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+.TH zennode "6" "March 2012" "SlackBuilds.org" "Games"
+.SH NAME
+zennode \- build nodes for Doom and related games
+.SH SYNOPSIS
+.B zennode
+.I [ \-options ]
+input.wad
+.I [ level[+level] ]
+.I [ -o|x output.wad ]
+.SH DESCRIPTION
+.B zennode
+builds NODES, BLOCKMAP, REJECT resources for ID Software's Doom
+and related games. This includes both "vanilla" resources and OpenGL\-specific resources used
+by GL\-based source ports such as gzdoom.
+.SH OPTIONS
+For any option \fI\-x\fR, use \fI\-x\-\fR to disable and \fI\-x+\fR to enable.
+.TP
+.B \-b
+(re)build BLOCKMAP.
+.TP
+.B \-bc
+(re)build BLOCKMAP, compressed. Enabled by default.
+.TP
+.B \-n[a=1,2,3|q|u|i]
+(re)build NODES, enabled by default. Sub\-options:
+.br
+\fBa=\fR\fIn\fR
+\- Select partition algorithm.
+.I n
+is one of: 1 (Minimize splits), 2 (Minimize BSP depth), or 3 (Minimize time).
+Default is \fBa=1\fR.
+.br
+.B q
+\- Quiet. Don't display progress bar. Enabled by default, use \fB\-q\-\fR to see progress bar.
+.br
+.B u
+\- Ensure all sub\-sectors contain only one sector.
+.br
+.B i
+\- Ignore non\-visible linedefs.
+.TP
+.B \-r[zfgm]
+(re)build REJECT resource. Enabled by default. Sub\-options:
+.br
+.B z
+\- Insert empty REJECT resource.
+.br
+.B f
+\- Rebuild even if REJECT effects are detected.
+.br
+.B g
+\- Use graphs to reduce LOS calculations (enabled by default).
+.br
+.B m
+.I filename
+\- Process RMB option file (.rej).
+.TP
+.B \-t
+Test mode. Don't write output file.
+.SH SUPPORTED GAMES
+Doom, Doom II, Ultimate Doom, Heretic, Hexen, Strife
+.SH "SEE ALSO"
+The main documentation at
+.nh
+.B @DOCDIR@
+.hy
+.br
+The
+.B ZenNode
+homepage at
+.nh
+.B http://mrousseau.org/programs/ZenNode/
+.hy
+.br
+.B idbsp(6)
+.br
+.B wreject(6)
+.br
+.B warm(6)
+.br
+.B glbsp(6)
+.br
+.SH AUTHOR
+ZenNode is copyright (c) 1994-2004 Marc Rousseau
+.P
+This man page was written by B. Watson for the SlackBuilds.org project, but
+it can be used by anyone.