cases, such as passthrough streams, _read + // may be a completely synchronous operation which may change + // the state of the read buffer, providing enough data when + // before there was *not* enough. + // + // So, the steps are: + // 1. Figure out what the state of things will be after we do + // a read from the buffer. + // + // 2. If that resulting state will trigger a _read, then call _read. + // Note that this may be asynchronous, or synchronous. Yes, it is + // deeply ugly to write APIs this way, but that still doesn't mean + // that the Readable class should behave improperly, as streams are + // designed to be sync/async agnostic. + // Take note if the _read call is sync or async (ie, if the read call + // has returned yet), so that we know whether or not it's safe to emit + // 'readable' etc. + // + // 3. Actually pull the requested chunks out of the buffer and return. + + // if we need a readable event, then we need to do some reading. + var doRead = state.needReadable; + + // if we currently have less than the highWaterMark, then also read some + if (state.length - n <= state.highWaterMark) + doRead = true; + + // however, if we've ended, then there's no point, and if we're already + // reading, then it's unnecessary. + if (state.ended || state.reading) + doRead = false; + + if (doRead) { + state.reading = true; + state.sync = true; + // if the length is currently zero, then we *need* a readable event. + if (state.length === 0) + state.needReadable = true; + // call internal read method + this._read(state.highWaterMark); + state.sync = false; + } + + // If _read called its callback synchronously, then `reading` + // will be false, and we need to re-evaluate how much data we + // can return to the user. + if (doRead && !state.reading) + n = howMuchToRead(nOrig, state); + + if (n > 0) + ret = fromList(n, state); + else + ret = null; + + if (ret === null) { + state.needReadable = true; + n = 0; + } + + state.length -= n; + + // If we have nothing in the buffer, then we want to know + // as soon as we *do* get something into the buffer. + if (state.length === 0 && !state.ended) + state.needReadable = true; + + // If we happened to read() exactly the remaining amount in the + // buffer, and the EOF has been seen at this point, then make sure + // that we emit 'end' on the very next tick. + if (state.ended && !state.endEmitted && state.length === 0) + endReadable(this); + + return ret; +}; + +function chunkInvalid(state, chunk) { + var er = null; + if (!Buffer.isBuffer(chunk) && + 'string' !== typeof chunk && + chunk !== null && + chunk !== undefined && + !state.objectMode) { + er = new TypeError('Invalid non-string/buffer chunk'); + } + return er; +} + + +function onEofChunk(stream, state) { + if (state.decoder && !state.ended) { + var chunk = state.decoder.end(); + if (chunk && chunk.length) { + state.buffer.push(chunk); + state.length += state.objectMode ? 1 : chunk.length; + } + } + state.ended = true; + + // if we've ended and we have some data left, then emit + // 'readable' now to make sure it gets picked up. + if (state.length > 0) + emitReadable(stream); + else + endReadable(stream); +} + +// Don't emit readable right away in sync mode, because this can trigger +// another read() call => stack overflow. This way, it might trigger +// a nextTick recursion warning, but that's not so bad. +function emitReadable(stream) { + var state = stream._readableState; + state.needReadable = false; + if (state.emittedReadable) + return; + + state.emittedReadable = true; + if (state.sync) + process.nextTick(function() { + emitReadable_(stream); + }); + else + emitReadable_(stream); +} + +function emitReadable_(stream) { + stream.emit('readable'); +} + + +// at this point, the user has presumably seen the 'readable' event, +// and called read() to consume some data. that may have triggered +// in turn another _read(n) call, in which case reading = true if +// it's in progress. +// However, if we're not ended, or reading, and the length < hwm, +// then go ahead and try to read some more preemptively. +function maybeReadMore(stream, state) { + if (!state.readingMore) { + state.readingMore = true; + process.nextTick(function() { + maybeReadMore_(stream, state); + }); + } +} + +function maybeReadMore_(stream, state) { + var len = state.length; + while (!state.reading && !state.flowing && !state.ended && + state.length < state.highWaterMark) { + stream.read(0); + if (len === state.length) + // didn't get any data, stop spinning. + break; + else + len = state.length; + } + state.readingMore = false; +} + +// abstract method. to be overridden in specific implementation classes. +// call cb(er, data) where data is <= n in length. +// for virtual (non-string, non-buffer) streams, "length" is somewhat +// arbitrary, and perhaps not very meaningful. +Readable.prototype._read = function(n) { + this.emit('error', new Error('not implemented')); +}; + +Readable.prototype.pipe = function(dest, pipeOpts) { + var src = this; + var state = this._readableState; + + switch (state.pipesCount) { + case 0: + state.pipes = dest; + break; + case 1: + state.pipes = [state.pipes, dest]; + break; + default: + state.pipes.push(dest); + break; + } + state.pipesCount += 1; + + var doEnd = (!pipeOpts || pipeOpts.end !== false) && + dest !== process.stdout && + dest !== process.stderr; + + var endFn = doEnd ? onend : cleanup; + if (state.endEmitted) + process.nextTick(endFn); + else + src.once('end', endFn); + + dest.on('unpipe', onunpipe); + function onunpipe(readable) { + if (readable !== src) return; + cleanup(); + } + + function onend() { + dest.end(); + } + + // when the dest drains, it reduces the awaitDrain counter + // on the source. This would be more elegant with a .once() + // handler in flow(), but adding and removing repeatedly is + // too slow. + var ondrain = pipeOnDrain(src); + dest.on('drain', ondrain); + + function cleanup() { + // cleanup event handlers once the pipe is broken + dest.removeListener('close', onclose); + dest.removeListener('finish', onfinish); + dest.removeListener('drain', ondrain); + dest.removeListener('error', onerror); + dest.removeListener('unpipe', onunpipe); + src.removeListener('end', onend); + src.removeListener('end', cleanup); + + // if the reader is waiting for a drain event from this + // specific writer, then it would cause it to never start + // flowing again. + // So, if this is awaiting a drain, then we just call it now. + // If we don't know, then assume that we are waiting for one. + if (!dest._writableState || dest._writableState.needDrain) + ondrain(); + } + + // if the dest has an error, then stop piping into it. + // however, don't suppress the throwing behavior for this. + function onerror(er) { + unpipe(); + dest.removeListener('error', onerror); + if (EE.listenerCount(dest, 'error') === 0) + dest.emit('error', er); + } + // This is a brutally ugly hack to make sure that our error handler + // is attached before any userland ones. NEVER DO THIS. + if (!dest._events || !dest._events.error) + dest.on('error', onerror); + else if (isArray(dest._events.error)) + dest._events.error.unshift(onerror); + else + dest._events.error = [onerror, dest._events.error]; + + + + // Both close and finish should trigger unpipe, but only once. + function onclose() { + dest.removeListener('finish', onfinish); + unpipe(); + } + dest.once('close', onclose); + function onfinish() { + dest.removeListener('close', onclose); + unpipe(); + } + dest.once('finish', onfinish); + + function unpipe() { + src.unpipe(dest); + } + + // tell the dest that it's being piped to + dest.emit('pipe', src); + + // start the flow if it hasn't been started already. + if (!state.flowing) { + // the handler that waits for readable events after all + // the data gets sucked out in flow. + // This would be easier to follow with a .once() handler + // in flow(), but that is too slow. + this.on('readable', pipeOnReadable); + + state.flowing = true; + process.nextTick(function() { + flow(src); + }); + } + + return dest; +}; + +function pipeOnDrain(src) { + return function() { + var dest = this; + var state = src._readableState; + state.awaitDrain--; + if (state.awaitDrain === 0) + flow(src); + }; +} + +function flow(src) { + var state = src._readableState; + var chunk; + state.awaitDrain = 0; + + function write(dest, i, list) { + var written = dest.write(chunk); + if (false === written) { + state.awaitDrain++; + } + } + + while (state.pipesCount && null !