aboutsummaryrefslogtreecommitdiff
path: root/games/ds-models/ds-models.SlackBuild
blob: 01d5eb3c02b2aaf11b69030d982b5fe2695571c2 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
#!/bin/bash

# Slackware build script for ds-models

# Written by B. Watson (yalhcru@gmail.com)

# Licensed under the WTFPL. See http://www.wtfpl.net/txt/copying/ for details.

# 20140324 bkw:
# Updated for version r15
# fixed typos in README
# fixed .def files for recent gzdoom

# 20160810 bkw:
# - bump BUILD because:
# - install scripts in /usr/games, not /usr/bin

cd $(dirname $0) ; CWD=$(pwd)

PRGNAM=ds-models
VERSION=${VERSION:-r15}
BUILD=${BUILD:-2}
TAG=${TAG:-_SBo}

TMP=${TMP:-/tmp/SBo}
PKG=$TMP/package-$PRGNAM
OUTPUT=${OUTPUT:-/tmp}

ARCH=noarch

# Which game(s) to support?
# As of r15, Zandronum is also supported, but as there's no SBo build for
# it, I won't bother.
SKULLTAG=${SKULLTAG:-yes}
GZDOOM=${GZDOOM:-yes}

if [ "$SKULLTAG" != "yes" -a "$GZDOOM" != "yes" ]; then
  echo "You've set both SKULLTAG=no and GZDOOM=no; nothing to package."
  exit 1
fi

set -e

rm -rf $PKG
mkdir -p $TMP $PKG/usr/{share/games/doom,bin,doc/$PRGNAM-$VERSION} $OUTPUT
cd $TMP
rm -rf $PRGNAM-$VERSION
tar xvf $CWD/$PRGNAM-$VERSION.tar.gz
cd $PRGNAM-$VERSION
chown -R root:root .
find -L . \
 \( -perm 777 -o -perm 775 -o -perm 750 -o -perm 711 -o -perm 555 -o -perm 511 \) \
 -exec chmod 755 {} \; -o \
 \( -perm 666 -o -perm 664 -o -perm 600 -o -perm 444 -o -perm 440 -o -perm 400 \) \
 -exec chmod 644 {} \;

# The only script provided upstream is for skulltag + gzdoom in one pk3, which
# will only work with skulltag. So we build our own individual skulltag and
# gzdoom packages. Script code based on Build-ST-Complete.sh

# gzdoom. Note that skulltag needs these too, so GZDOOM=no just means we
# don't install the ds-gzdoom wrapper script.
mkdir -p work/Models

for DEF_FILE in \
  $(find ./GZ-Models/Build -maxdepth 2 -type f -name "*.def")
do
  cp ${DEF_FILE} work
done

# get rid of upstream's CRLF endings and stray NBSP characters, which
# confuse recent gzdooms.
perl -i -pe 's,[\xa0\r],,g' work/*.def

for MODEL_DIR in \
  $(find $(pwd)/GZ-Models/Build -maxdepth 2 -mindepth 2 -type d)
do
  cp -R ${MODEL_DIR} work/Models/
done

cp -R GZ-Models/Build/Hires work
cd work
  zip -r $PKG/usr/share/games/doom/GZ-Models.pk3 ./*.def ./Hires ./Models
cd -
rm -rf work

if [ "$GZDOOM" = "yes" ]; then
  install -m0755 $CWD/ds-gzdoom $PKG/usr/games
fi

# ST-Models
if [ "$SKULLTAG" = "yes" ]; then
  mkdir -p work/Models

  for DEF_FILE in \
      $(find ST-Models/Build -maxdepth 2 -type f -name "*.def")
  do
      cp ${DEF_FILE} work
  done

  perl -i -pe 's,[\xa0\r],,g' work/*.def

  for MODEL_DIR in \
      $(find ST-Models/Build -maxdepth 2 -mindepth 2 -type d)
  do
      cp -R ${MODEL_DIR} work/Models/
  done

  cd work
    zip -r $PKG/usr/share/games/doom/ST-Models.pk3 ./*.def ./Models
  cd -

  rm -rf work
  install -m0755 $CWD/ds-skulltag $PKG/usr/games
fi

mkdir -p $PKG/usr/doc/$PRGNAM-$VERSION
cp -a Readme.txt $PKG/usr/doc/$PRGNAM-$VERSION
cat $CWD/$PRGNAM.SlackBuild > $PKG/usr/doc/$PRGNAM-$VERSION/$PRGNAM.SlackBuild

# Modify the slack-desc to reflect reality:
if [ "$SKULLTAG" != "yes" ]; then
  GAME="gzdoom only"
elif [ "$GZDOOM" != "yes" ]; then
  GAME="skulltag only"
else
  GAME="skulltag and gzdoom"
fi

mkdir -p $PKG/install
sed "s/@GAME@/$GAME/" $CWD/slack-desc > $PKG/install/slack-desc

cd $PKG
/sbin/makepkg -l y -c n $OUTPUT/$PRGNAM-$VERSION-$ARCH-$BUILD$TAG.${PKGTYPE:-tgz}