aboutsummaryrefslogtreecommitdiff
path: root/games/xarchon/xarchon.SlackBuild
blob: f9f83f22b27f941588633adc4c07d29fd01f1dc6 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
#!/bin/bash

# Slackware build script for xarchon

# Written by B. Watson (yalhcru@gmail.com)

# Licensed under the WTFPL. See http://www.wtfpl.net/txt/copying/ for details.

# note: xarchon plays Archon and Archon II: Adept. I can't tell if the
# Adept game is complete or correct, because I never could understand
# how to play it, even as a video-game-obsessed kid in the 1980s.

# further note, written later: no, Adept is nowhere near complete or
# playable. So I'm patching the game to remove the menu option for it.

cd $(dirname $0) ; CWD=$(pwd)

PRGNAM=xarchon
VERSION=${VERSION:-0.60}
BUILD=${BUILD:-2}
TAG=${TAG:-_SBo}
PKGTYPE=${PKGTYPE:-tgz}

if [ -z "$ARCH" ]; then
  case "$( uname -m )" in
    i?86) ARCH=i586 ;;
    arm*) ARCH=arm ;;
       *) ARCH=$( uname -m ) ;;
  esac
fi

# If the variable PRINT_PACKAGE_NAME is set, then this script will report what
# the name of the created package would be, and then exit. This information
# could be useful to other scripts.
if [ ! -z "${PRINT_PACKAGE_NAME}" ]; then
  echo "$PRGNAM-$VERSION-$ARCH-$BUILD$TAG.$PKGTYPE"
  exit 0
fi

TMP=${TMP:-/tmp/SBo}
PKG=$TMP/package-$PRGNAM
OUTPUT=${OUTPUT:-/tmp}

if [ "$ARCH" = "i586" ]; then
  SLKCFLAGS="-O2 -march=i586 -mtune=i686"
  LIBDIRSUFFIX=""
elif [ "$ARCH" = "i686" ]; then
  SLKCFLAGS="-O2 -march=i686 -mtune=i686"
  LIBDIRSUFFIX=""
elif [ "$ARCH" = "x86_64" ]; then
  SLKCFLAGS="-O2 -fPIC"
  LIBDIRSUFFIX="64"
else
  SLKCFLAGS="-O2"
  LIBDIRSUFFIX=""
fi

set -e

rm -rf $PKG
mkdir -p $TMP $PKG $OUTPUT
cd $TMP
rm -rf $PRGNAM-$VERSION
tar xvf $CWD/$PRGNAM-$VERSION.tar.gz
cd $PRGNAM-$VERSION
chown -R root:root .
find -L . \
 \( -perm 777 -o -perm 775 -o -perm 750 -o -perm 711 -o -perm 555 \
  -o -perm 511 \) -exec chmod 755 {} \; -o \
 \( -perm 666 -o -perm 664 -o -perm 640 -o -perm 600 -o -perm 444 \
  -o -perm 440 -o -perm 400 \) -exec chmod 644 {} \;

# disable Adept menu option, since it's non-playable.
patch -p1 < $CWD/patches/no_adept.diff

# hammer old C++ code into building on gcc-5.3, plus autoconf fixes
# to get qt3 detected & linked properly.
patch -p1 < $CWD/patches/compilefix.diff

# theoretically xarchon can be built with gtk+-1.x, but it requires an
# ancient gtk1-compatible version of glade... plus the gtk1 stuff won't
# compile under gcc-5.3. went through the trouble of patching the qt UI,
# so we don't bother with gtk1.
patch -p1 < $CWD/patches/remove_gtk.diff

# stop the GUI from getting stuck in Configure Players, when no joysticks
# are plugged in. Without the patch, it continually complains "Joystick
# not available" and won't allow saving the settings, even if joystick
# control isn't selected. With the patch, it still complains, but only
# once (per human player), then it saves the settings and exits Configure
# Players correctly.
patch -p1 < $CWD/patches/joystick.diff

# remove "Select Theme" from the menu. it's unimplemented, plus there
# aren't any themes to choose (just the default one).
patch -p1 < $CWD/patches/remove_theme_option.diff

# add warning to the man page about the GUI section being outdated,
# remove mention of selecting themes.
patch -p1 < $CWD/patches/manpage.diff

# configure script is from 2002, no thank you.
rm -f configure
autoreconf -if

# don't rely on /etc/profile.d/qt.sh being executable.
export QTDIR=/opt/kde3/lib${LIBDIRSUFFIX}/qt3
export PATH=$QTDIR/bin:$PATH

CFLAGS="$SLKCFLAGS" \
CXXFLAGS="$SLKCFLAGS -fpermissive" \
./configure \
  --with-default-qt \
  --prefix=/usr \
  --bindir=/usr/games \
  --libdir=/usr/lib${LIBDIRSUFFIX} \
  --datadir=/usr/share/games/ \
  --sysconfdir=/etc \
  --localstatedir=/var \
  --mandir=/usr/man \
  --docdir=/usr/doc/$PRGNAM-$VERSION \
  --build=$ARCH-slackware-linux

make
make install-strip DESTDIR=$PKG
gzip -9 $PKG/usr/man/man6/$PRGNAM.6

# default to mouse control, not joystick. note that keyboard control is
# always active, regardless of this setting. also by default player 2
# is the AI. this allows people to quickly fire up a single-player game
# (the most common case) without going through the config menu. this
# just changes the default; users can change it as desired.
cat $CWD/$PRGNAM.default > $PKG/usr/share/games/$PRGNAM/$PRGNAM.default

# .desktop written for this build.
mkdir -p $PKG/usr/share/pixmaps $PKG/usr/share/applications
ln -s ../games/$PRGNAM/icon.xpm $PKG/usr/share/pixmaps/$PRGNAM.xpm
cat $CWD/$PRGNAM.desktop > $PKG/usr/share/applications/$PRGNAM.desktop

mkdir -p $PKG/usr/doc/$PRGNAM-$VERSION
cp -a AUTHORS COPYING ChangeLog NEWS README $PKG/usr/doc/$PRGNAM-$VERSION
cat $CWD/$PRGNAM.SlackBuild > $PKG/usr/doc/$PRGNAM-$VERSION/$PRGNAM.SlackBuild

mkdir -p $PKG/install
cat $CWD/slack-desc > $PKG/install/slack-desc
cat $CWD/doinst.sh > $PKG/install/doinst.sh

cd $PKG
/sbin/makepkg -l y -c n $OUTPUT/$PRGNAM-$VERSION-$ARCH-$BUILD$TAG.$PKGTYPE