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-rw-r--r--games/xroar/README_SBo.txt17
1 files changed, 9 insertions, 8 deletions
diff --git a/games/xroar/README_SBo.txt b/games/xroar/README_SBo.txt
index c7ccc12db306f..ec19bf5505de1 100644
--- a/games/xroar/README_SBo.txt
+++ b/games/xroar/README_SBo.txt
@@ -1,9 +1,6 @@
Optional Dependencies
=====================
-SDL2 - If this is installed, xroar's alternate "bare-bones" SDL2
- user inteface will be available via the "-ui sdl" option.
-
jack - if you want to use JACK for audio output, install jack and set
JACK=yes in the environment before building xroar. If JACK audio has
x-runs, try 'setcap cap_ipc_lock,cap_sys_nice=ep /usr/games/xroar'.
@@ -15,8 +12,9 @@ Environment Variables
GTKGLEXT - If you have gtkglext installed, but don't want to build
xroar with it, export GTKGLEXT=no [1] [2].
-SDL2 - If you have SDL2 installed, but don't want to build xroar with
- it, export SDL2=no [2].
+SDL2 - If you don't want to build xroar with SDL2, export SDL2=no [2].
+ This will remove the "-ui sdl" option, which is probably of no
+ consequence since the SDL user interface isn't very featureful.
OSS - use OSS for audio? Default is "no", export OSS="yes" to enable.
Most users won't need this.
@@ -28,9 +26,12 @@ Notes
=====
[1]: Yes, gtkglext is optional, despite being listed in REQUIRES in
- the .info file. There's no "either-or" syntax for REQUIRES, so
- I had to list either gtkglext or SDL2, and the gtkglext UI
- is a lot nicer so it's what most people will want.
+ the .info file. I made it a hard dependency because the SDL user
+ interface has no real GUI features, while the gtkglext UI acts
+ like a proper GUI application. Users who just take the defaults
+ will end up with the usable UI. If you're reading this, you're
+ welcome to ignore the REQUIRES="gtkglext" and build with SDL2
+ only, if you have a reason to want to.
[2]: At least one of SDL2 or gtkglext is required, so you can't build
with SDL2=no GTKGLEXT=no. If you want to be super-pedantic, yes,