1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
|
#!/bin/bash
# Slackware build script for zsnes
# Copyright (c) 2008, Antonio Hernández Blas <email removed>
# Copyright (c) 2010, 2012, Carlos Corbacho <email removed>
# Copyright (c) 2018, B. Watson <yalhcru@gmail.com>
# All rights reserved.
#
# Redistribution and use in source and binary forms, with or without
# modification, are permitted provided that the following conditions are met:
# 1.- Redistributions of source code must retain the above copyright
# notice, this list of conditions and the following disclaimer.
#
# THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY
# EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
# WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
# DISCLAIMED. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY
# DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
# (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
# LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
# ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
# (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
# SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
# 20180123 bkw: Finally, 64-bit support! Sort-of. Using a dirty hack.
# Also, move binary to /usr/games and man page to section 6.
cd $(dirname $0) ; CWD=$(pwd)
PRGNAM=zsnes
VERSION=${VERSION:-1.51b}
BUILD=${BUILD:-4}
TAG=${TAG:-_SBo}
ZSNESSRC="$(echo $VERSION | tr -d .)src"
ZSNESDIR="_$(echo $VERSION | tr . _)"
if [ -z "$ARCH" ]; then
case "$( uname -m )" in
i?86) ARCH=i586 ;;
arm*) ARCH=arm ;;
*) ARCH=$( uname -m ) ;;
esac
fi
TMP=${TMP:-/tmp/SBo}
PKG=$TMP/package-$PRGNAM
OUTPUT=${OUTPUT:-/tmp}
if [ "$ARCH" = "i586" ]; then
SLKCFLAGS="-O2 -march=i586 -mtune=i686"
elif [ "$ARCH" = "i686" ]; then
SLKCFLAGS="-O2 -march=i686 -mtune=i686"
elif [ "$ARCH" = "x86_64" ]; then
echo "=== $ARCH detected, using statified binary"
else
printf "\n Error: $PRGNAM won't compile on $ARCH\n\n"
exit 1
fi
set -e
rm -rf $PKG
mkdir -p $TMP $PKG/usr $OUTPUT
cd $TMP
rm -rf $PRGNAM-$VERSION
tar xvf $CWD/$PRGNAM$ZSNESSRC.tar.bz2
# Fix the directory tree in zsnes:
mv $PRGNAM$ZSNESDIR $PRGNAM-$VERSION
mv $PRGNAM-$VERSION/src/* $PRGNAM-$VERSION
cd $PRGNAM-$VERSION
chown -R root:root .
find -L . \
\( -perm 777 -o -perm 775 -o -perm 750 -o -perm 711 -o -perm 555 -o -perm 511 \) \
-exec chmod 755 {} \; -o \
\( -perm 666 -o -perm 664 -o -perm 600 -o -perm 444 -o -perm 440 -o -perm 400 \) \
-exec chmod 644 {} \;
if [ "$ARCH" = "x86_64" ]; then
# Can't compile, so use a statified binary. This was prepared
# by compiling zsnes with the same configure flags as below,
# plus --disable-opengl, then converting with:
# $ statifier \
# --set=LD_PRELOAD=/usr/lib/libudev.so:/usr/lib/libaoss.so:/usr/lib/libasound.so \
# zsnes zsnes.static
# Unfortunately this won't work with OpenGL because the shared libs
# are driver-specific: I could preload the nvidia driver, but the
# result would only work on systems that use nvidia (not AMD or intel,
# or even nouveau).
mkdir -p $PKG/usr/games $PKG/usr/doc/$PRGNAM-$VERSION $PKG/usr/man/man1
xz -d < $CWD/$PRGNAM.static.xz > $PKG/usr/games/$PRGNAM
chmod 755 $PKG/usr/games/$PRGNAM
# Docs and man page still come from the source.
cp -a docs/* $PKG/usr/doc/$PRGNAM-$VERSION
cp -a linux/$PRGNAM.1 $PKG/usr/man/man1
else
# GCC 4.7 fixes from Debian
cat $CWD/0012-Fix-build-with-gcc-4.7.patch | patch -p2 --verbose
# Fix for libpng16 (thanks to Arch Linux)
# https://projects.archlinux.org/svntogit/community.git/plain/trunk/zsnes-1.51-libpng15.patch?h=packages/zsnes
patch -p1 < $CWD/zsnes-1.51-libpng15.patch
CFLAGS="$SLKCFLAGS" \
CXXFLAGS="$SLKCFLAGS" \
force_arch="$ARCH" \
./configure \
--prefix=/usr \
--enable-release \
--disable-cpucheck \
--disable-debugger
CFLAGS="$SLKCFLAGS" \
CXXFLAGS="$SLKCFLAGS" \
force_arch="$ARCH" \
make
make install DESTDIR=$PKG
mv $PKG/usr/bin $PKG/usr/games # configure ignores --bindir, grr!
strip $PKG/usr/games/$PRGNAM
fi
# Man page belongs in section 6, since this is a game.
mkdir -p $PKG/usr/man/man6
sed '/^\.TH/s,1$,6,' $PKG/usr/man/man1/$PRGNAM.1 | \
gzip -9c > $PKG/usr/man/man6/$PRGNAM.6.gz
rm -rf $PKG/usr/man/man1
# Add a .desktop file and icon for good menu integration
mkdir -p $PKG/usr/share/applications $PKG/usr/share/pixmaps
install -m 0644 $CWD/zsnes.desktop $PKG/usr/share/applications/zsnes.desktop
install -m 0644 $CWD/zsnes.png $PKG/usr/share/pixmaps/zsnes.png
mkdir -p $PKG/usr/doc/$PRGNAM-$VERSION
cp -a docs/* $PKG/usr/doc/$PRGNAM-$VERSION
cat $CWD/$PRGNAM.SlackBuild > $PKG/usr/doc/$PRGNAM-$VERSION/$PRGNAM.SlackBuild
mkdir -p $PKG/install
cat $CWD/slack-desc > $PKG/install/slack-desc
cat $CWD/doinst.sh > $PKG/install/doinst.sh
cd $PKG
/sbin/makepkg -l y -c n $OUTPUT/$PRGNAM-$VERSION-$ARCH-$BUILD$TAG.${PKGTYPE:-tgz}
|