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+glm (OpenGL Mathematics)
+
+OpenGL Mathematics (GLM) is a header only C++ mathematics library for
+graphics software based on the OpenGL Shading Language (GLSL)
+specification.
+GLM provides classes and functions designed and implemented with the
+same naming conventions and functionalities than GLSL so that when a
+programmer knows GLSL, he knows GLM as well which makes it really easy
+to use.