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-# HOW TO EDIT THIS FILE:
-# The "handy ruler" below makes it easier to edit a package description. Line
-# up the first '|' above the ':' following the base package name, and the '|'
-# on the right side marks the last column you can put a character in. You must
-# make exactly 11 lines for the formatting to be correct. It's also
-# customary to leave one space after the ':'.
-
- |-----handy-ruler------------------------------------------------------|
-haskell-OpenGLRaw: haskell-OpenGLRaw (A raw binding for the OpenGL graphics system)
-haskell-OpenGLRaw:
-haskell-OpenGLRaw: OpenGLRaw is a raw Haskell binding for the OpenGL 3.2 graphics
-haskell-OpenGLRaw: system and lots of OpenGL extensions. It is basically a 1:1 mapping
-haskell-OpenGLRaw: of OpenGL's C API, intended as a basis for a nicer interface.
-haskell-OpenGLRaw: OpenGLRaw offers access to all necessary functions, tokens and types
-haskell-OpenGLRaw: plus a general facility for loading extension entries. The module
-haskell-OpenGLRaw: hierarchy closely mirrors the naming structure of the OpenGL
-haskell-OpenGLRaw: extensions, making it easy to find the right module to import. All
-haskell-OpenGLRaw: API entries are loaded dynamically. If an API entry is not found at
-haskell-OpenGLRaw: runtime, a userError is thrown.