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@@ -1,9 +1,9 @@
zdoom (an enhanced port of the official DOOM source code)
-ZDoom is a family of enhanced ports of the Doom engine to modern operating
-systems. It runs on Windows, Linux, and OS X, and adds new features not
-found in the games as originally published by id Software. It supports
-Doom, Doom II, Heretic, Hexen, Strife, and more.
+ZDoom is a family of enhanced ports of the Doom engine to modern
+operating systems. It runs on Windows, Linux, and OS X, and adds
+new features not found in the games as originally published by id
+Software. It supports Doom, Doom II, Heretic, Hexen, Strife, and more.
zdoom is only a game engine. To actually play the game, you'll need the
game data (IWAD file) from one or more of the supported games. These
@@ -20,10 +20,11 @@ of these slackbuilds.org packages to get a playable game:
- chexquest3
Optional compile time dependency: openal-soft, used for audio playback
-(as an alternative to fmodapi, which is always built in). It will be
-autodetected at build time. If you want to build zdoom without openal-soft,
-set OPENAL=no in the script's environment. There have been reports that
-various mods work better with OpenAL, while others crash or misbehave; YMMV.
+(as an alternative to fmodapi, which is always built in). It will
+be autodetected at build time. If you want to build zdoom without
+openal-soft, set OPENAL=no in the script's environment. There have
+been reports that various mods work better with OpenAL, while others
+crash or misbehave; YMMV.
Optional runtime dependencies: fluid-soundfont, and/or TiMidity++ and
eawpats (used for MIDI playback). MIDI playback is still possible when