== (chunk = src.read())) { + + if (state.pipesCount === 1) + write(state.pipes, 0, null); + else + forEach(state.pipes, write); + + src.emit('data', chunk); + + // if anyone needs a drain, then we have to wait for that. + if (state.awaitDrain > 0) + return; + } + + // if every destination was unpiped, either before entering this + // function, or in the while loop, then stop flowing. + // + // NB: This is a pretty rare edge case. + if (state.pipesCount === 0) { + state.flowing = false; + + // if there were data event listeners added, then switch to old mode. + if (EE.listenerCount(src, 'data') > 0) + emitDataEvents(src); + return; + } + + // at this point, no one needed a drain, so we just ran out of data + // on the next readable event, start it over again. + state.ranOut = true; +} + +function pipeOnReadable() { + if (this._readableState.ranOut) { + this._readableState.ranOut = false; + flow(this); + } +} + + +Readable.prototype.unpipe = function(dest) { + var state = this._readableState; + + // if we're not piping anywhere, then do nothing. + if (state.pipesCount === 0) + return this; + + // just one destination. most common case. + if (state.pipesCount === 1) { + // passed in one, but it's not the right one. + if (dest && dest !== state.pipes) + return this; + + if (!dest) + dest = state.pipes; + + // got a match. + state.pipes = null; + state.pipesCount = 0; + this.removeListener('readable', pipeOnReadable); + state.flowing = false; + if (dest) + dest.emit('unpipe', this); + return this; + } + + // slow case. multiple pipe destinations. + + if (!dest) { + // remove all. + var dests = state.pipes; + var len = state.pipesCount; + state.pipes = null; + state.pipesCount = 0; + this.removeListener('readable', pipeOnReadable); + state.flowing = false; + + for (var i = 0; i < len; i++) + dests[i].emit('unpipe', this); + return this; + } + + // try to find the right one. + var i = indexOf(state.pipes, dest); + if (i === -1) + return this; + + state.pipes.splice(i, 1); + state.pipesCount -= 1; + if (state.pipesCount === 1) + state.pipes = state.pipes[0]; + + dest.emit('unpipe', this); + + return this; +}; + +// set up data events if they are asked for +// Ensure readable listeners eventually get something +Readable.prototype.on = function(ev, fn) { + var res = Stream.prototype.on.call(this, ev, fn); + + if (ev === 'data' && !this._readableState.flowing) + emitDataEvents(this); + + if (ev === 'readable' && this.readable) { + var state = this._readableState; + if (!state.readableListening) { + state.readableListening = true; + state.emittedReadable = false; + state.needReadable = true; + if (!state.reading) { + this.read(0); + } else if (state.length) { + emitReadable(this, state); + } + } + } + + return res; +}; +Readable.prototype.addListener = Readable.prototype.on; + +// pause() and resume() are remnants of the legacy readable stream API +// If the user uses them, then switch into old mode. +Readable.prototype.resume = function() { + emitDataEvents(this); + this.read(0); + this.emit('resume'); +}; + +Readable.prototype.pause = function() { + emitDataEvents(this, true); + this.emit('pause'); +}; + +function emitDataEvents(stream, startPaused) { + var state = stream._readableState; + + if (state.flowing) { + // https://github.com/isaacs/readable-stream/issues/16 + throw new Error('Cannot switch to old mode now.'); + } + + var paused = startPaused || false; + var readable = false; + + // convert to an old-style stream. + stream.readable = true; + stream.pipe = Stream.prototype.pipe; + stream.on = stream.addListener = Stream.prototype.on; + + stream.on('readable', function() { + readable = true; + + var c; + while (!paused && (null !