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authorFlorian Dold <florian.dold@gmail.com>2016-11-03 01:33:53 +0100
committerFlorian Dold <florian.dold@gmail.com>2016-11-03 01:33:53 +0100
commitd1291f67551c58168af43698a359cb5ddfd266b0 (patch)
tree55a13ed29fe1915e3f42f1b1b7038dafa2e975a7 /node_modules/readable-stream/lib/_stream_readable.js
parentd0a0695fb5d34996850723f7d4b1b59c3df909c2 (diff)
downloadwallet-core-d1291f67551c58168af43698a359cb5ddfd266b0.tar.xz
node_modules
Diffstat (limited to 'node_modules/readable-stream/lib/_stream_readable.js')
-rw-r--r--node_modules/readable-stream/lib/_stream_readable.js670
1 files changed, 328 insertions, 342 deletions
diff --git a/node_modules/readable-stream/lib/_stream_readable.js b/node_modules/readable-stream/lib/_stream_readable.js
index 19ab35889..208cc65f1 100644
--- a/node_modules/readable-stream/lib/_stream_readable.js
+++ b/node_modules/readable-stream/lib/_stream_readable.js
@@ -1,82 +1,98 @@
-// Copyright Joyent, Inc. and other Node contributors.
-//
-// Permission is hereby granted, free of charge, to any person obtaining a
-// copy of this software and associated documentation files (the
-// "Software"), to deal in the Software without restriction, including
-// without limitation the rights to use, copy, modify, merge, publish,
-// distribute, sublicense, and/or sell copies of the Software, and to permit
-// persons to whom the Software is furnished to do so, subject to the
-// following conditions:
-//
-// The above copyright notice and this permission notice shall be included
-// in all copies or substantial portions of the Software.
-//
-// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
-// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
-// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN
-// NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
-// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
-// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
-// USE OR OTHER DEALINGS IN THE SOFTWARE.
+'use strict';
module.exports = Readable;
/*<replacement>*/
-var isArray = require('isarray');
+var processNextTick = require('process-nextick-args');
/*</replacement>*/
-
/*<replacement>*/
-var Buffer = require('buffer').Buffer;
+var isArray = require('isarray');
/*</replacement>*/
Readable.ReadableState = ReadableState;
+/*<replacement>*/
var EE = require('events').EventEmitter;
-/*<replacement>*/
-if (!EE.listenerCount) EE.listenerCount = function(emitter, type) {
+var EElistenerCount = function (emitter, type) {
return emitter.listeners(type).length;
};
/*</replacement>*/
-var Stream = require('stream');
+/*<replacement>*/
+var Stream;
+(function () {
+ try {
+ Stream = require('st' + 'ream');
+ } catch (_) {} finally {
+ if (!Stream) Stream = require('events').EventEmitter;
+ }
+})();
+/*</replacement>*/
+
+var Buffer = require('buffer').Buffer;
+/*<replacement>*/
+var bufferShim = require('buffer-shims');
+/*</replacement>*/
/*<replacement>*/
var util = require('core-util-is');
util.inherits = require('inherits');
/*</replacement>*/
-var StringDecoder;
-
-
/*<replacement>*/
-var debug = require('util');
-if (debug && debug.debuglog) {
- debug = debug.debuglog('stream');
+var debugUtil = require('util');
+var debug = void 0;
+if (debugUtil && debugUtil.debuglog) {
+ debug = debugUtil.debuglog('stream');
} else {
debug = function () {};
}
/*</replacement>*/
+var BufferList = require('./internal/streams/BufferList');
+var StringDecoder;
util.inherits(Readable, Stream);
+function prependListener(emitter, event, fn) {
+ if (typeof emitter.prependListener === 'function') {
+ return emitter.prependListener(event, fn);
+ } else {
+ // This is a hack to make sure that our error handler is attached before any
+ // userland ones. NEVER DO THIS. This is here only because this code needs
+ // to continue to work with older versions of Node.js that do not include
+ // the prependListener() method. The goal is to eventually remove this hack.
+ if (!emitter._events || !emitter._events[event]) emitter.on(event, fn);else if (isArray(emitter._events[event])) emitter._events[event].unshift(fn);else emitter._events[event] = [fn, emitter._events[event]];
+ }
+}
+
+var Duplex;
function ReadableState(options, stream) {
- var Duplex = require('./_stream_duplex');
+ Duplex = Duplex || require('./_stream_duplex');
options = options || {};
+ // object stream flag. Used to make read(n) ignore n and to
+ // make all the buffer merging and length checks go away
+ this.objectMode = !!options.objectMode;
+
+ if (stream instanceof Duplex) this.objectMode = this.objectMode || !!options.readableObjectMode;
+
// the point at which it stops calling _read() to fill the buffer
// Note: 0 is a valid value, means "don't call _read preemptively ever"
var hwm = options.highWaterMark;
- var defaultHwm = options.objectMode ? 16 : 16 * 1024;
- this.highWaterMark = (hwm || hwm === 0) ? hwm : defaultHwm;
+ var defaultHwm = this.objectMode ? 16 : 16 * 1024;
+ this.highWaterMark = hwm || hwm === 0 ? hwm : defaultHwm;
// cast to ints.
