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#!/bin/bash
# Slackware build script for SLADE
# Copyright 2015 Dugan Chen Canada
# Copyright 2020 B. Watson
# All rights reserved.
#
# Redistribution and use of this script, with or without modification, is
# permitted provided that the following conditions are met:
#
# 1. Redistributions of this script must retain the above copyright
# notice, this list of conditions and the following disclaimer.
#
# THIS SOFTWARE IS PROVIDED BY THE AUTHOR "AS IS" AND ANY EXPRESS OR IMPLIED
# WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
# MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
# EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
# SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
# PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
# OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
# WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
# OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
# ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
# 20220616 bkw: update for v3.2.1.
# 20220208 bkw:
# - grr. add missing 'fmt' dep. my bad.
# - autodetect wxWebView support in wxGTK3. also my bad.
# 20211118 bkw:
# - update for v3.2.0_b3. normally won't package a beta, but
# 3.1.12a and 3.1.13 won't build, and life is too short.
# - our wxGTK3 now has wxWebView, get rid of -DNO_WEBVIEW.
# - /usr/share/slade3 moved to /usr/share/games/slade3.
# - new- and old-style icons.
# - add p7zip dep (the build process recompresses the .pk3).
# 20201109 bkw: update for v3.1.12a
# 20200416 bkw:
# - take over maintenance
# - update for v3.1.11
# - binary in /usr/games
# - install icon in right place, symlink to old location
# - get rid of our .desktop file (upstream provides one now)
cd $(dirname $0) ; CWD=$(pwd)
PRGNAM=SLADE
VERSION=${VERSION:-3.2.1}
BUILD=${BUILD:-1}
TAG=${TAG:-_SBo}
PKGTYPE=${PKGTYPE:-tgz}
if [ -z "$ARCH" ]; then
case "$( uname -m )" in
i?86) ARCH=i586 ;;
arm*) ARCH=arm ;;
*) ARCH=$( uname -m ) ;;
esac
fi
if [ ! -z "${PRINT_PACKAGE_NAME}" ]; then
echo "$PRGNAM-$VERSION-$ARCH-$BUILD$TAG.$PKGTYPE"
exit 0
fi
TMP=${TMP:-/tmp/SBo}
PKG=$TMP/package-$PRGNAM
OUTPUT=${OUTPUT:-/tmp}
if [ "$ARCH" = "i586" ]; then
SLKCFLAGS="-O2 -march=i586 -mtune=i686"
LIBDIRSUFFIX=""
elif [ "$ARCH" = "i686" ]; then
SLKCFLAGS="-O2 -march=i686 -mtune=i686"
LIBDIRSUFFIX=""
elif [ "$ARCH" = "x86_64" ]; then
SLKCFLAGS="-O2 -fPIC"
LIBDIRSUFFIX="64"
else
SLKCFLAGS="-O2"
LIBDIRSUFFIX=""
fi
set -e
rm -rf $PKG
mkdir -p $TMP $PKG $OUTPUT
cd $TMP
rm -rf $PRGNAM-$VERSION
tar xvf $CWD/$PRGNAM-$VERSION.tar.gz
cd $PRGNAM-$VERSION
chown -R root:root .
find -L . -perm /111 -a \! -perm 755 -a -exec chmod 755 {} \+ -o \
\! -perm /111 -a \! -perm 644 -a -exec chmod 644 {} \+
# 20200416 bkw: game binaries do not belong in /usr/bin.
sed -i 's,\<bin\>,games,' src/CMakeLists.txt
# 20211118 bkw: pk3 file belongs in /usr/share/games/slade3.
sed -i '/auto *dir_slade_pk3/s,=.*,= string("/usr/share/games/slade3/slade.pk3");,' \
src/Archive/ArchiveManager.cpp
sed -i 's,share/slade3,share/games/slade3,' src/CMakeLists.txt
# 20211118 bkw: I was gonna change the category in the .desktop file,
# but looking at the spec, I don't see a GameEditor or similar.
sed -i -e 's, *$,,' -e 's,^Exec=,&/usr/games/,' *.desktop
# 20200416 bkw: don't depend on unstable /usr/bin/wx-config symlink.
# stupid thing insists on searching for wx-config in PATH, instead of
# allowing us to explicitly give a full path and name for the script, so:
WXCONF=/usr/lib$LIBDIRSUFFIX/wx/config/gtk3-unicode-3.0
WXTMP=$( pwd )/wxtmp
mkdir -p $WXTMP
ln -s $WXCONF $WXTMP/wx-config
# Note to self: don't try this:
# -DCMAKE_C_COMPILER=clang \
# -DCMAKE_CXX_COMPILER=clang++ \
# It might compile OK but it will fail to run due to C++ ABI
# version differences between the slade binary and the wx libraries.
# We'd have to compile wxGTK3 with clang++ to make it work (and that
# would break everything else using g++ and wxGTK3!)
# Also, this build isn't ccache-able due to using precompiled headers
# with g++ (see overly detailed discussion in games/mame). It's possible
# to disable PCH, thus:
# -DNO_COTIRE=ON \
# but this makes the build take 3x as long, if it's not cached. Since
# a non-ccached build with cotire only takes me 5 minutes, I won't go
# to extreme lengths here like I did for mame.
# 20220208 bkw: I screwed up: I forgot wxGTK3 isn't always built with
# webkit2gtk (so it doesn't always have wxWebView). slade doesn't
# autodetect this, so detect it ourselves:
NO_WEBVIEW_OPT="ON"
$WXTMP/wx-config --libs | grep -q webview && NO_WEBVIEW_OPT="OFF"
echo "=== NO_WEBVIEW_OPT='$NO_WEBVIEW_OPT'"
mkdir -p build
cd build
cmake \
-DWITH_WXPATH=$WXTMP \
-DNO_WEBVIEW=$NO_WEBVIEW_OPT \
-DCMAKE_C_FLAGS:STRING="$SLKCFLAGS" \
-DCMAKE_CXX_FLAGS:STRING="$SLKCFLAGS" \
-DCMAKE_INSTALL_PREFIX=/usr \
-DCMAKE_BUILD_TYPE=Release ..
make VERBOSE=1
make install/strip DESTDIR=$PKG
cd ..
iconname=$( grep '^Icon=' $PKG/usr/share/applications/*.desktop | cut -d= -f2 )
rm -rf $PKG/usr/share/icons
for px in 16 32 48 64 128; do
size=${px}x${px}
dir=$PKG/usr/share/icons/hicolor/$size/apps
mkdir -p $dir
convert -resize $size dist/res/logo_icon.png $dir/$iconname.png
done
mkdir -p $PKG/usr/share/pixmaps
ln -s ../icons/hicolor/48x48/apps/$iconname.png $PKG/usr/share/pixmaps/$PRGNAM.png
mkdir -p $PKG/usr/doc/$PRGNAM-$VERSION
cp -a README.md LICENSE* $PKG/usr/doc/$PRGNAM-$VERSION
cat $CWD/$PRGNAM.SlackBuild > $PKG/usr/doc/$PRGNAM-$VERSION/$PRGNAM.SlackBuild
mkdir -p $PKG/install
cat $CWD/slack-desc > $PKG/install/slack-desc
cat $CWD/doinst.sh > $PKG/install/doinst.sh
cd $PKG
/sbin/makepkg -l y -c n $OUTPUT/$PRGNAM-$VERSION-$ARCH-$BUILD$TAG.$PKGTYPE
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