== (c = stream.read()))) + stream.emit('data', c); + + if (c === null) { + readable = false; + stream._readableState.needReadable = true; + } + }); + + stream.pause = function() { + paused = true; + this.emit('pause'); + }; + + stream.resume = function() { + paused = false; + if (readable) + process.nextTick(function() { + stream.emit('readable'); + }); + else + this.read(0); + this.emit('resume'); + }; + + // now make it start, just in case it hadn't already. + stream.emit('readable'); +} + +// wrap an old-style stream as the async data source. +// This is *not* part of the readable stream interface. +// It is an ugly unfortunate mess of history. +Readable.prototype.wrap = function(stream) { + var state = this._readableState; + var paused = false; + + var self = this; + stream.on('end', function() { + if (state.decoder && !state.ended) { + var chunk = state.decoder.end(); + if (chunk && chunk.length) + self.push(chunk); + } + + self.push(null); + }); + + stream.on('data', function(chunk) { + if (state.decoder) + chunk = state.decoder.write(chunk); + + // don't skip over falsy values in objectMode + //if (state.objectMode && util.isNullOrUndefined(chunk)) + if (state.objectMode && (chunk === null || chunk === undefined)) + return; + else if (!state.objectMode && (!chunk || !chunk.length)) + return; + + var ret = self.push(chunk); + if (!ret) { + paused = true; + stream.pause(); + } + }); + + // proxy all the other methods. + // important when wrapping filters and duplexes. + for (var i in stream) { + if (typeof stream[i] === 'function' && + typeof this[i] === 'undefined') { + this[i] = function(method) { return function() { + return stream[method].apply(stream, arguments); + }}(i); + } + } + + // proxy certain important events. + var events = ['error', 'close', 'destroy', 'pause', 'resume']; + forEach(events, function(ev) { + stream.on(ev, self.emit.bind(self, ev)); + }); + + // when we try to consume some more bytes, simply unpause the + // underlying stream. + self._read = function(n) { + if (paused) { + paused = false; + stream.resume(); + } + }; + + return self; +}; + + + +// exposed for testing purposes only. +Readable._fromList = fromList; + +// Pluck off n bytes from an array of buffers. +// Length is the combined lengths of all the buffers in the list. +function fromList(n, state) { + var list = state.buffer; + var length = state.length; + var stringMode = !!state.decoder; + var objectMode = !!state.objectMode; + var ret; + + // nothing in the list, definitely empty. + if (list.length === 0) + return null; + + if (length === 0) + ret = null; + else if (objectMode) + ret = list.shift(); + else if (!n || n >= length) { + // read it all, truncate the array. + if (stringMode) + ret = list.join(''); + else + ret = Buffer.concat(list, length); + list.length = 0; + } else { + // read just some of it. + if (n < list[0].length) { + // just take a part of the first list item. + // slice is the same for buffers and strings. + var buf = list[0]; + ret = buf.slice(0, n); + list[0] = buf.slice(n); + } else if (n === list[0].length) { + // first list is a perfect match + ret = list.shift(); + } else { + // complex case. + // we have enough to cover it, but it spans past the first buffer. + if (stringMode) + ret = ''; + else + ret = new Buffer(n); + + var c = 0; + for (var i = 0, l = list.length; i < l && c < n; i++) { + var buf = list[0]; + var cpy = Math.min(n - c, buf.length); + + if (stringMode) + ret += buf.slice(0, cpy); + else + buf.copy(ret, c, 0, cpy); + + if (cpy < buf.length) + list[0] = buf.slice(cpy); + else + list.shift(); + + c += cpy; + } + } + } + + return ret; +} + +function endReadable(stream) { + var state = stream._readableState; + + // If we get here before consuming all the bytes, then that is a + // bug in node. Should never happen. + if (state.length > 0) + throw new Error('endReadable called on non-empty stream'); + + if (!state.endEmitted && state.calledRead) { + state.ended = true; + process.nextTick(function() { + // Check that we didn't get one last unshift. + if (!state.endEmitted && state.length === 0) { + state.endEmitted = true; + stream.readable = false; + stream.emit('end'); + } + }); + } +} + +function forEach (xs, f) { + for (var i = 0, l = xs.length; i < l; i++) { + f(xs[i], i); + } +} + +function indexOf (xs, x) { + for (var i = 0, l = xs.length; i < l; i++) { + if (xs[i] === x) return i; + } + return -1; +} |