- this.highWaterMark = ~~this.highWaterMark;
+ this.highWaterMark = ~ ~this.highWaterMark;
- this.buffer = [];
+ // A linked list is used to store data chunks instead of an array because the
+ // linked list can remove elements from the beginning faster than
+ // array.shift()
+ this.buffer = new BufferList();
this.length = 0;
this.pipes = null;
this.pipesCount = 0;
@@ -96,14 +112,7 @@ function ReadableState(options, stream) {
this.needReadable = false;
this.emittedReadable = false;
this.readableListening = false;
-
-
- // object stream flag. Used to make read(n) ignore n and to
- // make all the buffer merging and length checks go away
- this.objectMode = !!options.objectMode;
-
- if (stream instanceof Duplex)
- this.objectMode = this.objectMode || !!options.readableObjectMode;
+ this.resumeScheduled = false;
// Crypto is kind of old and crusty. Historically, its default string
// encoding is 'binary' so we have to make this configurable.
@@ -123,24 +132,25 @@ function ReadableState(options, stream) {
this.decoder = null;
this.encoding = null;
if (options.encoding) {
- if (!StringDecoder)
- StringDecoder = require('string_decoder/').StringDecoder;
+ if (!StringDecoder) StringDecoder = require('string_decoder/').StringDecoder;
this.decoder = new StringDecoder(options.encoding);
this.encoding = options.encoding;
}
}
+var Duplex;
function Readable(options) {
- var Duplex = require('./_stream_duplex');
+ Duplex = Duplex || require('./_stream_duplex');
- if (!(this instanceof Readable))
- return new Readable(options);
+ if (!(this instanceof Readable)) return new Readable(options);
this._readableState = new ReadableState(options, this);
// legacy
this.readable = true;
+ if (options && typeof options.read === 'function') this._read = options.read;
+
Stream.call(this);
}
@@ -148,13 +158,13 @@ function Readable(options) {
// This returns true if the highWaterMark has not been hit yet,
// similar to how Writable.write() returns true if you should
// write() some more.
-Readable.prototype.push = function(chunk, encoding) {
+Readable.prototype.push = function (chunk, encoding) {
var state = this._readableState;
- if (util.isString(chunk) && !state.objectMode) {
+ if (!state.objectMode && typeof chunk === 'string') {
encoding = encoding || state.defaultEncoding;
if (encoding !== state.encoding) {
- chunk = new Buffer(chunk, encoding);
+ chunk = bufferShim.from(chunk, encoding);
encoding = '';
}
}
@@ -163,47 +173,52 @@ Readable.prototype.push = function(chunk, encoding) {
};
// Unshift should *always* be something directly out of read()
-Readable.prototype.unshift = function(chunk) {
+Readable.prototype.unshift = function (chunk) {
var state = this._readableState;
return readableAddChunk(this, state, chunk, '', true);
};
+Readable.prototype.isPaused = function () {
+ return this._readableState.flowing === false;
+};
+
function readableAddChunk(stream, state, chunk, encoding, addToFront) {
var er = chunkInvalid(state, chunk);
if (er) {
stream.emit('error', er);
- } else if (util.isNullOrUndefined(chunk)) {
+ } else if (chunk === null) {
state.reading = false;
- if (!state.ended)
- onEofChunk(stream, state);
+ onEofChunk(stream, state);
} else if (state.objectMode || chunk && chunk.length > 0) {
if (state.ended && !addToFront) {
var e = new Error('stream.push() after EOF');
stream.emit('error', e);
} else if (state.endEmitted && addToFront) {
- var e = new Error('stream.unshift() after end event');
- stream.emit('error', e);
+ var _e = new Error('stream.unshift() after end event');
+ stream.emit('error', _e);
} else {
- if (state.decoder && !addToFront && !encoding)
+ var skipAdd;
+ if (state.decoder && !addToFront && !encoding) {
chunk = state.decoder.write(chunk);
+ skipAdd = !state.objectMode && chunk.length === 0;
+ }
- if (!addToFront)
- state.reading = false;
-
- // if we want the data now, just emit it.
