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-rw-r--r--libraries/ogre/README21
1 files changed, 12 insertions, 9 deletions
diff --git a/libraries/ogre/README b/libraries/ogre/README
index b226ccec19401..96cb08cd72b04 100644
--- a/libraries/ogre/README
+++ b/libraries/ogre/README
@@ -1,10 +1,11 @@
-OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented,
-flexible 3D engine written in C++ designed to make it easier and more
-intuitive for developers to produce applications utilising
-hardware-accelerated 3D graphics. The class library abstracts all
-the details of using the underlying system libraries like Direct3D
-and OpenGL and provides an interface based on world objects and
-other intuitive classes.
+ogre: ogre (Object-Oriented Graphics Rendering Engine)
+
+OGRE is a scene-oriented, flexible 3D engine written in C++ designed to
+make it easier and more intuitive for developers to produce applications
+utilising hardware-accelerated 3D graphics. The class library abstracts
+all the details of using the underlying system libraries like Direct3D
+and OpenGL and provides an interface based on world objects and other
+intuitive classes.
SlackBuild of ogre is customizable with the following shell variables:
@@ -29,6 +30,8 @@ All the above can be ON/OFF except the last three definitions.
For example, in order to build samples too, launch from super user:
OGRE_BUILD_SAMPLES=ON ./ogre.SlackBuild
-Optional dependencies available at SlackBuilds.org: zziplib, FreeImage, tbb, cppunit, ois
+Optional dependencies available at SlackBuilds.org:
+zziplib, FreeImage, tbb, cppunit, ois
-Optional dependencies NOT (yet) available at SlackBuilds.org: cg, opengles, POCO
+Optional dependencies NOT (yet) available at SlackBuilds.org:
+cg, opengles, POCO