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-rw-r--r--games/mednafen/README3
-rw-r--r--games/xroar/README5
2 files changed, 1 insertions, 7 deletions
diff --git a/games/mednafen/README b/games/mednafen/README
index 9aaee51658117..1a41a3d35fd1d 100644
--- a/games/mednafen/README
+++ b/games/mednafen/README
@@ -3,5 +3,4 @@ including emulation of Atari Lynx, Famicom, GameBoy (Color),
GameBoy Advance, Neo Geo Pocket (Color), NES - both NTSC and PAL,
PC-FX, WonderSwan (Color), PC Engine/TurboGrafx 16 (CD) and SuperGrafx.
-Mednafen requires libsndfile, and will use jack-audio-connection-kit
-if it's available at build time; both are available from SlackBuilds.org.
+Mednafen will use jack-audio-connection-kit if it's available at build time.
diff --git a/games/xroar/README b/games/xroar/README
index f3cc8ff62760d..46b9beb8f5981 100644
--- a/games/xroar/README
+++ b/games/xroar/README
@@ -2,11 +2,6 @@ XRoar is a Dragon emulator for Linux, Unix, Mac OS X, GP32, Nintendo
DS and Windows. Due to hardware similarities, XRoar also emulates the
Tandy Colour Computer (CoCo) models 1 & 2.
-Optional, but recommended, is libsndfile (available from SlackBuilds.org).
-xroar uses libsndfile to support audio files (WAV, etc) as cassette
-images. It is not required for the emulator to play audio, nor is it
-required for ".cas" files (cassette data images).
-
To usefully emulate the Dragon or CoCo, you will need the images of
the system ROMs for the target system. The ROM images must be copied to
/usr/share/xroar/roms, and must be given the filenames xroar expects. See