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#!/bin/bash

# Slackware build script for sdl-jstest

# Copyright 2012 Roberto Neri, Palermo, Italy
# All rights reserved.
#
# Redistribution and use of this script, with or without modification, is
# permitted provided that the following conditions are met:
#
# 1. Redistributions of this script must retain the above copyright
#    notice, this list of conditions and the following disclaimer.
#
#  THIS SOFTWARE IS PROVIDED BY THE AUTHOR "AS IS" AND ANY EXPRESS OR IMPLIED
#  WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
#  MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.  IN NO
#  EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
#  SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
#  PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
#  OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
#  WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
#  OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
#  ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.

# 20180914 bkw:
# - updated for latest git. upstream moved to gitlab.

# 20161017 bkw:
# - updated for latest git
# - redo no_sdl2.diff for new version

# 20150915 bkw:
# - updated for *almost* the latest git: ceef74 is "Allow building with
#   old CMake 2.8". The next commit after that, 7b7923, reverts it so
#   CMake 3 is required, which we don't have on Slack 14.1.
# - script needed reworking since upstream switched to cmake.

# 20140828 bkw:
# - updated for latest git
# - upstream now supports both sdl1 and sdl2, build for sdl2 only
#   if installed

cd $(dirname $0) ; CWD=$(pwd)

PRGNAM=sdl-jstest
VERSION=${VERSION:-20180715_aafbdb1}
BUILD=${BUILD:-1}
TAG=${TAG:-_SBo}
PKGTYPE=${PKGTYPE:-tgz}

if [ -z "$ARCH" ]; then
  case "$( uname -m )" in
    i?86) ARCH=i586 ;;
    arm*) ARCH=arm ;;
       *) ARCH=$( uname -m ) ;;
  esac
fi

# If the variable PRINT_PACKAGE_NAME is set, then this script will report what
# the name of the created package would be, and then exit. This information
# could be useful to other scripts.
if [ ! -z "${PRINT_PACKAGE_NAME}" ]; then
  echo "$PRGNAM-$VERSION-$ARCH-$BUILD$TAG.$PKGTYPE"
  exit 0
fi

TMP=${TMP:-/tmp/SBo}
PKG=$TMP/package-$PRGNAM
OUTPUT=${OUTPUT:-/tmp}

if [ "$ARCH" = "i586" ]; then
  SLKCFLAGS="-O2 -march=i586 -mtune=i686"
  LIBDIRSUFFIX=""
elif [ "$ARCH" = "i686" ]; then
  SLKCFLAGS="-O2 -march=i686 -mtune=i686"
  LIBDIRSUFFIX=""
elif [ "$ARCH" = "x86_64" ]; then
  SLKCFLAGS="-O2 -fPIC"
  LIBDIRSUFFIX="64"
else
  SLKCFLAGS="-O2"
  LIBDIRSUFFIX=""
fi

set -e

rm -rf $PKG
mkdir -p $TMP $PKG $OUTPUT
cd $TMP
rm -rf $PRGNAM-$VERSION
tar xvf $CWD/$PRGNAM-$VERSION.tar.?z*
cd $PRGNAM-$VERSION
chown -R root:root .
find -L .  -perm /111 -a \! -perm 755 -a -exec chmod 755 {} \+ -o \
        \! -perm /111 -a \! -perm 644 -a -exec chmod 644 {} \+

# cmake doesn't autodetect when SDL2 is missing, help it out.
pkg-config --exists sdl2 && SDL2OPT="ON" || SDL2OPT="OFF"

# search for this in system-wide install dir, not current dir.
sed -i 's,gamecontrollerdb.txt",/usr/share/sdl-jstest/&,' sdl2-jstest.c

mkdir -p build
cd build
  cmake \
    -DBUILD_SDL2_JSTEST=$SDL2OPT \
    -DCMAKE_C_FLAGS:STRING="$SLKCFLAGS" \
    -DCMAKE_CXX_FLAGS:STRING="$SLKCFLAGS" \
    -DCMAKE_INSTALL_PREFIX=/usr \
    -DCMAKE_INSTALL_MANDIR=/usr/man \
    -DLIB_SUFFIX=${LIBDIRSUFFIX} \
    -DMAN_INSTALL_DIR=/usr/man \
    -DCMAKE_BUILD_TYPE=Release ..
  make
  make install/strip DESTDIR=$PKG
cd ..

gzip $PKG/usr/man/man1/*.1

# upstream doesn't (yet?) install this:
mkdir -p $PKG/usr/share/$PRGNAM
cat gamecontrollerdb.txt > $PKG/usr/share/$PRGNAM/gamecontrollerdb.txt

mkdir -p $PKG/usr/doc/$PRGNAM-$VERSION
cp -a README* LICENSE* $PKG/usr/doc/$PRGNAM-$VERSION
cat $CWD/$PRGNAM.SlackBuild > $PKG/usr/doc/$PRGNAM-$VERSION/$PRGNAM.SlackBuild

mkdir -p $PKG/install
cat $CWD/slack-desc > $PKG/install/slack-desc

cd $PKG
/sbin/makepkg -l y -c n $OUTPUT/$PRGNAM-$VERSION-$ARCH-$BUILD$TAG.$PKGTYPE