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Diffstat (limited to 'games/zdoom/README')
-rw-r--r-- | games/zdoom/README | 35 |
1 files changed, 32 insertions, 3 deletions
diff --git a/games/zdoom/README b/games/zdoom/README index 6ebe1d5c7cf93..2e81f9b9196a0 100644 --- a/games/zdoom/README +++ b/games/zdoom/README @@ -1,3 +1,32 @@ -ZDoom is an enhanced port of the official DOOM source code. -Originally for Win32 (Windows 95/98/NT), it is now available -for Linux as well. +zdoom (an enhanced port of the official DOOM source code) + +ZDoom is a family of enhanced ports of the Doom engine to modern operating +systems. It runs on Windows, Linux, and OS X, and adds new features not +found in the games as originally published by id Software. It supports +Doom, Doom II, Heretic, Hexen, Strife, and more. + +zdoom is only a game engine. To actually play the game, you'll need the +game data (IWAD file) from one or more of the supported games. These +include Doom, Ultimate Doom, Final Doom, FreeDoom, Heretic, Hexen, +and Strife. Place the .wad file(s) in /usr/share/games/doom. + +If you don't own any of the supported games, you can install one or more +of these slackbuilds.org packages to get a playable game: + +- freedoom +- doom_shareware_data +- heretic_shareware_data +- hexen_demo_data +- chexquest3 + +Optional compile time dependency: OpenAL, used for audio playback +(as an alternative to fmodapi, which is always built in). It will be +autodetected at build time. If you have OpenAL installed but want to +build zdoom without it, set OPENAL=no in the script's environment. There +have been reports that various mods work better with OpenAL, while others +crash or misbehave; YMMV. + +Optional runtime dependencies: fluidsynth and fluid-soundfont, and/or +TiMidity++ and eawpats (used for MIDI playback). MIDI playback is still +possible when none of these are present, just select 'OPL Synth Emulation' +from the Options -> Sound Options -> MIDI Device menu within the game. |