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-rw-r--r--games/wolf4sdl/wolf4sdl.644
1 files changed, 39 insertions, 5 deletions
diff --git a/games/wolf4sdl/wolf4sdl.6 b/games/wolf4sdl/wolf4sdl.6
index b65e1f88dfe2b..38406c64a91f2 100644
--- a/games/wolf4sdl/wolf4sdl.6
+++ b/games/wolf4sdl/wolf4sdl.6
@@ -1,4 +1,4 @@
-.TH WOLF4SDL "6" "March 2010" "wolf4sdl" "Games"
+.TH WOLF4SDL "6" "January 18 2023" "2.0+" "SlackBuilds.org"
.SH NAME
Wolf4SDL \- Game engine for Wolfenstein 3D and Spear of Destiny
.SH SYNOPSIS
@@ -22,6 +22,10 @@ the original feel while taking advantage of some modern improvements.
.PP
Wolf4SDL is a game engine. To actually play the game, it requires the
data files from the original game (see \fBFILES\fR, below).
+.PP
+This man page is for the SlackBuilds.org \fBgames/wolf4sdl\fR build, which
+is based on the last available community version from \fIhttps://github.com/11001011101001011/Wolf4SDL\fR, with additional patches ported from Debian.
+
.SH OPTIONS
.TP
\fB\-\-help\fR
@@ -52,7 +56,23 @@ Starts the game in a window, without mouse support.
Starts the game in a window, with mouse support. The mouse pointer will be unable to
leave the game window.
.TP
-\fB\-\-res\fR <width> <height> Sets the screen resolution
+\fB\-\-novert\fR
+Disables vertical mouse motion (see also \fB\-\-modern\fR).
+.TP
+\fB\-\-crosshair\fR
+Shows a crosshair (see also \fB\-\-modern\fR).
+.TP
+\fB\-\-run\fR
+Always run (press both Shift keys to toggle; see also \fB\-\-modern\fR).
+.TP
+\fB\-\-strafe\fR
+Always strafe instead of turning left/right (press both Alt keys or Alt+RightShift to toggle; see also \fB\-\-modern\fR).
+.TP
+\fB\-\-modern\fR
+Same as \fB\-\-novert\fR \fB\-\-crosshair\fR \fB\-\-run\fR \fB\-\-strafe\fR.
+.TP
+\fB\-\-res\fR <width> <height>
+Sets the screen resolution
(must be multiple of 320x200 or 320x240). In fullscreen mode, the game switches
to the smallest available fullscreen mode that's equal to or larger than the
chosen resolution (e.g. 960x720 usually results in a 1024x768 display with black
@@ -110,7 +130,7 @@ Ignores the number of chunks in VGAHEAD.*
Sets the directory where game data files are searched for. When this
variable is not set, the default directory is
\fIPREFIX\fR\fB/share/games/wolf3d\fR (\fIPREFIX\fR was set at
-compile time, and defaults to /usr/local).
+compile time, and defaults to \fB/usr\fR).
.PP
Note that data files are always searched for in the current directory
first, regardless of this setting.
@@ -216,14 +236,28 @@ Right Button (#2) Strafe
Center Button (#3) Open Door
.TE
.PP
+.TS
+box;
+cB s
+lB l.
+Other Controls (non-remappable)
+Left Shift + Right Shift Toggle autorun
+Left Alt + Right Alt Toggle autostrafe
+Left Alt + Right Shift Toggle autostrafe (same as above)
+.TE
+.PP
Also, if the game was run with \fB\-\-goobers\fR (Wolf)
or \fB\-\-debugmode\fR (Spear), the standard cheat codes are
available. Remember to press Alt\-Shift\-Backspace first, and \fBbe
careful\fR not to accidentally hit Alt\-Ctrl\-Backspace instead (*boom*,
there goes your X session...)
.SH AUTHORS
-Ported by Chaos\-Software (http://www.chaos\-software.de.vu)
+Ported by Chaos\-Software: http://www.chaos\-software.de.vu
.PP
Original Wolfenstein 3D by id Software.
.PP
-This man page by B. Watson.
+The Wolf4SDL project was started by Ripper, and continued by various
+authors. See https://wl6.fandom.com/wiki/Wolf4SDL for more information.
+.PP
+This man page written for the SlackBuilds.org project
+by B. Watson, and is licensed under the WTFPL.