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mitsuba (computer graphics renderer)

Mitsuba is a GPLv3 research-oriented rendering system in the style
of PBRT. It is written in C++, implements unbiased as well as biased
techniques, and contains heavy optimizations targeted towards current
CPU architectures.

Mitsuba places a strong emphasis on experimental rendering techniques,
such as path-based formulations of Metropolis Light Transport and
volumetric modeling approaches.

This SlackBuild uses a git snapshot from 7 Feb 2015.

SEE ALSO
--------
There is a handy Mitsuba Blender plugin available from SlackBuilds.org
so that you can use Mitsuba as your Blender renderer.