- if (state.flowing && state.length === 0 && !state.sync) {
- stream.emit('data', chunk);
- stream.read(0);
- } else {
- // update the buffer info.
- state.length += state.objectMode ? 1 : chunk.length;
- if (addToFront)
- state.buffer.unshift(chunk);
- else
- state.buffer.push(chunk);
-
- if (state.needReadable)
- emitReadable(stream);
+ if (!addToFront) state.reading = false;
+
+ // Don't add to the buffer if we've decoded to an empty string chunk and
+ // we're not in object mode
+ if (!skipAdd) {
+ // if we want the data now, just emit it.
+ if (state.flowing && state.length === 0 && !state.sync) {
+ stream.emit('data', chunk);
+ stream.read(0);
+ } else {
+ // update the buffer info.
+ state.length += state.objectMode ? 1 : chunk.length;
+ if (addToFront) state.buffer.unshift(chunk);else state.buffer.push(chunk);
+
+ if (state.needReadable) emitReadable(stream);
+ }
}
maybeReadMore(stream, state);
@@ -215,8 +230,6 @@ function readableAddChunk(stream, state, chunk, encoding, addToFront) {
return needMoreData(state);
}
-
-
// if it's past the high water mark, we can push in some more.
// Also, if we have no data yet, we can stand some
// more bytes. This is to work around cases where hwm=0,
@@ -225,92 +238,71 @@ function readableAddChunk(stream, state, chunk, encoding, addToFront) {
// needReadable was set, then we ought to push more, so that another
// 'readable' event will be triggered.
function needMoreData(state) {
- return !state.ended &&
- (state.needReadable ||
- state.length < state.highWaterMark ||
- state.length === 0);
+ return !state.ended && (state.needReadable || state.length < state.highWaterMark || state.length === 0);
}
// backwards compatibility.
-Readable.prototype.setEncoding = function(enc) {
- if (!StringDecoder)
- StringDecoder = require('string_decoder/').StringDecoder;
+Readable.prototype.setEncoding = function (enc) {
+ if (!StringDecoder) StringDecoder = require('string_decoder/').StringDecoder;
this._readableState.decoder = new StringDecoder(enc);
this._readableState.encoding = enc;
return this;
};
-// Don't raise the hwm > 128MB
+// Don't raise the hwm > 8MB
var MAX_HWM = 0x800000;
-function roundUpToNextPowerOf2(n) {
+function computeNewHighWaterMark(n) {
if (n >= MAX_HWM) {
n = MAX_HWM;
} else {
- // Get the next highest power of 2
+ // Get the next highest power of 2 to prevent increasing hwm excessively in
+ // tiny amounts
n--;
- for (var p = 1; p < 32; p <<= 1) n |= n >> p;
+ n |= n >>> 1;
+ n |= n >>> 2;
+ n |= n >>> 4;
+ n |= n >>> 8;
+ n |= n >>> 16;
n++;
}
return n;
}
+// This function is designed to be inlinable, so please take care when making
+// changes to the function body.
function howMuchToRead(n, state) {
- if (state.length === 0 && state.ended)
+ if (n <= 0 || state.length === 0 && state.ended) return 0;
+ if (state.objectMode) return 1;
+ if (n !== n) {
+ // Only flow one buffer at a time
+ if (state.flowing && state.length) return state.buffer.head.data.length;else return state.length;
+ }
+ // If we're asking for more than the current hwm, then raise the hwm.
+ if (n > state.highWaterMark) state.highWaterMark = computeNewHighWaterMark(n);
+ if (n <= state.length) return n;
+ // Don't have enough
+ if (!state.ended) {
+ state.needReadable = true;
return 0;
-
- if (state.objectMode)
- return n === 0 ? 0 : 1;
-
- if (isNaN(n) || util.isNull(n)) {
- // only flow one buffer at a time
- if (state.flowing && state.buffer.length)
- return state.buffer[0].length;
- else
- return state.length;
}
-
- if (n <= 0)
- return 0;
-
- // If we're asking for more than the target buffer level,
- // then raise the water mark. Bump up to the next highest
- // power of 2, to prevent increasing it excessively in tiny
- // amounts.
- if (n > state.highWaterMark)
- state.highWaterMark = roundUpToNextPowerOf2(n);
-
- // don't have that much. return null, unless we've ended.
- if (n > state.length) {
- if (!state.ended) {
- state.needReadable = true;
- return 0;
- } else
- return state.length;
- }
-
- return n;
+ return state.length;
}
// you can override either this method, or the async _read(n) below.
