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diff --git a/graphics/graphene/README b/graphics/graphene/README deleted file mode 100644 index 08152a6c508b7..0000000000000 --- a/graphics/graphene/README +++ /dev/null @@ -1,22 +0,0 @@ -When creating graphic libraries you most likely end up dealing with -points and rectangles. If you're particularly unlucky, you may end -up dealing with affine matrices and 2D transformations. If you're -writing a graphic library with 3D transformations, though, you are -going to hit the jackpot: 4x4 matrices, projections, transformations, -vectors, and quaternions. - -Most of this stuff exists, in various forms, in other libraries, -but it has the major drawback of coming along with the rest of those -libraries, which may or may not be what you want. Those libraries -are also available in various languages, as long as those languages -are C++; again, it may or may not be something you want. - -For this reason, I decided to write the thinnest, smallest possible -layer needed to write a canvas library; given its relative size, and -the propensity for graphics libraries to have a pun in their name, -I decided to call it Graphene. - -This library provides types and their relative API; it does not deal -with windowing system surfaces, drawing, scene graphs, or input. You're -supposed to do that yourself, in your own canvas implementation, -which is the whole point of writing the library in the first place. |