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#!/bin/bash
# Slackware build script for smc (Secret Maryo Chronicles)
# Originally written by Phillip Warner.
# Licensed under the WTFPL. See http://www.wtfpl.net/txt/copying/ for details.
# 20230110 bkw: BUILD=4
# - look for CEGUI0.7 libraries in /opt/CEGUI0.7, since they've
# been moved there (as of CEGUI0.7 build 5).
# 20211026 bkw: BUILD=3
# - new-style icons (extracted from the windows .ico file).
# - /usr/share/smc => /usr/share/games/smc.
# - binary in /usr/games.
# 20160809 bkw:
# - modified for Slack 14.2, specifically the game's fonts were causing
# issues with fontconfig.
# - BUILD=2
# - remove stale stuff from README, add note about the default controls,
# because I spent 20 minutes trying to figure out how to enter the
# first level (it's the Enter key, or whatever "use item" is bound
# to... NOT the jump button like it is in actual Mario games!)
# - remove original author's email
# - add WTFPL license
cd $(dirname $0) ; CWD=$(pwd)
PRGNAM=smc
VERSION=${VERSION:-20140328}
BUILD=${BUILD:-4}
TAG=${TAG:-_SBo}
PKGTYPE=${PKGTYPE:-tgz}
if [ -z "$ARCH" ]; then
case "$( uname -m )" in
i?86) ARCH=i586 ;;
arm*) ARCH=arm ;;
*) ARCH=$( uname -m ) ;;
esac
fi
if [ ! -z "${PRINT_PACKAGE_NAME}" ]; then
echo "$PRGNAM-$VERSION-$ARCH-$BUILD$TAG.$PKGTYPE"
exit 0
fi
TMP=${TMP:-/tmp/SBo}
PKG=$TMP/package-$PRGNAM
OUTPUT=${OUTPUT:-/tmp}
if [ "$ARCH" = "i586" ]; then
SLKCFLAGS="-O2 -march=i586 -mtune=i686"
LIBDIRSUFFIX=""
elif [ "$ARCH" = "i686" ]; then
SLKCFLAGS="-O2 -march=i686 -mtune=i686"
LIBDIRSUFFIX=""
elif [ "$ARCH" = "x86_64" ]; then
SLKCFLAGS="-O2 -fPIC"
LIBDIRSUFFIX="64"
else
SLKCFLAGS="-O2"
LIBDIRSUFFIX=""
fi
set -e
rm -rf $PKG
mkdir -p $TMP $PKG $OUTPUT
cd $TMP
rm -rf $PRGNAM-$VERSION
tar xvf $CWD/$PRGNAM-$VERSION.tar.gz
cd $PRGNAM-$VERSION
chown -R root:root .
find -L . -perm /111 -a \! -perm 755 -a -exec chmod 755 {} \+ -o \
\! -perm /111 -a \! -perm 644 -a -exec chmod 644 {} \+
./autogen.sh
export PKG_CONFIG_PATH=/opt/CEGUI0.7/lib$LIBDIRSUFFIX/pkgconfig
CFLAGS="$SLKCFLAGS" \
CXXFLAGS="$SLKCFLAGS" \
./configure \
--prefix=/usr \
--libdir=/usr/lib${LIBDIRSUFFIX} \
--bindir=/usr/games \
--datadir=/usr/share/games \
--build=$ARCH-slackware-linux
CFLAGS="$SLKCFLAGS" CXXFLAGS="$SLKCFLAGS" force_arch="$ARCH" make V=1
make install-strip DESTDIR=$PKG
# The fonts included in the game cause 14.2's fontconfig to fail,
# making the game freeze up with a black screen when you first run it.
# the fonts are old versions of DejaVuSans and DejaVuSansBold, so I tried
# symlinking the ones in Slackware's dejavu-fonts-ttf, but got the same
# result. So, I tried fonts from liberation-fonts-ttf and they work
# fine, though the game's appearance changes a little (IMO it's actually
# nicer-looking).
# The correct way to fix this would be to patch fontconfig, since it's
# a regression (14.1's fontconfig handled the game's fonts just fine).
# But that'll likely have to wait for the next Slackware release, a
# few years from now.
rm -f $PKG/usr/share/games/$PRGNAM/gui/font/*.ttf
ln -s /usr/share/fonts/TTF/LiberationSans-Regular.ttf \
$PKG/usr/share/games/$PRGNAM/gui/font/default.ttf
ln -s /usr/share/fonts/TTF/LiberationSans-Bold.ttf \
$PKG/usr/share/games/$PRGNAM/gui/font/default_bold.ttf
# .desktop modified from makefiles/unix/smc.desktop
mkdir -p $PKG/usr/share/applications
cat $CWD/$PRGNAM.desktop > $PKG/usr/share/applications/$PRGNAM.desktop
# icon extracted from makefiles/MSVC9.0/idr_main.ico with icotool
for i in $CWD/icons/*.png; do
px=$( basename $i | cut -d. -f1 )
size=${px}x${px}
dir=$PKG/usr/share/icons/hicolor/$size/apps
mkdir -p $dir
cat $i > $dir/$PRGNAM.png
done
mkdir -p $PKG/usr/share/pixmaps
ln -s ../icons/hicolor/48x48/apps/$PRGNAM.png $PKG/usr/share/pixmaps/$PRGNAM.png
mkdir -p $PKG/usr/doc/$PRGNAM-$VERSION
cp -a docs/* $PKG/usr/doc/$PRGNAM-$VERSION
cat $CWD/$PRGNAM.SlackBuild > $PKG/usr/doc/$PRGNAM-$VERSION/$PRGNAM.SlackBuild
mkdir -p $PKG/install
cat $CWD/doinst.sh > $PKG/install/doinst.sh
cat $CWD/slack-desc > $PKG/install/slack-desc
cd $PKG
/sbin/makepkg -l y -c n $OUTPUT/$PRGNAM-$VERSION-$ARCH-$BUILD$TAG.$PKGTYPE
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