-Readable.prototype.read = function(n) {
+Readable.prototype.read = function (n) {
debug('read', n);
+ n = parseInt(n, 10);
var state = this._readableState;
var nOrig = n;
- if (!util.isNumber(n) || n > 0)
- state.emittedReadable = false;
+ if (n !== 0) state.emittedReadable = false;
// if we're doing read(0) to trigger a readable event, but we
// already have a bunch of data in the buffer, then just trigger
// the 'readable' event and move on.
- if (n === 0 &&
- state.needReadable &&
- (state.length >= state.highWaterMark || state.ended)) {
+ if (n === 0 && state.needReadable && (state.length >= state.highWaterMark || state.ended)) {
debug('read: emitReadable', state.length, state.ended);
- if (state.length === 0 && state.ended)
- endReadable(this);
- else
- emitReadable(this);
+ if (state.length === 0 && state.ended) endReadable(this);else emitReadable(this);
return null;
}
@@ -318,8 +310,7 @@ Readable.prototype.read = function(n) {
// if we've ended, and we're now clear, then finish it up.
if (n === 0 && state.ended) {
- if (state.length === 0)
- endReadable(this);
+ if (state.length === 0) endReadable(this);
return null;
}
@@ -360,67 +351,55 @@ Readable.prototype.read = function(n) {
if (state.ended || state.reading) {
doRead = false;
debug('reading or ended', doRead);
- }
-
- if (doRead) {
+ } else if (doRead) {
debug('do read');
state.reading = true;
state.sync = true;
// if the length is currently zero, then we *need* a readable event.
- if (state.length === 0)
- state.needReadable = true;
+ if (state.length === 0) state.needReadable = true;
// call internal read method
this._read(state.highWaterMark);
state.sync = false;
+ // If _read pushed data synchronously, then `reading` will be false,
+ // and we need to re-evaluate how much data we can return to the user.
+ if (!state.reading) n = howMuchToRead(nOrig, state);
}
- // If _read pushed data synchronously, then `reading` will be false,
- // and we need to re-evaluate how much data we can return to the user.
- if (doRead && !state.reading)
- n = howMuchToRead(nOrig, state);
-
var ret;
- if (n > 0)
- ret = fromList(n, state);
- else
- ret = null;
+ if (n > 0) ret = fromList(n, state);else ret = null;
- if (util.isNull(ret)) {
+ if (ret === null) {
state.needReadable = true;
n = 0;
+ } else {
+ state.length -= n;
}
- state.length -= n;
-
- // If we have nothing in the buffer, then we want to know
- // as soon as we *do* get something into the buffer.
- if (state.length === 0 && !state.ended)
- state.needReadable = true;
+ if (state.length === 0) {
+ // If we have nothing in the buffer, then we want to know
+ // as soon as we *do* get something into the buffer.
+ if (!state.ended) state.needReadable = true;
- // If we tried to read() past the EOF, then emit end on the next tick.
- if (nOrig !== n && state.ended && state.length === 0)
- endReadable(this);
+ // If we tried to read() past the EOF, then emit end on the next tick.
+ if (nOrig !== n && state.ended) endReadable(this);
+ }
- if (!util.isNull(ret))
- this.emit('data', ret);
+ if (ret !== null) this.emit('data', ret);
return ret;
};
function chunkInvalid(state, chunk) {
var er = null;
- if (!util.isBuffer(chunk) &&
- !util.isString(chunk) &&
- !util.isNullOrUndefined(chunk) &&
- !state.objectMode) {
+ if (!Buffer.isBuffer(chunk) && typeof chunk !== 'string' && chunk !== null && chunk !== undefined && !state.objectMode) {
er = new TypeError('Invalid non-string/buffer chunk');
}
return er;
}
-
function onEofChunk(stream, state) {
- if (state.decoder && !state.ended) {
+ if (state.ended) return;
+ if (state.decoder) {
var chunk = state.decoder.end();
if (chunk && chunk.length) {
state.buffer.push(chunk);
@@ -442,12 +421,7 @@ function emitReadable(stream) {
if (!state.emittedReadable) {
debug('emitReadable', state.flowing);
state.emittedReadable = true;
- if (state.sync)
- process.nextTick(function() {
- emitReadable_(stream);
- });
- else
- emitReadable_(stream);
+ if (state.sync) processNextTick(emitReadable_, stream);else emitReadable_(stream);
}
}
@@ -457,7 +431,6 @@ function emitReadable_(stream) {
flow(stream);
}
-
// at this point, the user has presumably seen the 'readable' event,
// and called read() to consume some data. that may have triggered
// in turn another _read(n) call, in which case reading = true if
@@ -467,23 +440,18 @@ function emitReadable_(stream) {
function maybeReadMore(stream, state) {
if (!state.readingMore) {
state.readingMore = true;
- process.nextTick(function() {
- maybeReadMore_(stream, state);
- });
+ processNextTick(maybeReadMore_, stream, state);
}
}
function maybeReadMore_(stream, state) {
var len = state.length;
- while (!state.reading && !state.flowing && !state.ended &&
- state.length < state.highWaterMark) {
+ while (!state.reading && !state.flowing && !state.ended && state.length < state.highWaterMark) {
debug('maybeReadMore read 0');
stream.read(0);
if (len === state.length)
// didn't get any data, stop spinning.
