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#!/bin/bash
# Slackware build script for smc (Secret Maryo Chronicles)
# Originally written by Phillip Warner.
# Licensed under the WTFPL. See http://www.wtfpl.net/txt/copying/ for details.
# Modified by B. Watson, for post-1.9 git snapshot and Slack 14.1.
# - removed boost patch (no longer needed)
# - changed Categories in .desktop file (make it validate)
# - got CEGUI0.7 maintainer to add a couple configure options this needs
# Note about the REQUIRES in the .info file: I listed FreeImage first
# because it's an optional dep for CEGUI0.7. This build needs CEGUI0.7
# with FreeImage support compiled in.
# 20160809 bkw:
# - modified for Slack 14.2, specifically the game's fonts were causing
# issues with fontconfig.
# - BUILD=2
# - remove stale stuff from README, add note about the default controls,
# because I spent 20 minutes trying to figure out how to enter the
# first level (it's the Enter key, or whatever "use item" is bound
# to... NOT the jump button like it is in actual Mario games!)
# - remove original author's email
# - add WTFPL license
cd $(dirname $0) ; CWD=$(pwd)
PRGNAM=smc
VERSION=${VERSION:-20140328}
BUILD=${BUILD:-2}
TAG=${TAG:-_SBo}
PKGTYPE=${PKGTYPE:-tgz}
if [ -z "$ARCH" ]; then
case "$( uname -m )" in
i?86) ARCH=i586 ;;
arm*) ARCH=arm ;;
*) ARCH=$( uname -m ) ;;
esac
fi
# If the variable PRINT_PACKAGE_NAME is set, then this script will report what
# the name of the created package would be, and then exit. This information
# could be useful to other scripts.
if [ ! -z "${PRINT_PACKAGE_NAME}" ]; then
echo "$PRGNAM-$VERSION-$ARCH-$BUILD$TAG.$PKGTYPE"
exit 0
fi
TMP=${TMP:-/tmp/SBo}
PKG=$TMP/package-$PRGNAM
OUTPUT=${OUTPUT:-/tmp}
if [ "$ARCH" = "i586" ]; then
SLKCFLAGS="-O2 -march=i586 -mtune=i686"
LIBDIRSUFFIX=""
elif [ "$ARCH" = "i686" ]; then
SLKCFLAGS="-O2 -march=i686 -mtune=i686"
LIBDIRSUFFIX=""
elif [ "$ARCH" = "x86_64" ]; then
SLKCFLAGS="-O2 -fPIC"
LIBDIRSUFFIX="64"
else
SLKCFLAGS="-O2"
LIBDIRSUFFIX=""
fi
set -e
rm -rf $PKG
mkdir -p $TMP $PKG $OUTPUT
cd $TMP
rm -rf $PRGNAM-$VERSION
tar xvf $CWD/$PRGNAM-$VERSION.tar.gz
cd $PRGNAM-$VERSION
chown -R root:root .
find -L . \
\( -perm 777 -o -perm 775 -o -perm 750 -o -perm 711 -o -perm 555 \
-o -perm 511 \) -exec chmod 755 {} \; -o \
\( -perm 666 -o -perm 664 -o -perm 640 -o -perm 600 -o -perm 444 \
-o -perm 440 -o -perm 400 \) -exec chmod 644 {} \;
./autogen.sh
CFLAGS="$SLKCFLAGS" \
CXXFLAGS="$SLKCFLAGS" \
./configure \
--prefix=/usr \
--libdir=/usr/lib${LIBDIRSUFFIX} \
--build=$ARCH-slackware-linux
CFLAGS="$SLKCFLAGS" CXXFLAGS="$SLKCFLAGS" force_arch="$ARCH" make
make install-strip DESTDIR=$PKG
# The fonts included in the game cause 14.2's fontconfig to fail,
# making the game freeze up with a black screen when you first run it.
# the fonts are old versions of DejaVuSans and DejaVuSansBold, so I tried
# symlinking the ones in Slackware's dejavu-fonts-ttf, but got the same
# result. So, I tried fonts from liberation-fonts-ttf and they work
# fine, though the game's appearance changes a little (IMO it's actually
# nicer-looking).
# The correct way to fix this would be to patch fontconfig, since it's
# a regression (14.1's fontconfig handled the game's fonts just fine).
# But that'll likely have to wait for the next Slackware release, a
# few years from now.
rm -f $PKG/usr/share/$PRGNAM/gui/font/*.ttf
ln -s /usr/share/fonts/TTF/LiberationSans-Regular.ttf \
$PKG/usr/share/$PRGNAM/gui/font/default.ttf
ln -s /usr/share/fonts/TTF/LiberationSans-Bold.ttf \
$PKG/usr/share/$PRGNAM/gui/font/default_bold.ttf
mkdir -p $PKG/usr/share/applications
cat $CWD/$PRGNAM.desktop > $PKG/usr/share/applications/$PRGNAM.desktop
mkdir -p $PKG/usr/doc/$PRGNAM-$VERSION
cp -a docs/* $PKG/usr/doc/$PRGNAM-$VERSION
cat $CWD/$PRGNAM.SlackBuild > $PKG/usr/doc/$PRGNAM-$VERSION/$PRGNAM.SlackBuild
mkdir -p $PKG/install
cat $CWD/doinst.sh > $PKG/install/doinst.sh
cat $CWD/slack-desc > $PKG/install/slack-desc
cd $PKG
/sbin/makepkg -l y -c n $OUTPUT/$PRGNAM-$VERSION-$ARCH-$BUILD$TAG.$PKGTYPE
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