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From: Markus Koschany <apo@debian.org>
Date: Sun, 7 May 2017 18:46:50 +0200
Subject: segfault reactionfire mode bug 861979
Forwarded: http://ufoai.org/forum/index.php/topic,9111.0.html
Origin: https://sourceforge.net/p/ufoai/code/ci/9cad041f0931b1f49e0c70f32e351a7227f0d2ff/
---
src/game/inv_shared.cpp | 7 ++-----
1 file changed, 2 insertions(+), 5 deletions(-)
diff --git a/src/game/inv_shared.cpp b/src/game/inv_shared.cpp
index 708e708..e5a73a5 100644
--- a/src/game/inv_shared.cpp
+++ b/src/game/inv_shared.cpp
@@ -633,9 +633,6 @@ const fireDef_t* Item::getSlowestFireDef () const
*/
const objDef_t* Item::getReactionFireWeaponType () const
{
- if (!this)
- return nullptr;
-
if (def()) {
const fireDef_t* fd = getFiredefs();
if (fd && fd->reaction)
@@ -999,9 +996,9 @@ Item* Inventory::findInContainer (const containerIndex_t contId, const Item* con
*/
bool Inventory::holdsReactionFireWeapon () const
{
- if (getRightHandContainer()->getReactionFireWeaponType())
+ if (getRightHandContainer() != nullptr && getRightHandContainer()->getReactionFireWeaponType())
return true;
- if (getLeftHandContainer()->getReactionFireWeaponType())
+ if (getLeftHandContainer() != nullptr && getLeftHandContainer()->getReactionFireWeaponType())
return true;
return false;
}
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