- break;
- else
- len = state.length;
+ break;else len = state.length;
}
state.readingMore = false;
}
@@ -492,11 +460,11 @@ function maybeReadMore_(stream, state) {
// call cb(er, data) where data is <= n in length.
// for virtual (non-string, non-buffer) streams, "length" is somewhat
// arbitrary, and perhaps not very meaningful.
-Readable.prototype._read = function(n) {
+Readable.prototype._read = function (n) {
this.emit('error', new Error('not implemented'));
};
-Readable.prototype.pipe = function(dest, pipeOpts) {
+Readable.prototype.pipe = function (dest, pipeOpts) {
var src = this;
var state = this._readableState;
@@ -514,15 +482,10 @@ Readable.prototype.pipe = function(dest, pipeOpts) {
state.pipesCount += 1;
debug('pipe count=%d opts=%j', state.pipesCount, pipeOpts);
- var doEnd = (!pipeOpts || pipeOpts.end !== false) &&
- dest !== process.stdout &&
- dest !== process.stderr;
+ var doEnd = (!pipeOpts || pipeOpts.end !== false) && dest !== process.stdout && dest !== process.stderr;
var endFn = doEnd ? onend : cleanup;
- if (state.endEmitted)
- process.nextTick(endFn);
- else
- src.once('end', endFn);
+ if (state.endEmitted) processNextTick(endFn);else src.once('end', endFn);
dest.on('unpipe', onunpipe);
function onunpipe(readable) {
@@ -544,6 +507,7 @@ Readable.prototype.pipe = function(dest, pipeOpts) {
var ondrain = pipeOnDrain(src);
dest.on('drain', ondrain);
+ var cleanedUp = false;
function cleanup() {
debug('cleanup');
// cleanup event handlers once the pipe is broken
@@ -556,24 +520,36 @@ Readable.prototype.pipe = function(dest, pipeOpts) {
src.removeListener('end', cleanup);
src.removeListener('data', ondata);
+ cleanedUp = true;
+
// if the reader is waiting for a drain event from this
// specific writer, then it would cause it to never start
// flowing again.
// So, if this is awaiting a drain, then we just call it now.
// If we don't know, then assume that we are waiting for one.
- if (state.awaitDrain &&
- (!dest._writableState || dest._writableState.needDrain))
- ondrain();
+ if (state.awaitDrain && (!dest._writableState || dest._writableState.needDrain)) ondrain();
}
+ // If the user pushes more data while we're writing to dest then we'll end up
+ // in ondata again. However, we only want to increase awaitDrain once because
+ // dest will only emit one 'drain' event for the multiple writes.
+ // => Introduce a guard on increasing awaitDrain.
+ var increasedAwaitDrain = false;
src.on('data', ondata);
function ondata(chunk) {
debug('ondata');
+ increasedAwaitDrain = false;
var ret = dest.write(chunk);
- if (false === ret) {
- debug('false write response, pause',
- src._readableState.awaitDrain);
- src._readableState.awaitDrain++;
+ if (false === ret && !increasedAwaitDrain) {
+ // If the user unpiped during `dest.write()`, it is possible
+ // to get stuck in a permanently paused state if that write
+ // also returned false.
+ // => Check whether `dest` is still a piping destination.
+ if ((state.pipesCount === 1 && state.pipes === dest || state.pipesCount > 1 && indexOf(state.pipes, dest) !== -1) && !cleanedUp) {
+ debug('false write response, pause', src._readableState.awaitDrain);
+ src._readableState.awaitDrain++;
+ increasedAwaitDrain = true;
+ }
src.pause();
}
}
@@ -584,19 +560,11 @@ Readable.prototype.pipe = function(dest, pipeOpts) {
debug('onerror', er);
unpipe();
dest.removeListener('error', onerror);
- if (EE.listenerCount(dest, 'error') === 0)
- dest.emit('error', er);
+ if (EElistenerCount(dest, 'error') === 0) dest.emit('error', er);
}
- // This is a brutally ugly hack to make sure that our error handler
- // is attached before any userland ones. NEVER DO THIS.
