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Diffstat (limited to 'games/zdoom/README')
-rw-r--r-- | games/zdoom/README | 17 |
1 files changed, 9 insertions, 8 deletions
diff --git a/games/zdoom/README b/games/zdoom/README index fe2573a123d14..ac6ed62d60487 100644 --- a/games/zdoom/README +++ b/games/zdoom/README @@ -1,9 +1,9 @@ zdoom (an enhanced port of the official DOOM source code) -ZDoom is a family of enhanced ports of the Doom engine to modern operating -systems. It runs on Windows, Linux, and OS X, and adds new features not -found in the games as originally published by id Software. It supports -Doom, Doom II, Heretic, Hexen, Strife, and more. +ZDoom is a family of enhanced ports of the Doom engine to modern +operating systems. It runs on Windows, Linux, and OS X, and adds +new features not found in the games as originally published by id +Software. It supports Doom, Doom II, Heretic, Hexen, Strife, and more. zdoom is only a game engine. To actually play the game, you'll need the game data (IWAD file) from one or more of the supported games. These @@ -20,10 +20,11 @@ of these slackbuilds.org packages to get a playable game: - chexquest3 Optional compile time dependency: openal-soft, used for audio playback -(as an alternative to fmodapi, which is always built in). It will be -autodetected at build time. If you want to build zdoom without openal-soft, -set OPENAL=no in the script's environment. There have been reports that -various mods work better with OpenAL, while others crash or misbehave; YMMV. +(as an alternative to fmodapi, which is always built in). It will +be autodetected at build time. If you want to build zdoom without +openal-soft, set OPENAL=no in the script's environment. There have +been reports that various mods work better with OpenAL, while others +crash or misbehave; YMMV. Optional runtime dependencies: fluid-soundfont, and/or TiMidity++ and eawpats (used for MIDI playback). MIDI playback is still possible when |