diff options
Diffstat (limited to 'games')
-rw-r--r-- | games/jezzball-kazzmir/Makefile | 16 | ||||
-rw-r--r-- | games/jezzball-kazzmir/README | 8 | ||||
-rw-r--r-- | games/jezzball-kazzmir/README_Slackware.txt | 3 | ||||
-rw-r--r-- | games/jezzball-kazzmir/doinst.sh | 6 | ||||
-rw-r--r-- | games/jezzball-kazzmir/icons/16.png | bin | 0 -> 12428 bytes | |||
-rw-r--r-- | games/jezzball-kazzmir/icons/32.png | bin | 0 -> 13499 bytes | |||
-rw-r--r-- | games/jezzball-kazzmir/icons/48.png | bin | 0 -> 14558 bytes | |||
-rw-r--r-- | games/jezzball-kazzmir/icons/64.png | bin | 0 -> 12001 bytes | |||
-rw-r--r-- | games/jezzball-kazzmir/jezzball-kazzmir.6 | 80 | ||||
-rw-r--r-- | games/jezzball-kazzmir/jezzball-kazzmir.SlackBuild | 47 | ||||
-rw-r--r-- | games/jezzball-kazzmir/jezzball-kazzmir.png | bin | 839 -> 0 bytes | |||
-rw-r--r-- | games/jezzball-kazzmir/jezzball-kazzmir.rst | 69 | ||||
-rw-r--r-- | games/jezzball-kazzmir/slack-desc | 4 |
13 files changed, 211 insertions, 22 deletions
diff --git a/games/jezzball-kazzmir/Makefile b/games/jezzball-kazzmir/Makefile new file mode 100644 index 000000000000..62fd93548c16 --- /dev/null +++ b/games/jezzball-kazzmir/Makefile @@ -0,0 +1,16 @@ +PRGNAM=jezzball + +SRCS=$(wildcard src/*.cpp) +OBJS=$(patsubst %.cpp,%.o,$(SRCS)) + +CXX=g++ +OPTFLAGS= +CXXFLAGS=$(OPTFLAGS) -Wno-write-strings $(shell allegro-config --cflags) $(shell libpng-config --cflags) +LDFLAGS=$(shell allegro-config --libs) -ljpgalleg -lloadpng $(shell libpng-config --libs) + +all: $(PRGNAM) + +$(PRGNAM): $(OBJS) + $(CXX) -o $(PRGNAM) $(OBJS) $(LDFLAGS) + +$(OBJS): $(SRCS) diff --git a/games/jezzball-kazzmir/README b/games/jezzball-kazzmir/README index 2a5ee8ca6930..b2596fc11419 100644 --- a/games/jezzball-kazzmir/README +++ b/games/jezzball-kazzmir/README @@ -1,9 +1,9 @@ jezzball-kazzmir (2d arcade/puzzle game) -Jezzball is a classic game much like qix wherein you must create walls -and not get hit by the flying balls. If you create enough walls to cover -80% of the screen you go to the next level where you get one extra life -and another ball trying to kill you. +Jezzball is a classic game much like Qix, wherein you must create +walls and not get hit by the flying balls. If you create enough walls +to cover 80% of the screen, you go to the next level, where you get +one extra life and another ball trying to kill you. Left click to create a wall. Right click to change the direction of the mouse. diff --git a/games/jezzball-kazzmir/README_Slackware.txt b/games/jezzball-kazzmir/README_Slackware.txt index f25afd83a0ed..79d41f86dc28 100644 --- a/games/jezzball-kazzmir/README_Slackware.txt +++ b/games/jezzball-kazzmir/README_Slackware.txt @@ -17,3 +17,6 @@ Porting changes from the original: - Use /usr/share for the data files, instead of the current directory. - Minor compile/linking fixes (see the SlackBuild). + +- Use a Makefile rather than scons. The SConstruct no longer works with + recent versions of scons. diff --git a/games/jezzball-kazzmir/doinst.sh b/games/jezzball-kazzmir/doinst.sh index 5fb28930db0b..3e5691a052b5 100644 --- a/games/jezzball-kazzmir/doinst.sh +++ b/games/jezzball-kazzmir/doinst.sh @@ -1,3 +1,9 @@ if [ -x /usr/bin/update-desktop-database ]; then /usr/bin/update-desktop-database -q usr/share/applications >/dev/null 2>&1 fi + +if [ -e usr/share/icons/hicolor/icon-theme.cache ]; then + if [ -x /usr/bin/gtk-update-icon-cache ]; then + /usr/bin/gtk-update-icon-cache usr/share/icons/hicolor >/dev/null 2>&1 + fi +fi diff --git a/games/jezzball-kazzmir/icons/16.png b/games/jezzball-kazzmir/icons/16.png Binary files differnew file mode 100644 index 000000000000..49e0aeaa2e57 --- /dev/null +++ b/games/jezzball-kazzmir/icons/16.png diff --git a/games/jezzball-kazzmir/icons/32.png b/games/jezzball-kazzmir/icons/32.png Binary files differnew file mode 100644 index 000000000000..9b2ef50ebbab --- /dev/null +++ b/games/jezzball-kazzmir/icons/32.png diff --git a/games/jezzball-kazzmir/icons/48.png b/games/jezzball-kazzmir/icons/48.png Binary files differnew file mode 100644 index 000000000000..39b97d76ae01 --- /dev/null +++ b/games/jezzball-kazzmir/icons/48.png diff --git a/games/jezzball-kazzmir/icons/64.png b/games/jezzball-kazzmir/icons/64.png Binary files differnew file mode 100644 index 000000000000..e3f58ae8f0cc --- /dev/null +++ b/games/jezzball-kazzmir/icons/64.png diff --git a/games/jezzball-kazzmir/jezzball-kazzmir.6 b/games/jezzball-kazzmir/jezzball-kazzmir.6 new file mode 100644 index 000000000000..fd58804a420a --- /dev/null +++ b/games/jezzball-kazzmir/jezzball-kazzmir.6 @@ -0,0 +1,80 @@ +.\" Man page generated from reStructuredText. +. +. +.nr rst2man-indent-level 0 +. +.de1 rstReportMargin +\\$1 \\n[an-margin] +level \\n[rst2man-indent-level] +level margin: \\n[rst2man-indent\\n[rst2man-indent-level]] +- +\\n[rst2man-indent0] +\\n[rst2man-indent1] +\\n[rst2man-indent2] +.. +.de1 INDENT +.\" .rstReportMargin pre: +. RS \\$1 +. nr rst2man-indent\\n[rst2man-indent-level] \\n[an-margin] +. nr rst2man-indent-level +1 +.\" .rstReportMargin post: +.. +.de UNINDENT +. RE +.\" indent \\n[an-margin] +.\" old: \\n[rst2man-indent\\n[rst2man-indent-level]] +.nr rst2man-indent-level -1 +.\" new: \\n[rst2man-indent\\n[rst2man-indent-level]] +.in \\n[rst2man-indent\\n[rst2man-indent-level]]u +.. +.TH "JEZZBALL-KAZZMIR" 6 "2021-10-19" "1.1" "SlackBuilds.org" +.SH NAME +jezzball-kazzmir \- clone of classic Jezzball game +.\" RST source for jezzball-kazzmir(6) man page. Convert with: +. +.\" rst2man.py jezzball-kazzmir.rst > jezzball-kazzmir.6 +. +.\" rst2man.py comes from the SBo development/docutils package. +. +.SH SYNOPSIS +.sp +jezzball\-kazzmir [\fI\-d datadir\fP] +.SH DESCRIPTION +.sp +Jezzball is a classic game much like Qix, wherein you must create walls +and not get hit by the flying balls. If you create enough walls to cover +80% of the screen, you go to the next level, where you get one extra life +and another ball trying to kill you. +.sp +This is a clone of the original Jezzball, with gameplay similar but +not identical to the original Windows version. +.SH OPTIONS +.INDENT 0.0 +.TP +.B \fB\-d\fP \fIdatadir\fP +Use alternate game data directory. The default is \fI/usr/share/games/jezzball\-kazzmir\fP\&. +.UNINDENT +.SH CONTROLS +.sp +The game is played entirely with the mouse. +.sp +Left click to create a wall. +.sp +Right click to change the direction of the mouse (horizontal/vertical). +.SH FILES +.INDENT 0.0 +.TP +.B \fB/var/games/jezzball\-kazzmir/scores.jzb\fP +High score file. +.UNINDENT +.SH AUTHORS +.sp +jezzball\-kazzmir was written by by Kazzmir aka Jon Rafkind. +.sp +This man page written for the SlackBuilds.org project +by B. Watson, and is licensed under the WTFPL. +.SH SEE ALSO +.sp +The jezzball\-kazzmir homepage: \fI\%https://www.allegro.cc/depot/Jezzball\fP +.