- if (!dest._events || !dest._events.error)
- dest.on('error', onerror);
- else if (isArray(dest._events.error))
- dest._events.error.unshift(onerror);
- else
- dest._events.error = [onerror, dest._events.error];
-
+ // Make sure our error handler is attached before userland ones.
+ prependListener(dest, 'error', onerror);
// Both close and finish should trigger unpipe, but only once.
function onclose() {
@@ -629,41 +597,35 @@ Readable.prototype.pipe = function(dest, pipeOpts) {
};
function pipeOnDrain(src) {
- return function() {
+ return function () {
var state = src._readableState;
debug('pipeOnDrain', state.awaitDrain);
- if (state.awaitDrain)
- state.awaitDrain--;
- if (state.awaitDrain === 0 && EE.listenerCount(src, 'data')) {
+ if (state.awaitDrain) state.awaitDrain--;
+ if (state.awaitDrain === 0 && EElistenerCount(src, 'data')) {
state.flowing = true;
flow(src);
}
};
}
-
-Readable.prototype.unpipe = function(dest) {
+Readable.prototype.unpipe = function (dest) {
var state = this._readableState;
// if we're not piping anywhere, then do nothing.
- if (state.pipesCount === 0)
- return this;
+ if (state.pipesCount === 0) return this;
// just one destination. most common case.
if (state.pipesCount === 1) {
// passed in one, but it's not the right one.
- if (dest && dest !== state.pipes)
- return this;
+ if (dest && dest !== state.pipes) return this;
- if (!dest)
- dest = state.pipes;
+ if (!dest) dest = state.pipes;
// got a match.
state.pipes = null;
state.pipesCount = 0;
state.flowing = false;
- if (dest)
- dest.emit('unpipe', this);
+ if (dest) dest.emit('unpipe', this);
return this;
}
@@ -677,20 +639,18 @@ Readable.prototype.unpipe = function(dest) {
state.pipesCount = 0;
state.flowing = false;
- for (var i = 0; i < len; i++)
- dests[i].emit('unpipe', this);
- return this;
+ for (var _i = 0; _i < len; _i++) {
+ dests[_i].emit('unpipe', this);
+ }return this;
}
// try to find the right one.
var i = indexOf(state.pipes, dest);
- if (i === -1)
- return this;
+ if (i === -1) return this;
state.pipes.splice(i, 1);
state.pipesCount -= 1;
- if (state.pipesCount === 1)
- state.pipes = state.pipes[0];
+ if (state.pipesCount === 1) state.pipes = state.pipes[0];
dest.emit('unpipe', this);
@@ -699,27 +659,19 @@ Readable.prototype.unpipe = function(dest) {
// set up data events if they are asked for
// Ensure readable listeners eventually get something
-Readable.prototype.on = function(ev, fn) {
+Readable.prototype.on = function (ev, fn) {
var res = Stream.prototype.on.call(this, ev, fn);
- // If listening to data, and it has not explicitly been paused,
- // then call resume to start the flow of data on the next tick.
- if (ev === 'data' && false !== this._readableState.flowing) {
- this.resume();
- }
-
- if (ev === 'readable' && this.readable) {
+ if (ev === 'data') {
+ // Start flowing on next tick if stream isn't explicitly paused
+ if (this._readableState.flowing !== false) this.resume();
+ } else if (ev === 'readable') {
var state = this._readableState;
- if (!state.readableListening) {
- state.readableListening = true;
+ if (!state.endEmitted && !state.readableListening) {
+ state.readableListening = state.needReadable = true;
state.emittedReadable = false;
- state.needReadable = true;
if (!state.reading) {
- var self = this;
- process.nextTick(function() {
- debug('readable nexttick read 0');
- self.read(0);
- });
+ processNextTick(nReadingNextTick, this);
} else if (state.length) {
emitReadable(this, state);
}
@@ -730,17 +682,18 @@ Readable.prototype.on = function(ev, fn) {
};
Readable.prototype.addListener = Readable.prototype.on;
+function nReadingNextTick(self) {
+ debug('readable nexttick read 0');
+ self.read(0);
+}
+
// pause() and resume() are remnants of the legacy readable stream API
// If the user uses them, then switch into old mode.
