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Diffstat (limited to 'games/xroar/README')
-rw-r--r-- | games/xroar/README | 14 |
1 files changed, 8 insertions, 6 deletions
diff --git a/games/xroar/README b/games/xroar/README index 583db8b08aed..c01c0256e3c5 100644 --- a/games/xroar/README +++ b/games/xroar/README @@ -7,16 +7,18 @@ Tandy Colour Computer (CoCo) models 1 & 2. Optional dependenies: gtkglext - if you want a full GTK+ user interface, install gtkglext - before building xroar. + before building xroar. If gtkglext is installed, you can build + without it by setting GTKGLEXT=no in the environment. jack-audio-connection-kit - if you want to use JACK for audio output, - install jack-audio-connection-kit and set JACK=yes in the - environment before building xroar. If JACK audio has x-runs, - try 'setcap cap_ipc_lock,cap_sys_nice=ep /usr/bin/xroar'. + install jack-audio-connection-kit and set JACK=yes in the + environment before building xroar. If JACK audio has x-runs, + try 'setcap cap_ipc_lock,cap_sys_nice=ep /usr/bin/xroar'. SDL2 - if you prefer SDL2 to SDL1, install SDL2 before building xroar. - I haven't noticed any difference between xroar built with SDL1 or - SDL2, but the option is there in case you need it. + I haven't noticed any difference between xroar built with SDL1 or SDL2, + but the option is there in case you need it. If SDL2 is installed, + you can build without it by setting SDL2=no in the environment. To usefully emulate the Dragon or CoCo, you will need the images of the system ROMs for the target system. The ROM images must be copied to |