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-rw-r--r--graphics/freewrl/README27
-rw-r--r--graphics/freewrl/slack-desc4
2 files changed, 19 insertions, 12 deletions
diff --git a/graphics/freewrl/README b/graphics/freewrl/README
index be42fe93628d..658beb1fdd7e 100644
--- a/graphics/freewrl/README
+++ b/graphics/freewrl/README
@@ -1,18 +1,23 @@
-FreeWRL has had an impressive track record, is here to stay. X3D Components get
-added, problems get resolved. Program with GLSL Shaders using the X3D Shaders
-Component, put your models exactly where you want them with the Geospatial
-Component, or just throw triangles to the screen as Extrusions, IndexedFaceSets,
-TriangleSets, Circle2D, Disk2D, Spheres, Boxes, Cubes; the list goes on and on.
+freewrl (3D Viewer)
-With royalty free open standards, your models will continue to render, year
-after year.
+FreeWRL has had an impressive track record, is here to stay. X3D
+Components get added, problems get resolved. Program with GLSL Shaders
+using the X3D Shaders Component, put your models exactly where you want
+them with the Geospatial Component, or just throw triangles to the screen
+as Extrusions, IndexedFaceSets, TriangleSets, Circle2D, Disk2D, Spheres,
+Boxes, Cubes; the list goes on and on.
+
+With royalty free open standards, your models will continue to render,
+year after year.
Requires: imlib2 openal freealut
Additional options:
-By default the SlackBuild compiles with native OpenGL
-to overwrites it pass MESA=yes.
+
+By default the SlackBuild compiles with native OpenGL. To override it,
+pass MESA=yes.
+
For generating the documentation: DOCS=yes
-To use OpenCL (requires an OpenCL API) define the
-OpenCL API path using: OCL_PATH=
+To use OpenCL (requires an OpenCL API) define the OpenCL API path using:
+OCL_PATH=
diff --git a/graphics/freewrl/slack-desc b/graphics/freewrl/slack-desc
index ea6481a8b5de..2872a786c704 100644
--- a/graphics/freewrl/slack-desc
+++ b/graphics/freewrl/slack-desc
@@ -9,9 +9,11 @@
freewrl: freewrl (3D Viewer)
freewrl:
freewrl: FreeWRL has had an impressive track record, is here to stay. X3D
-freewrl: Components get added, problems get resolved. Program with GLSL Shaders
+freewrl: Components get added, problems get resolved. Program with GLSL Shaders
freewrl: using the X3D Shaders Component, put your models exactly where you
freewrl: want them with the Geospatial Component, or just throw triangles to
freewrl: the screen as Extrusions, IndexedFaceSets, TriangleSets, Circle2D,
freewrl: Disk2D, Spheres, Boxes, Cubes; the list goes on and on.
freewrl:
+freewrl:
+freewrl: