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-rw-r--r--system/wine/fallout3.diff76
1 files changed, 0 insertions, 76 deletions
diff --git a/system/wine/fallout3.diff b/system/wine/fallout3.diff
deleted file mode 100644
index f81098f166e28..0000000000000
--- a/system/wine/fallout3.diff
+++ /dev/null
@@ -1,76 +0,0 @@
-diff -Naur wine-1.1.44-orig/dlls/wined3d/device.c wine-1.1.44/dlls/wined3d/device.c
---- wine-1.1.44-orig/dlls/wined3d/device.c 2010-05-07 19:20:29.000000000 +0100
-+++ wine-1.1.44/dlls/wined3d/device.c 2010-06-11 03:36:48.000000000 +0100
-@@ -188,6 +188,8 @@
- stream_info->position_transformed = declaration->position_transformed;
- if (declaration->position_transformed) use_vshader = FALSE;
-
-+ This->patch_fallout3_mask_of_states &= 0xff ^ PATCH_FALLOUT3_FLAG_ALPHA_TEST_CAN_BE_USED;
-+
- /* Translate the declaration into strided data. */
- for (i = 0; i < declaration->element_count; ++i)
- {
-@@ -301,6 +303,14 @@
- {
- stream_info->swizzle_map |= 1 << idx;
- }
-+
-+ if( ( (IWineD3DVertexShaderImpl*)(This->stateBlock->vertexShader) )->attributes[idx].usage
-+ == WINED3DDECLUSAGE_TEXCOORD
-+ )
-+ {
-+ This->patch_fallout3_mask_of_states |= PATCH_FALLOUT3_FLAG_ALPHA_TEST_CAN_BE_USED;
-+ }
-+
- stream_info->use_map |= 1 << idx;
- }
- }
-diff -Naur wine-1.1.44-orig/dlls/wined3d/drawprim.c wine-1.1.44/dlls/wined3d/drawprim.c
---- wine-1.1.44-orig/dlls/wined3d/drawprim.c 2010-05-07 19:20:29.000000000 +0100
-+++ wine-1.1.44/dlls/wined3d/drawprim.c 2010-06-11 03:36:48.000000000 +0100
-@@ -37,6 +37,15 @@
- static void drawStridedFast(IWineD3DDevice *iface, GLenum primitive_type,
- UINT count, UINT idx_size, const void *idx_data, UINT start_idx)
- {
-+ IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface;
-+ GLboolean gl_alpha_test = glIsEnabled( GL_ALPHA_TEST );
-+
-+ if( ( 0 == ( This->patch_fallout3_mask_of_states & PATCH_FALLOUT3_FLAG_ALPHA_TEST_CAN_BE_USED ) )
-+ && ( gl_alpha_test ) )
-+ {
-+ glDisable( GL_ALPHA_TEST );
-+ }
-+
- if (idx_size)
- {
- TRACE("(%p) : glElements(%x, %d, ...)\n", iface, primitive_type, count);
-@@ -53,6 +62,13 @@
- glDrawArrays(primitive_type, start_idx, count);
- checkGLcall("glDrawArrays");
- }
-+
-+ if( ( 0 == ( This->patch_fallout3_mask_of_states & PATCH_FALLOUT3_FLAG_ALPHA_TEST_CAN_BE_USED ) )
-+ && ( gl_alpha_test ) )
-+ {
-+ glEnable( GL_ALPHA_TEST );
-+ }
-+
- }
-
- /*
-diff -Naur wine-1.1.44-orig/dlls/wined3d/wined3d_private.h wine-1.1.44/dlls/wined3d/wined3d_private.h
---- wine-1.1.44-orig/dlls/wined3d/wined3d_private.h 2010-05-07 19:20:29.000000000 +0100
-+++ wine-1.1.44/dlls/wined3d/wined3d_private.h 2010-06-11 03:40:07.000000000 +0100
-@@ -1711,8 +1711,12 @@
- #define PATCHMAP_HASHFUNC(x) ((x) % PATCHMAP_SIZE) /* Primitive and simple function */
- struct list patches[PATCHMAP_SIZE];
- struct WineD3DRectPatch *currentPatch;
-+ UINT8 patch_fallout3_mask_of_states;
- };
-
-+#define PATCH_FALLOUT3_FLAG_ALPHA_TEST_CAN_BE_USED 0x01
-+
-+
- BOOL device_context_add(IWineD3DDeviceImpl *device, struct wined3d_context *context) DECLSPEC_HIDDEN;
- void device_context_remove(IWineD3DDeviceImpl *device, struct wined3d_context *context) DECLSPEC_HIDDEN;
- void device_get_draw_rect(IWineD3DDeviceImpl *device, RECT *rect) DECLSPEC_HIDDEN;