-Readable.prototype.resume = function() {
+Readable.prototype.resume = function () {
var state = this._readableState;
if (!state.flowing) {
debug('resume');
state.flowing = true;
- if (!state.reading) {
- debug('resume read 0');
- this.read(0);
- }
resume(this, state);
}
return this;
@@ -749,21 +702,24 @@ Readable.prototype.resume = function() {
function resume(stream, state) {
if (!state.resumeScheduled) {
state.resumeScheduled = true;
- process.nextTick(function() {
- resume_(stream, state);
- });
+ processNextTick(resume_, stream, state);
}
}
function resume_(stream, state) {
+ if (!state.reading) {
+ debug('resume read 0');
+ stream.read(0);
+ }
+
state.resumeScheduled = false;
+ state.awaitDrain = 0;
stream.emit('resume');
flow(stream);
- if (state.flowing && !state.reading)
- stream.read(0);
+ if (state.flowing && !state.reading) stream.read(0);
}
-Readable.prototype.pause = function() {
+Readable.prototype.pause = function () {
debug('call pause flowing=%j', this._readableState.flowing);
if (false !== this._readableState.flowing) {
debug('pause');
@@ -776,38 +732,33 @@ Readable.prototype.pause = function() {
function flow(stream) {
var state = stream._readableState;
debug('flow', state.flowing);
- if (state.flowing) {
- do {
- var chunk = stream.read();
- } while (null !== chunk && state.flowing);
- }
+ while (state.flowing && stream.read() !== null) {}
}
// wrap an old-style stream as the async data source.
// This is *not* part of the readable stream interface.
// It is an ugly unfortunate mess of history.
-Readable.prototype.wrap = function(stream) {
+Readable.prototype.wrap = function (stream) {
var state = this._readableState;
var paused = false;
var self = this;
- stream.on('end', function() {
+ stream.on('end', function () {
debug('wrapped end');
if (state.decoder && !state.ended) {
var chunk = state.decoder.end();
- if (chunk && chunk.length)
- self.push(chunk);
+ if (chunk && chunk.length) self.push(chunk);
}
self.push(null);
});
- stream.on('data', function(chunk) {
+ stream.on('data', function (chunk) {
debug('wrapped data');
- if (state.decoder)
- chunk = state.decoder.write(chunk);
- if (!chunk || !state.objectMode && !chunk.length)
- return;
+ if (state.decoder) chunk = state.decoder.write(chunk);
+
+ // don't skip over falsy values in objectMode
+ if (state.objectMode && (chunk === null || chunk === undefined)) return;else if (!state.objectMode && (!chunk || !chunk.length)) return;
var ret = self.push(chunk);
if (!ret) {
@@ -819,22 +770,24 @@ Readable.prototype.wrap = function(stream) {
// proxy all the other methods.
// important when wrapping filters and duplexes.
for (var i in stream) {
- if (util.isFunction(stream[i]) && util.isUndefined(this[i])) {
- this[i] = function(method) { return function() {
- return stream[method].apply(stream, arguments);
- }}(i);
+ if (this[i] === undefined && typeof stream[i] === 'function') {
+ this[i] = function (method) {
+ return function () {
+ return stream[method].apply(stream, arguments);
+ };
+ }(i);
}
}
// proxy certain important events.
var events = ['error', 'close', 'destroy', 'pause', 'resume'];
- forEach(events, function(ev) {
+ forEach(events, function (ev) {
stream.on(ev, self.emit.bind(self, ev));
});
// when we try to consume some more bytes, simply unpause the
// underlying stream.
- self._read = function(n) {
+ self._read = function (n) {
debug('wrapped _read', n);
if (paused) {
paused = false;
@@ -845,74 +798,106 @@ Readable.prototype.wrap = function(stream) {
return self;
};
-
-
// exposed for testing purposes only.
Readable._fromList = fromList;
// Pluck off n bytes from an array of buffers.
// Length is the combined lengths of all the buffers in the list.
+// This function is designed to be inlinable, so please take care when making
+// changes to the function body.
function fromList(n, state) {
- var list = state.buffer;
- var length = state.length;
- var stringMode = !!state.decoder;
- var objectMode = !!state.objectMode;
+ // nothing buffered
+ if (state.length === 0) return null;
+
var ret;
+ if (state.objectMode) ret = state.buffer.shift();else if (!n || n >= state.length) {
+ // read it all, truncate the list
+ if (state.decoder) ret = state.buffer.join('');else if (state.buffer.length === 1) ret = state.buffer.head.data;else ret = state.buffer.concat(state.length);
+ state.buffer.clear();
+ } else {
+ // read part of list
+ ret = fromListPartial(n, state.buffer, state.decoder);
+ }
- // nothing in the list, definitely empty.
- if (list.length === 0)
- return null;
+ return ret;
+}
- if (length === 0)
- ret = null;
- else if (objectMode)
+// Extracts only enough buffered data to satisfy the amount requested.
+// This function is designed to be inlinable, so please take care when making
+// changes to the function body.
+function fromListPartial(n, list, hasStrings) {
+ var ret;
+ if (n < list.head.data.length) {
+ // slice is the same for buffers and strings
+ ret = list.head.data.slice(0, n);
+ list.head.data = list.head.data.slice(n);
+ } else if (n === list.head.data.length) {
+ // first chunk is a perfect match
ret = list.shift();
- else if (!n || n >= length) {
- // read it all, truncate the array.
- if (stringMode)
- ret = list.join('');
- else
- ret = Buffer.concat(list, length);
- list.length = 0;
} else {
- // read just some of it.
- if (n < list[0].length) {
- // just take a part of the first list item.
- // slice is the same for buffers and strings.
- var buf = list[0];
- ret = buf.slice(0, n);
- list[0] = buf.slice(n);
- } else if (n === list[0].length) {
- // first list is a perfect match
- ret = list.shift();
- } else {
- // complex case.
- // we have enough to cover it, but it spans past the first buffer.
- if (stringMode)
- ret = '';
- else
- ret = new Buffer(n);
-
- var c = 0;
- for (var i = 0, l = list.length; i < l && c < n; i++) {
- var buf = list[0];
- var cpy = Math.min(n - c, buf.length);
-
- if (stringMode)
- ret += buf.slice(0, cpy);
- else
- buf.copy(ret, c, 0, cpy);
-
- if (cpy < buf.length)
- list[0] = buf.slice(cpy);
- else
- list.shift();
-
- c += cpy;
+ // result spans more than one buffer
+ ret = hasStrings ? copyFromBufferString(n, list) : copyFromBuffer(n, list);
+ }
+ return ret;
+}
+
+// Copies a specified amount of characters from the list of buffered data
+// chunks.
+// This function is designed to be inlinable, so please take care when making
+// changes to the function body.
+function copyFromBufferString(n, list) {
+ var p = list.head;
+ var c = 1;
+ var ret = p.data;
+ n -= ret.length;
+ while (p = p.next) {
+ var str = p.data;
+ var nb = n > str.length ? str.length : n;
+ if (nb === str.length) ret += str;else ret += str.slice(0, n);
+ n -= nb;
+ if (n === 0) {
+ if (nb === str.length) {
+ ++c;
+ if (p.next) list.head = p.next;else list.head = list.tail = null;
+ } else {
+ list.head = p;
+ p.data = str.slice(nb);
}
+ break;
}
+ ++c;
}
+ list.length -= c;
+ return ret;
+}
+// Copies a specified amount of bytes from the list of buffered data chunks.
+// This function is designed to be inlinable, so please take care when making
+// changes to the function body.
+function copyFromBuffer(n, list) {
+ var ret = bufferShim.allocUnsafe(n);
+ var p = list.head;
+ var c = 1;
+ p.data.copy(ret);
+ n -= p.data.length;
+ while (p = p.next) {
+ var buf = p.data;
+ var nb = n > buf.length ? buf.length : n;
+ buf.copy(ret, ret.length - n, 0, nb);
+ n -= nb;
+ if (n === 0) {
+ if (nb === buf.length) {
+ ++c;
+ if (p.next) list.head = p.next;else list.head = list.tail = null;
+ } else {
+ list.head = p;
+ p.data = buf.slice(nb);
+ }
+ break;
+ }
+ ++c;
+ }
+ list.length -= c;
return ret;
}
@@ -921,31 +906,32 @@ function endReadable(stream) {
// If we get here before consuming all the bytes, then that is a
// bug in node. Should never happen.
- if (state.length > 0)
- throw new Error('endReadable called on non-empty stream');
+ if (state.length > 0) throw new Error('"endReadable()" called on non-empty stream');
if (!state.endEmitted) {
state.ended = true;
- process.nextTick(function() {
- // Check that we didn't get one last unshift.
- if (!state.endEmitted && state.length === 0) {
- state.endEmitted = true;
- stream.readable = false;
- stream.emit('end');
- }
- });
+ processNextTick(endReadableNT, state, stream);
+ }
+}
+
+function endReadableNT(state, stream) {
+ // Check that we didn't get one last unshift.
+ if (!state.endEmitted && state.length === 0) {
+ state.endEmitted = true;
+ stream.readable = false;
+ stream.emit('end');
}
}
-function forEach (xs, f) {
+function forEach(xs, f) {
for (var i = 0, l = xs.length; i < l; i++) {
f(xs[i], i);
}
}
-function indexOf (xs, x) {
+function indexOf(xs, x) {
for (var i = 0, l = xs.length; i < l; i++) {
if (xs[i] === x) return i;
}
return -1;
-}
+} \ No newline at end of file