\" Generated by docutils manpage writer. +. diff --git a/games/jezzball-kazzmir/jezzball-kazzmir.SlackBuild b/games/jezzball-kazzmir/jezzball-kazzmir.SlackBuild index 96ff797a4fd7..5de311229da3 100644 --- a/games/jezzball-kazzmir/jezzball-kazzmir.SlackBuild +++ b/games/jezzball-kazzmir/jezzball-kazzmir.SlackBuild @@ -10,11 +10,16 @@ # stable (random-looking hostnames). Homepage is the allegro.cc game depot # entry for this game, since the original homepage is defunct. +# 20211019 bkw: BUILD=3 +# - fix -current build. +# - new-style icons. +# - man page. + cd $(dirname $0) ; CWD=$(pwd) PRGNAM=jezzball-kazzmir VERSION=${VERSION:-1.1} -BUILD=${BUILD:-2} +BUILD=${BUILD:-3} TAG=${TAG:-_SBo} PKGTYPE=${PKGTYPE:-tgz} @@ -26,9 +31,6 @@ if [ -z "$ARCH" ]; then esac fi -# If the variable PRINT_PACKAGE_NAME is set, then this script will report what -# the name of the created package would be, and then exit. This information -# could be useful to other scripts. if [ ! -z "${PRINT_PACKAGE_NAME}" ]; then echo "$PRGNAM-$VERSION-$ARCH-$BUILD$TAG.$PKGTYPE" exit 0 @@ -69,11 +71,8 @@ rm -rf $SRCNAM-$VERSION tar xvf $CWD/$SRCNAM-$VERSION.tar.gz cd $SRCNAM-$VERSION chown -R root:root . -find -L . \ - \( -perm 777 -o -perm 775 -o -perm 750 -o -perm 711 -o -perm 555 \ - -o -perm 511 \) -exec chmod 755 {} \; -o \ - \( -perm 666 -o -perm 664 -o -perm 640 -o -perm 600 -o -perm 444 \ - -o -perm 440 -o -perm 400 \) -exec chmod 644 {} \; +find -L . -perm /111 -a \! -perm 755 -a -exec chmod 755 {} \+ -o \ + \! -perm /111 -a \! -perm 644 -a -exec chmod 644 {} \+ # 20151122 bkw: use allegro4's loadpng instead of the bundled one. fixes # build on -current, does no harm on 14.1. @@ -82,9 +81,6 @@ patch -p1 < $CWD/loadpng.diff sed -i 's,\./data\|data/,'"$DATADIR"',' src/main.cpp sed -i 's,score\.jzb,'$SCOREDIR'/&,' src/score.cpp -# link fix, plus use our cflags -sed -i -e "s,-O2,$SLKCFLAGS," -e 's,jpgal,jpgalleg,' SConstruct - # fix globbing sed -i 's,FA_ARCH,FA_ALL,' src/main.cpp @@ -97,7 +93,12 @@ sed -i '1i#include <string.h>' src/region.cpp # the unpatched game *is* nonfunctional because it's too annoying to play. patch -p1 < $CWD/insults.diff -scons +# 20211019 bkw: Slackware pre-15.0 -current's scons doesn't like the +# SConstruct from this old project. I *hate* scons. Seriously. This +# project is small enough it'd be better off with a simple +# Makefile. So I wrote one. +cat $CWD/Makefile > Makefile +make OPTFLAGS="$SLKCFLAGS" # manual install mkdir -p $PKG/usr/games $PKG/$DATADIR @@ -115,14 +116,28 @@ install -oroot -groot -m0644 pics/*.png $PKG/$DATADIR/pics # world-writable scorefile. The dir it's in is only writable by root, # the game can't create the scorefile if it's missing, so we have to # include the stock one in the package (which the game can and will -# modify as needed). +# modify as needed). Note that this can't usefully be installed as a +# .new config file, because slackpkg doesn't look in /var/games for +# those (so the user will never be prompted for it). mkdir -p $PKG/$SCOREDIR zcat $CWD/score.jzb.gz > $PKG/$SCOREDIR/score.jzb chmod 666 $PKG/$SCOREDIR/score.jzb -# icon made with the gimp, from a screenshot of the game +# icons made with the gimp, from screenshots of the game +for i in $CWD/icons/*.png; do + px=$( basename $i | cut -d. -f1 ) + size=${px}x${px} + dir=$PKG/usr/share/icons/hicolor/$size/apps + mkdir -p $dir + cat $i > $dir/$PRGNAM.png +done + mkdir -p $PKG/usr/share/pixmaps -cat $CWD/$PRGNAM.png > $PKG/usr/share/pixmaps/$PRGNAM.png +ln -s ../icons/hicolor/48x48/apps/$PRGNAM.png $PKG/usr/share/pixmaps/$PRGNAM.png + +# man page written for this build +mkdir -p $PKG/usr/man/man6 +gzip -9c < $CWD/$PRGNAM.6 > $PKG/usr/man/man6/$PRGNAM.6.gz # .desktop file written for this build mkdir -p $PKG/usr/share/applications diff --git a/games/jezzball-kazzmir/jezzball-kazzmir.png b/games/jezzball-kazzmir/jezzball-kazzmir.png Binary files differdeleted file mode 100644 index d7b079775c00..000000000000 --- a/games/jezzball-kazzmir/jezzball-kazzmir.png +++ /dev/null diff --git a/games/jezzball-kazzmir/jezzball-kazzmir.rst b/games/jezzball-kazzmir/jezzball-kazzmir.rst new file mode 100644 index 000000000000..c6bcb238414b --- /dev/null +++ b/games/jezzball-kazzmir/jezzball-kazzmir.rst @@ -0,0 +1,69 @@ +.. RST source for jezzball-kazzmir(6) man page. Convert with: +.. rst2man.py jezzball-kazzmir.rst > jezzball-kazzmir.6 +.. rst2man.py comes from the SBo development/docutils package. + +.. |version| replace:: 1.1 +.. |date| date:: + +================ +jezzball-kazzmir +================ + +------------------------------ +clone of classic Jezzball game +------------------------------ + +:Manual section: 6 +:Manual group: SlackBuilds.org +:Date: |date| +:Version: |version| + +SYNOPSIS +======== + +jezzball-kazzmir [*-d datadir*] + +DESCRIPTION +=========== + +Jezzball is a classic game much like Qix, wherein you must create walls +and not get hit by the flying balls. If you create enough walls to cover +80% of the screen, you go to the next level, where you get one extra life +and another ball trying to kill you. + +This is a clone of the original Jezzball, with gameplay similar but +not identical to the original Windows version. + +OPTIONS +======= + +**-d** *datadir* + Use alternate game data directory. The default is */usr/share/games/jezzball-kazzmir*. + +CONTROLS +======== + +The game is played entirely with the mouse. + +Left click to create a wall. + +Right click to change the direction of the mouse (horizontal/vertical). + +FILES +===== + +**/var/games/jezzball-kazzmir/scores.jzb** + High score file. + +AUTHORS +======= + +jezzball-kazzmir was written by by Kazzmir aka Jon Rafkind. + +This man page written for the SlackBuilds.org project +by B. Watson, and is licensed under the WTFPL. + +SEE ALSO +======== + +The jezzball-kazzmir homepage: https://www.allegro.cc/depot/Jezzball diff --git a/games/jezzball-kazzmir/slack-desc b/games/jezzball-kazzmir/slack-desc index faf272067247..29000859d79e 100644 --- a/games/jezzball-kazzmir/slack-desc +++ b/games/jezzball-kazzmir/slack-desc @@ -8,9 +8,9 @@ |-----handy-ruler------------------------------------------------------| jezzball-kazzmir: jezzball-kazzmir (2d arcade/puzzle game) jezzball-kazzmir: -jezzball-kazzmir: Jezzball is a classic game much like qix wherein you must create +jezzball-kazzmir: Jezzball is a classic game much like Qix, wherein you must create jezzball-kazzmir: walls and not get hit by the flying balls. If you create enough -jezzball-kazzmir: walls to cover 80% of the screen you goto the next level where you +jezzball-kazzmir: walls to cover 80% of the screen, you go to the next level, where you jezzball-kazzmir: get one extra life and another ball trying to kill you. jezzball-kazzmir: jezzball-kazzmir: Left click to create a wall. |