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Diffstat (limited to 'graphics/OpenShadingLanguage/README')
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diff --git a/graphics/OpenShadingLanguage/README b/graphics/OpenShadingLanguage/README new file mode 100644 index 0000000000000..a1d99c32feade --- /dev/null +++ b/graphics/OpenShadingLanguage/README @@ -0,0 +1,19 @@ +Open Shading Language (OSL) is a small but rich language for +programmable shading in advanced renderers and other applications, +ideal for describing materials, lights, displacement, and pattern +generation. + +OSL was originally developed by Sony Pictures Imageworks for use in its +in- house renderer used for feature film animation and visual effects, +released as open source so it could be used by other visual effects and +animation studios and rendering software vendors. Now it's the de facto +standard shading language for VFX and animated features, used across +the industry in many commercial and studio- proprietary renderers. + +Cuda and OptIx are optional dependencies but they are not tested. + +OSL is an optional dependency for Blender. + +Warning for Slackware current users: since the current's LLVM is +updated to version 17, this version of OSL cannot be built on Slackware +current because versions of LLVM greater than 15 are out of range. |