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Blender is an integrated suite of free and open source tools enabling
the creation of a broad range of 3D content with the singular
benefits of cross-platform interoperability. It can be used to
create 3D visualizations, stills as well as broadcast and cinema
quality video. It features fully integrated creation suite, offering
a broad range of essential tools for the creation of 3D content,
including modeling, uv-mapping, texturing, particle and other
simulation, scripting, rendering, compositing, post-production and
game creation.

CUDA support is included if a CUDA installation is detected at build time.
It may be disable by passing CUDA=no when building e.g.
    CUDA=no sh ./Blender.SlackBuild

Since Blender-2.83.0, SBo's cudatoolkit-8.0.61 is insufficient for a
successful build. The CUDA handling above remains for cases which may:
    - use a newer CUDA version toolkit
    - require the existing cudatoolkit for other purposes
      (so need CUDA=no for Blender)

Support for embree may be disabled by passing EMBREE=no when building e.g.
    EMBREE=no sh ./Blender.SlackBuild

Support in 14.2 for using SBo's ffmpeg4 SlackBuild may be enabled by
passing FORCE_FFMPEG4=yes when building e.g.
    FORCE_FFMPEG4=yes sh ./Blender.SlackBuild

Version 2.83.8 is the last SBo supported version of Blender for building
from source code in Slackware64-14.2. A more recent compiler (gcc-9.3.1)
is required for 2.90.x and later blender versions.