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diff --git a/games/ztools/zdebugtool.1 b/games/ztools/zdebugtool.1 new file mode 100644 index 0000000000000..aa1b352d72c59 --- /dev/null +++ b/games/ztools/zdebugtool.1 @@ -0,0 +1,126 @@ +.TH "ZDEBUGTOOL" 1 "December 2012" "SlackBuilds.org" "ZTools" +.SH NAME +zdebugtool \- sneak into the depths of INFOCOM adventures +.SH SYNOPSIS +.B +zdebugtool +[ \-ghamotvdc ] [ \-0123 ] [ file ] +.SH DESCRIPTION +This little tool gives you an insight into the inner +workings and hidden secrets of the classic INFOCOM (tm) text +adventures. +.PP +It works with every INFOCOM game, whether it is an old +standard one like Zork I or Deadline or one of the newer +graphics games like Shogun or Zork Zero. +.PP +Additionally, it can be used to analyze the save files +of all such games. +.SH OPTIONS +.TP +.B \-g +display name of game +.TP +.B \-h +display game header structure +.TP +.B \-a +display alphabet +.TP +.B \-m +display macros +.TP +.B \-o +display object list +.TP +.B \-t +display object tree +.TP +.B \-v +display (global) variables +.TP +.B \-d +display dictionary +.TP +.B \-c +check data file +.TP +.B \-0 +suppress enumeration +.TP +.B \-1 +suppress attributes +.TP +.B \-2 +decimal enumeration +.TP +.B \-3 +suppress property stuff +.SH AUTHOR +This program was written by me, Paul David Doherty, in +1992. +.PP +Some ideas incorporated in this program came from other +people involved with INFOCOM interpreters and debuggers, +especially Mark Howell, Mike Threepoint, and Paul Smith. +Sascha Wildner sent me some bug reports. Thanks a lot. +.PP +If you want to report any bugs or make any suggestions, +you can contact me via Email. My address: +h0142kdd@rz.hu\-berlin.de +.br +[ +.I note: +this email address is from 1993, it doesn't work any more. \-\- BW ] +.PP +This man page created from PDD's preformatted DebugTool.man by B. Watson, +for SlackBuilds.org. +.SH COPYRIGHTS +This program is freely distributable. However, it is not in +the Public Domain, so please don't distribute modified +versions without notifying me. +.SH BUGS +There are no known bugs. +.PP +However, if you use the \-t option, you should set the +stack to 10000 (because the recursions will eat some +stack). +.PP +Also, as the \-t option performs quite a few jumps in +the file, it can take a long time if the file is on a disk. +It is advisable to put it on your hard disk or into RAM. +.PP COMPATIBILITY +The program is written without using any Amiga\-specific +functions. I have tried to make it work on little\-endian +machines as well as big\-endian ones. However, I had no +possibility to test whether it compiles (and works) on any +system apart from the Amiga. +.SH "VERSION HISTORY " +1.00 (31.5.1992) +.PP +First public release. +.PP +1.01 (18.7.1992) +.PP +Externalised global variables. Made minor changes +concerning the header flags. +.PP +1.02 (25.7.1992) +.PP +Added \-c option. +.PP +1.03 (4.8.1992) +.PP +Minor changes again. +.PP +1.10 (1.11.1992) +.PP +Changed \-v option to \-d. Added (new) \-v option. Added +property stuff (in \-o option) and \-3 option. Changed +attributes format (in \-o and \-t). Expanded \-t option to +seek for closed chains. Added debugging info. Minor +fixes. +.PP +1.11 (6.5.1993) +.PP +Updated header flags and offsets. |